Coole Idee! Habe gerade mal gegoogelt. Hier ein paar Versionen aus einem ähnlichen Thread (http://forum.rpg.net/showthread.php?t=428204):
D6 Power:
SPIDER-MAN
Peter Benjamin Parker
Archetype: Adventurer
Human
Reflexes 10D (Dervish defense), acrobatics 11D, brawling 10D+1, climbing 11D, contortion 10D+1, Dodge 12D, jumping 10D+1, sneak 11D
Coordination 3D, marksman 4D (+3D specialization with web shooters)
Physique 7D (Extra throwing range), lifting 9D
Presence 3D, charm 3D+1, persuasion 3D+1, willpower 4D
Knowledge 4D, investigation 5D, gadgetry 6D+2, security 5D+1, tech 7D
Perception 3D, artist 3D+1, investigation 4D, search 4D, streetwise 4D
Advantages: Extra Body Points R4, Quick Study R3,
Disadvantages: Ball and Chain R4 (Aunt May), Ball and Chain R4 (Mary Jane Watson), Enemy: Doctor Octopus (Power level 4, One man, Uncommon) R6, Secret ID R2,
Powers: Accelerated healing 3, Fast Reaction 4, Detect (Danger) 6, Super jump 2, Wall Crawling
Move: 10. Strength Damage: 7D. Fate Points: 1. Character Points: 5, Ka Points: 6, Body Points: 95
Equipment: Web Spinners (Toughness 2D, Entangle 6, Swinging 5, Force Shield 2, One of a kind, Temperamental R1. Total Cost: 7pts)
Power Level: 4, (173pts)
Wushu:
Spider-Man
Photojournalist 5 - take and develop photos, freelance work for the Daily Bugle, contacts
Does whatever a spider can 4 - spin a web, swing from webbing, climb walls
Science nerd 3 - smart, knowledgeable about science, more contacts
With great power comes great responsibility 1 - has to do the right thing
Savage Worlds:
Savage Worlds Spider-Man
Real Name: Peter Parker
Occupation: High School Science Teacher, Freelance photographer.
Height: 5'10"
Weight: 165
Eyes: Hazel
Hair: Brown
First Appearance: AMAZING FANTASY #15 (August, 1962)
Base of Operations: New York City
Marital Status: Married
Race: Human
Rank: Legendary (115 points)
Attributes: Agility d12 +2, Smarts d10, Spirit d8, Strength d12+4, Vigor d12+2.
Skills: Fighting d12, Guts d12, Investigation d8, Knowledge (Chemistry) d8, Knowledge (Physics) d8, Knowledge (Engineering) d6, Knowlege (Photography) d6, Notice d10, Repair d6, Shooting d10, Stealth d12, Streetwise d10, Taunt d12.
Charisma: 0 Pace: 8 Parry: 7 Toughness: 9
Hindrances: Code Of Honor (Major), Heroic (Major), Loyal (Minor), Habit (Must wisecrack during combat).
Edges: Acrobat, Arcane Background (Super powers), Alertness, Combat Reflexes,Fleet Footed, First Strike, Power Points X6, Quick.
Super Powers: Attack melee: Focus, (7 pp) 2d6
Awareness: Danger Sense (8 pp)
Leaping 3 levels (3 pp)
Wall Walker (1 pp)
Super Attributes (17 pp) Agility +5, Strength +8, Vigor +4. Equipment: Ensnare: Stronger ( 5 pp)
Swing: Strongline +2 (3 pp)
Capes:
Spider-Man: Animal Avatar - Angsty Nice Guy, exemplar relationships with Aunt May (Truth), Mary Jane (Love), J. Jonah Jameson (Hope)
Wild Talents:
THE AMAZING SPIDER-MAN
Archetype: Victim of Science (10 pts)
Source: Technological (free)
Permissions: Inventor (5 pts), Power Theme (5 pts)
Stats
Body 8d+2wd (80 pts)
Body Extras and Flaws: Booster +2; Booster applies to jumping only –1.
Effects: Lift 12 tons; sprint 60 yards per round; maximum running jump of 80 yards across or 20 yards straight up with an Athletics roll.
Coordination 6d+4wd (110 pts)
Sense 4d (20 pts)
Mind 5d (25 pts)
Charm 4d (20 pts)
Command 3d (15 pts)
Base Will 30 (69 pts)
Willpower 30
Motivations
Passion for fulfilling his responsibilities (5)
Passion for thrill-seeking (5)
Loyalty to New York City (10)
Loyalty to loved ones (10)
Skills
Lots of them. I’m not going to worry about it here.
