Rolle | Type | Flavor |
Cop | Explorer | Combat |
Dealer | Speaker | Technology |
Konzerner | Speaker | - |
Netrunner | Explorer | Technology |
Nomade | Warrior | ? |
Reporter | Explorer | Stealth |
Rockster | Speaker | Skills and Knowledge |
Solo | Warrior | - |
Tech | Explorer | Skills and Knowledge |
MediTech | Explorer | Skills and Knowledge |
Tier 1 Block Danger Sense Decipher Endurance Extra Edge Fleet of Foot Knowledge Skills Muscles of Iron No Need for Weapons Physical Skills Practiced in Armor Practiced in All Weapons Surging Confidence Trained Without Armor | Tier 2 Enable Others Bash Eye for Details Investigative Skills Quick Recovery Range Increase Skill with Defence Stand Watch Travel Skills Pierce Thrust | Tier 3 Controlled Fall Experienced with Armor Expert Cypher Use Ignore the Pain Resilience Run and Fight Seize Opportunity Skill with Attacks Stone Breaker Think your Way out Successive Attack |
Tier 4 Capable Warrior Expert Daring Escapes Read the Signs Spray Tough as nail | Tier 5 Hard Target Jump Attack Mastery With Defence Parry Physically Gifted Take Command Vigilant | Tier 6 Again and Again Greater Skill with Attacks Mastery With Armor Spin Attack Wild Vitality |
Hm. Das Rulebook listet doch Cop auch bei "warrior" als Beispiel, oder?
Explorer-Combat bekommt das Beispiel "Pirat", übrigens :)
Auf Seite 245 steht er als Explorer / Combat. Ein Ermittler wäre Explorer / Stealth. Im Endeffekt kann man das so oder so sehen. Der Warrior erhält die Combat-Moves (Tier 1) etwas eher als der Explorer (Tier 2). Das ist der Hauptunterschied. Als Unterscheidung zum Solo oder Nomaden, finde ich das passend.Ah, ok. Hatte nur schnell reingeguckt. Danke!
Bei Cypher ist ist die Bandbreite so groß, dass es eh nur eine grobe Einteilung ist. Die Details macht dann der Descriptor.
Tier 1 Danger Sense Datajack Decipher Extra Edge Fleet of Foot Hacker Knowledge Skills No Need for Weapons Physical Skills Practices in All Weapons Practices in Armor Surging Confidence Tech Skill Trained Without Armor | Tier 2 Distant Interface Escape Eye for Details Investigative Skills Overload Machine Serv-o Serv-o Defender Serv-o Repair Skill with Defence Stand Watch Travel Skills | Tier 3 Controlled Fall Expert Cypher Use Ignore the Pain Mechanical Telepathy Resilience Run and Fight Seize Opportunity Serv-o Scanner Skill with Attacks Think your Way out Wrest from Chance |
Tier 4 Expert Machine Bond Robot Fighter Serv-o Aim Serv-o Brawler Serv-o Spy | Tier 5 Adroit Cypher Use Control Machine Jump Attack Mastery With Defence Parry Take Command Vigilant | Tier 6 Again and Again Information Gathering Master Machine Spin Attack Wild Vitality |
Tier 1 Block Danger Sense Decipher Endurance Extra Edge Fleet of Foot Knowledge Skills Interaction Skills No Need for Weapons Physical Skills Practices in Armor Investigative Skills Surging Confidence Trained Without Armor | Tier 2 Enable Others Escape Eye for Details Hand to Eye Extra Skill Quick Recovery Range Increase Skill with Defence Tool Mastery Travel Skills Understanding | Tier 3 Controlled Fall Experienced with Armor Expert Cypher Use Ignore the Pain Resilience Run and Fight Seize Opportunity Flex Skill Improvise Think your Way out Wrest from Chance |
Tier 4 Multiple Skills Expert Quick Wits Read the Signs Runner Specialization | Tier 5 Adroit Cypher Use Jump Attack Mastery With Defence Parry Physically Gifted Multiple Skills Vigilant | Tier 6 Skill with Attacks Greater Skill with Attacks Mastery With Armor Spin Attack Wild Vitality |
Frage bleibt: Was tun, wenn ein Charakter mit sowas starten will?
Mit "The Strange" hat das ganze nun auch nichts zu tun.
ganz viel Style-over-Substance.
Ich weiß, ich wollte damit nur sagen, dass ich nicht weiß, ob es da vielleicht schon Regeln für Cyberware gibt.
Cybernetic
Your mind and body have been somewhat enhanced by technologies implanted under your skin. Your modifications are not quite so advanced as in those who Fuse Flesh and Steel, but they do give you an edge.
You gain the following benefits:
Metallic: +2 to your Might Pool.
Access Point: You may communicate wirelessly to any electronic or computerized Numenera within Immediate distance, allowing you to operate it hands free. You can expand this distance to Long range for ten minutes by spending 3 Might points.
Download: You are trained in an area of knowledge of your choice, representing information you’ve gleaned from the Datasphere. Once a month you may retrain this skill, as your database evolves.
Inability: Your implants and alterations can be unnerving to some. The difficulty of any task involving social interaction besides intimidation is at one higher difficulty if your cybernetic modifications are visible.
Additional Equipment: A bag of light tools.
Initial Link to the Starting Adventure: From the following list of options, choose how you became involved in the first adventure-
1. An intelligence from the Datasphere told you to join up with the other players.
2. You need one of the other PCs to help maintain your cybernetic parts.
3. You’re looking for new devices to add to yourself.
4. You wish to explore the world and learn more about the Datasphere.
Äußerst spannende Thread; ich hoffe auf Fortsetzung.
Geht's hier mal weiter?
Ich find den Thread nämlich sehr spannend, will mich auf die faule Haut legen und die Ideen klauen. 8)
Und im Moment schwebt mir der Worlds of Android Band zusammen mit dem Cypher System irgendwie vor ...