Name: -
Kin: Silver Elf
Culture: Seafaring
Vocation: Animist
Level: 1
Motivation: - noch nicht definiert
Natur: - noch nicht definiert
Allegiance:- noch nicht definiert
Stats:BRN 10
SWI 10
FOR 5
WIT 15
WSD 20
BEA 25
Health Points: 30
Magic Points: 4
Special Abilities:- Keen Senses: Elves have superior senses that grant them a special +10 bonus to their Perception Skill. Additionally, they can see in natural moonlight or starlight as if it were day, and up to 30m in Dim Light (treating the first 15 m as if they were standing in Bright Light).
- Immortal: Elves do not age, are immune to disease, and are resistant to the effects of natural cold (gaining a +10 bonus against any Cold-based threat). They don’t need to sleep, and will gain the benefits of a night’s rest simply by meditating for 3 hours.
- Light-Footed: Rough Terrain does not affect the movements of Elves, as long as they are unencumbered and wearing light or no armor. Additionally, each elf counts only as half a group member (rounding up) for the purpose of calculating their group’s size when Camping.
- Shipwrights: Silver Elves are renowned sailors, and gain a +20 bonus to all their Rolls made to build, repair, or pilot ships.
- Immortal: Elves do not age, are immune to disease, and are resistant to the effects of natural cold (gaining a +10 bonus against any Cold-based threat). They don’t need to sleep, and will gain the benefits of a night’s rest simply by meditating for 3 hours.
- Fair and Wise: Silver Elves must assign one of their two highest Stat Values to their Bearing before Kin Modifiers are applied. They also get a special +10 bonus to their Songs & Tales and Charisma Skills.
- Lore of the Ages: Silver Elves gain access to two Kin Spell Lores: Elven Lore and Spell Songs (see Magic chapter for more information about Kin Spell Lores). They also gain 2 ranks to distribute among these Spell Lores as they see fit.
Background- Exceptional Training Minor: You’ve studied under a renowned mentor, who taught you the secrets of a particular skill. Name your mentor. You gain 2 ranks in any one Skill of your choice (Blades) [...].
- Keeper of the Hidden Lore: You’re an initiate of a secret magical tradition, or part of an arcane organization. Other initiates (and, sometimes, sworn enemies of your faction) could recognize you, and may either aid or hinder you, depending on the situation. You gain two ranks in one of your Kin, Vocational, or Common Spell Lores (see Magic chapter for more information on Spell Lores).
- Loremaster: You are a scholar, a chronicler, a sage. You spent years studying the history of the world and are always well-informed on anything that happens around you. You gain one rank in either the Songs & Tales or the Cultures Skill. Whenever you travel to a place you have never visited before in game, you may ask the GM to reveal an interesting rumor, piece of lore, or little-known historical fact about your destination.
SkillsArmor (0 DP)Armor (no Stat): 5 (1 Rank) |
5Combat (1 DP)Blunt 10 (BRN) |
10Blades 10 (BRN) + 25 (5 Ranks) |
35Ranged 10 (SWI) + 5 (1 Ranks) |
15Polearms 10 (BRN) |
10Brawl 10 (BRN) + 5 (1 Ranks) |
15Adventuring (2 DP)Athletics 10 (BRN) + 10 (2 Ranks) |
20Ride 10 (SWI) |
10Hunting 15 (WIT) + 5 (Animist) |
20Nature 20 (WSD) + 15 (Animist) + 10 (2 Ranks) |
45Wandering 20 (WSD) + 5 (Animist) + 20 (4 Ranks) |
45Roguery (1 DP)Acrobatics 10 (SWI) + 5 (1 Ranks) |
15Stealth 10 (SWI) |
10Locks & Traps 15 (WIT) |
15Perception 20 (WSD) + 10 (Kin) + 5 (Animist) + 10 (2 Ranks) |
45Decive 15 (WIT) |
15Lore (4 DP)Arcana 15 (WIT) + 10 (Animist) + 5 (1 Ranks) |
30Charisma 25 (BEA) + 10 (Kin) + 5 (Animist) + 15 (3 Ranks) |
55Cultures 15 (WIT) + 5 (Animist) + 15 (3 Ranks) |
45Healer 20 (WSD) + 20 (Animist) |
40Songs & Tales 25 (BEA) + 10 (Kin) + 5 (Animist) + 30 (6 Ranks) |
70Body (0 DP)Body 5 (FOR) + 20 (kin) + 5 (1 Rank) |
30Spell Lores (5 DP)Elven Lore 25 (BEA) + 10 (2 Ranks) |
35Spell Songs 25 (BEA) + 10 (2 Ranks) |
35Healing 20 (WSD) + 10 (Animist) + 10 (2 Ranks) |
40Soul Soothing 20 (WSD) + 10 (Animist) + 10 (2 Ranks) |
40Chanting 20 (WSD) + 10 (Animist) + 5 (1 Ranks) |
35DefenseMelee 10
Range 10
Save RollsToughness Save Roll 5 (FOR) + 10 (Kin) |
15Willpower Save Roll 20 (WSD) |
20