Powers
Spider-Man’s powers come in two flavors: His innate powers that came from the radioactive spider bite, and gadgets that he has invented to go along with his superhero persona.
Wall-Crawling 10d (10 pts)
Useful (Stick to Surfaces): Not if it’s too slick, –1. Capacity: Mass. 1 pt.
Effect: Spidey can cling to objects with terrific power. It would take a mass greater than 12 tons to dislodge him; and usually that’s enough to break the wall he’s clinging to before it breaks his grip.
Spider Sense 10d (20 pts)
Useful: Detect Danger. Capacity: Range. 2 pts.
Effect: Spidey can sense danger up to three miles away.
Fast Healing 2hd (18 pts)
Useful (regeneration): Delayed Effect –2; Permanent +4; Engulf +2; Self Only –3. Capacity: Self. 3 pts.
Effect: Spidey heals very quickly. This isn’t instant regeneration, but he usually heals broken bones or other Killing damage within a day or two.
Extra Tough 4hd (40 pts)
Useful: Engulf +2, Permanent +4, Self Only –3. Capacity: Self. 5 pts.
Effect: Spider-Man is much more resilient than a normal human. He has four extra wound boxes on each hit location.
Web Shooters 10d (90 pts)
Attacks + 2: Shock damage only –1, Focus –1, Operational Skill +0, Reduced Capacities –1. Capacity: Range. 1 pt.
Defends: Armored Defense –2, Interference +3, Focus –1, Operational Skill +0. Capacity: Self. 2 pts.
Useful: Variable Effect +4, Duration +2, For Web Things Only –1, Focus –1, Operational Skill +0. Capacity: Variable. 6 pts.
Effects: As an attack, Spidey’s web shooters can pummel an enemy with balls of webbing for width + 2 in Shock damage. As a defense, the web shooters can create a semi-rigid shield that blocks small-caliber gunfire; it reduces the width of attack rolls except against weapons with Penetration. The Useful quality lets Spidey entangle an enemy in webbing; but the web shooters have a huge array of other uses, anything from swinglines to tangling webs to improvised parachutes and more. Spidey (or anyone who wears the web shooters) must use the Coordination-based Web Shooter skill to use them.
Utility Belt 4d+1wd (32 pts)
Useful: Variable Effect +4, For Minor Tools and Gizmos Only –1, Focus –1. Capacity: Variable. 4 pts.
Effect: Spidey has a utility belt with a host of minor gadgets to fit nearly any occasion: Spider Tracers that he can track with Spider Sense, a Spider Signal, and “free” items such as a flashlight, camera, and other tools. With this power he can "emulate" any other power.
Interlock Unlimited:
Spider-Man (High Level Hero)
INT:10 REF:7/14 Cool:8 Tech:9
ATTR:7 LUCK: 7 MA:6 BOD:5/18
EMP:10
ROLE(s): Solo, Artiste, Educator
Powers:
Adhesion (5 point power)]
Danger Sense (6 point power)
Jump (5 point power)
Stat Enhancements (REF and BOD) (13 point power)
Web (30 point worth reduced to 22, due to power coming from item weakness)
Total Power Point Value: 48
Marvel Super Heroes:
The Amazing Spider-Man
Peter Parker
F RM(30)
A AM(50)
S IN(40)
E IN(40)
R EX(20)
I GD(10)
P IN(40)
Health: 160
Karma: 70
Resources: Pr(4)
Popularity: 30/6
KNOWN POWERS:
Wall-Crawling: Spider-Man can adhere to vertical and upside-down surfaces with Amazing ability.
Spider-Sense: Spider-Man has a Combat Sense of Amazing at all times. This spidersense determines potentially dangerous situations and warns the hero by a mental “buzzing.” The Intensity of the buzzing is determined by the rank of the potential danger. Spider-Man cannot be blindsided while this form of Combat Sense is in effect, and may perform defensive actions if he makes a successful Intuition FEAT roll. If this sense is denied him, then his Intuition is as listed, and all Agility FEATs are at -1CS for success.
Web-Shooters: Hidden beneath the wrists of his costume are a pair of devices that shoot a stream of ensnaring webbing. The webbing has Incredible Strength in the round it was fired, and hardens to Monstrous Strength in the next round. Spider-Man uses the webbing to restrain opponents, make swing-lines (can travel 3 areas/round in this fashion), as missiles inflicting Excellent Blunt Throwing damage, and make shields of Monstrous material strength. The webbing dissolves after one hour.
Spider-Tracer: Spider-Man carries a number of small homing signals shaped like spiders, tuned to his Spider-Sense. He may track them with Amazing ability up to a mile away.
