A full colour, highly illustrated hardback over 300 pages long, A4 (210mm x 297mm) printed on 140gsm gloss art stock, colour printed endpapers and bookmark ribbon.
Ian Livingstone, Steve Jackson and John Peake were the three games geeks who founded Games Workshop in their flat in Shepherd’s Bush. Not being a fan of D&D, John left the company, and Ian and Steve turned Workshop into a fantasy games specialist.
And that's what this book is about. A history of Games Workshop, not just the business narrative but the story of its founders and their journey, along with all the people they picked up along the way.
How did Ian and Steve do it? How did they get to that first Workshop store? What's the story behind Dungeons & Dragons coming to the UK, starting a whole new hobby? How did Games Workshop grow after that? It's now so big that it spans the globe. And along the way they invented an entirely new book publishing genre, too!
Ich bezweifle, dass da steht, wie sie es wirklich geschafft haben so mächtig zu werden, allerdings kann es auch sein, dass das erst nach 1985 so losging.Beides. Man darf halt auch nicht vergessen, dass sie die ersten waren - und kommerziell erfolgreich. Das trägt. TSR/D&D und Fantastic Shop/FanPro/DSA haben ebenfalls mindestens ihre Heimat-Community nachhaltig geprägt.