TALENTS: Parker is a graduate studies chemist who supports himself by photography.
CONTACTS: As Parker, Spider-Man has contacts in the Daily Bugle and with his Aunt
May. As Spider-Man, Parker is a loner, but on good terms with Doctor Strange and the Human Torch as well as other heroes.
BACKGROUND: Parker gained his amazing abilities after being bitten by a radioactive spider. He first turned his thoughts to making a profit, but with the death of his Uncle Ben has learned that with great power comes great responsibility. He now devotes himself to fighting for good.
Villains & Vigilantes:
SPIDER-MAN
Identity: Peter Parker
Group Affiliation: Former (and brief) member of the Avengers
Base of Operations: New York Area
First Appearance: AMAZING FANTASY #15 (1962)
Side: Good
Sex: Male
Age: 28
Height: 5' 10"
Hair: Brown
Eyes: Hazel
Level: 16th
Experience: 135,000
Training: +1 Accuracy with Web Shooters
POWERS:
1. Body Power (Enhanced Musculature/Reflexes): This allows Spider-Man to use 2x his weight for calculating Carrying Capacity and HTH Damage. Heightened Strength +32.
2. Body Power (Wall Crawling): Spider-Man can adhere to most surfaces with ease. Movement is 75% his normal ground rate (50% on extremely slippery surfaces). PR 1 per hour.
3. Heightened Agility B +32
4. Heightened Defense (Amazing Feats of Agility): -4 to be hit.
5. Heightened Endurance A +22
6. Heightened Expertise: +6 to hit with his web-shooters (includes Training Bonuses).
7. Heightened Senses (Spider-Sense): Spider-Man has a x5 bonus to Detect Danger rolls, and a +15 Initiative bonus on the first turn of any resulting combat.
8. Natural Weaponry (Unique Fighting Style): +5 to hit (includes Training Bonuses), +7 Damage (includes Training Bonuses).
9. Special Weapon (Web-Shooters): Spider-Man's web-shooters are powered by small cartridges of web fluid (32 charges/cartridge) and it takes an action to change an empty cartridge. 12 additional cartridges are stored on his web cartridge belt. His web-shooter's have the following capabilities:
a) Restrain Opponents with Webbing: +2 Hit, 1d12 x 50 lbs. vs. Opponent's Carrying Capacity (if over, opponent is immobilized); uses 2 charges.
b) Uses Webbing as a Weapon (webbed club, ball): +1 Hit, HTH +1d6 damage; uses 1 charge.
c) Create Swing-lines: Spider-Man can reach speeds of 30 mph (132" swinging). Web-slinging uses 1 Cartridge/hour & costs Spider-Man 1 PR/hour.
d) Create Webbed Parachutes: Spider-Man can glide at wind speed (descent only); uses 2 charges.
e) Create Webbed Shields: ADR 80, Uses 2 Charges.
CHARACTER DATA:
Weight: 165 lbs. Basic Hits: 4 Agility Mod: Nil
Strength: 42 Endurance: 32
Agility: 42 Intelligence: 18
Charisma: 22 Reactions from: Good: +4 Evil: -4
Hit Mod. (3.2) (3.8) (4.3) (1.3) = 67.9744 Hit Points: 272
Damage Mod.: +7 Healing Rate: 4.5
Accuracy: +7 Power: 134
Carrying Capacity: 25,505 lbs. Basic HTH Damage: 3d10
Movement Rates: 116" ground, 132" web-slinging, 87" wall-crawling.
Det. Hidden: 14% Det. Danger: 90%
Inventing Points: 18.0 Inventing (54%):
Areas of Interest: Crime, Research/Technology, Scientist (Radiation) & Scientist (Robotics)
Origin and Background: (American) Peter Parker was orphaned at the age of six when his parents were killed in an airplane crash overseas. He went to live with his uncle and aunt, Ben and May Parker, in Forest Hills, New York. Parker was extremely bright and became a high honors student in science at Midtown High School. Parker's shyness and scholastic interest often made him a social outcast. One evening Parker attended a public exhibition demonstrating the safe handling of nuclear laboratory waste materials sponcored by the General Techtronics Corporation. During the demonstration, a small common house spider happened to be in the path of a particle accelerator's beam and was massively irradiated. The stricken spider fell on to Parker's hand, broke his skin with its fangs, and died. His hand burning from the bite, Parker left the exhibition.
Parker made his way home and passed through an unfamiliar section of the city where he was accosted by a gang of hoodlums. Tossing the gang members aside, Parker was shocked by his own display of strength. As he fled from them, he ran into the path of a speeding car, and leaped to safety about 30 feet up onto a nearby wall. To his growing surprise, he discovered that he was able to stick to the wall with his fingertips. As he easily walked down a guy wire to the street below, he realized that he now possessed a superb sense of balance. Parker quickly associated these spider-like abilities with the bitefrom the irradiated spider.
Parker went home, where his Aunt May sent him on an errand to deliver clothing to a charity driver located in a nearby National Guard Armory. There he saw a wrestling match witch offered a prize for anyone who could remain in the ring at least three minutes with a professional wrestler. Interested in testing his new-found powers, Parker decided to accept the wrestler's challenge. Wearing a mask to conceal his features to avoid embarassment in cast he lost, he easily defeated his opponent. A television producer's talent agent spotted him and promised him a segment on a network variety show. Parker, calling himself the Amazing Spider-Man, accepted the offer and decided to use it as a springboard to a show business career as a spectacular stunt performer. Over the next several evenings, Parker used equipment borrowed from his high school to fabricate a fluid that imitated a spider's silk web, and spinneret devices to project that fluid from his wrists in the form of a web strand. He also silkscreened his original design for a costume onto a body stocking and full-head mask. Thus prepared, Peter Parker appeared as Spider-Man on national television and was an immediate media sensation.
Just after the conclusion of the television show, a buglar, being pursued by a security guard, ran by Parker who allowed him to pass although he could have easily stopped him. When reprimanded by the guard, Parker arrogantly replied he was a professional performer and that chasing criminals was the guard's job. Parker promptly forgot the incident. A few days later, Parker returned home to find that his Uncle Ben had been murdered by a burglar. A police officer informed him that the burglar had been trailed to a nearby abandoned warehouse where the police had him trapped. Grief-stricken, Parker rushed to the warehouse to seek vengeance. At the warehouse Parker, as Spider-Man, easily captured the burglar and realized that he was the same person that he had allowed to run past him earlier that day in the TV studio. He realized that if he had acted responsibly earlier, he might have prevented the death of his uncle. Filled with remorse, he realized that with power comes responsibility, and he vowed to never shirk that responsibility again.
With Ben Parker dead, Peter and his Aunt May had no regular source of income beyond social security. Parker attempted to pursue his show business career but was unsable to do so because of a newspaper campaign against him launched by J. Jonah Jameson, influential publisher of The Daily Bugle. Parker began to use his powers to fight crime, and earned a living for himself and his aunt selling photographs of himself in action (using an early wind-up motodrive, automated Leica camera that was once his Uncle Ben's) to The daily Bugle. Although Jameson's attempts to negatively influence the public's perceptions of Spider-Man have waned because of positive word-of-mouth support of Spider-Man's public activities, Spider-Man remains a controversial figure. He has faced and thwarted a vast array of costumed criminals in the New York City area, including the Kingpin, the Vulture, Electro, the Sandman, Mysterio, Dr. Octopus, the Hobgoblin, the Lizard, Jack O'Lantern, the Enforcers, the Scorpion, Silvermane, the Rose, Kraven the Hunter, the Puma, Venom, Carnage and many others.
Note: Origin and Background text is from "The Official Handbook of the Marvel Universe #12" (Deluxe Edition) and is used without permission.
Training Bonuses:
1st Level: +1 Accuracy with HTH Combat
2nd Level: +1 Damage with HTH Combat
3rd Level: +1 Accuracy with Web Shooters
4th Level: +1 Damage with Web Shooters
5th Level: +1 Accuracy with HTH Combat
6th Level: +1 Damage with HTH Combat
7th Level: +1 Accuracy with Web Shooters
8th Level: +1 Damage with Web Shooters
9th Level: +1 Accuracy with HTH Combat
10th Level: +1 Damage with HTH Combat
11th Level: +1 Accuracy with Web Shooters
12th Level: +1 Damage with Web Shooters
13th Level: +1 Accuracy with HTH Combat
14th Level: +1 Damage with HTH Combat
15th Level: +1 Accuracy with Web Shooters
16th Level: +1 Damage with Web Shooters
Legal Status: Citizen of the United States with no criminal record
Marvel Saga:
Spider-Man
(Peter Parker)
Strength 14C, Agility 14A, Intellect 8A, Willpower 10C, Edge 3, Hand Size 5 (30). Skills: Climbing, Jumping; Acrobatics, Aerial Combat, Fast Exit, Marksmanship (web-shooter); Chemistry, Criminology, Mechanics, Physics; Photography, Taunting. Powers: Danger Sense 18 ("Spider-Sense") (Danger Sense Tracking), Resistance to Ensnarement +8, Wall-Crawling 14. Equipment: Homing System ("Spider-Tracers"; Limit: Only works if Danger Sense is on), Web-shooters (Web-Slinging 16; Adhesion, Net, Web Shield). Calling: Responsibility of Power. Hindrance: Unlucky. Personality: (as Spider-Man) Wise-cracking, glib, dedicated to crimefighting, nicknames: "Wall-Crawler" and "Web-Slinger"; (as Peter Parker) worried, responsible, often frustrated with personal problems.
Risus:
Spider-man
Spider-strength (4D10)
webs (2D20)
Science Genius [1D20]
Spider-Speed (4D12)
With great power (4D8)
Built rather solidly, his double-pump is his genius, which sometimes saves the day (but sometimes doesn't). If you take away his powers he is a pretty wimpy guy - except for that science genius and his resolve to do the right thing.
GURPS:
The Amazing Spider-Man
Attributes
ST 29/90 (Supers Pact* -20%) [80] DX 15 [100] IQ 14 [80] HT 14 [40] Fatigue 18 [12]
-Speed 9 [35], Broad Jump (x32) 96 yds, Swing Move 19.6 (~40mph), Dodge 16 [45], Parry 12.
-BL (ST 29) 168 lbs (ST 90) 1,620 bls
-Th (ST 29) 3d (ST 90) 10d
-Sw (ST 29) 5d+2 (ST 90) 12d
-Punch (ST 29) 3d+1 cr (ST 90) 10d+10
Advantages
Afflication 3 (AA Binding: 1/5, Blindness +50%, Vision-Based +150%) [18]
Binding 10/100 (Nuisance: dissolves in 1 hour, leaves residue -5%, Super-Effort +400%, Unreliable 14- -10%) [97]
Detect (Danger: Common, Long Distance +50%, Precise +100%, Reflexive +40%) [87]
Detect (AA Detect: 1/5, Spider-Tracers: Rare, Long Distance +50%, Precise +100%) [2]
Clinging [20]
Combat Reflexes [15]
Gizmo (simple web constructs) [5]
IT: DR/10 [150]
Luck [15]
Regeneration (Hourly) [25]
Perfect Balance [15]
Perk: Swinging [1]
ST +9 (Super-Effort +300%, Supers Pact -20%) [342]
Super Jumping 5 [50]
Very Fit [15]
Disadvantages
Dependents (Aunt May and Mary Jane, 6- each) [-10]
Enemy (Lots, his PV, 9-) [-10]
Pacifism (Cannot Kill) [-15]
Sense of Duty [-10]
Struggling [-10]
Unlucky [-10]
Quirks [-3]
-Always photographs himself in action
-Banters when in costume
Skills
Acrobatics DX+0 (+1 Perfect Balance) [4], Brawling DX+2 [4], Science! IQ+0 [24], Stealth DX+1 [4].
Designer Notes
I'm intentionally trying for ~1k points and given the new rules, he's a fair bit over that. I could trim to 1200 points but Spidey's so versatile that is going to be expensive. I made this one strictly I-Scale though his Binding should probably be stronger. Given more points I would increase Dodge to 18, Binding to hold super strong characters, add Catfall, add Extra Life, add Breath Holding, add Extra Attack, and perhaps other webbing stunts.
Spidey's dodge is a base 16. Against any attack where he's at a penalty he should take an acrobatic dodge (+2). I'd also use Retreats (+3 vs HTH), AoD (+2), or (if allowed) a feverish defense (+2) to keep it around 16 when facing any serious opponent.
I left Spidey with the full HP 29. For the purpose of slams, falls, and collisions he should be treated as HP 10. The remainder is more like a reserve which represents that Spidey can really take abnormal amounts of abuse.
Against the bricks Spidey is a bit outmatched. They will be hard pressed to hurt him, but Spidey really can't hurt them even with Super Effort. Against hard (DR3+) opponents Spidey will injure himself punching them. The damage should be fairly neglible (ITR/10) but could rack up.
I didn't make the webshooters gear. I opted for the more current biological version. It's a slight discount to make them gear (breakable), more unreliable, or an alternative attack.
Instead of a secret identity I gave him the constant threat of enemy attacks.
I'm lumping the abillity to generate web-nets, cushions, balls, and other simple toys into the gizmo ability.
Point Totals
Advantages: 857, Attributes: 392, Disadvantages: -68, Skills: 36, Grand Total: 1217
Leider konnte ich keine HERO-Version finden. Fänd ich cool!