Ringkampf kann auch ungeübt durchgeführt werden. Zuerst muss einer den anderen angreifen, um ihn festzuhalten, auch wenn das ein „risky“-Manöver ist.
Common Maneuver
GRAPPLE: ATTACK, RISKYObstruct
You have to hit the target and you do damage as normal, but if you also beat the targets reflex class with your attack roll, the target is grappled.
Time: Effect Action
Range: same square as opponent
Strife: MA vs MA+10 & RC
Duration: -
Prerequisite: S, Natural Weapon
You only can grapple a creature that is no more than one size category larger. Your target gets an immediate AoO against you. In grapple, the initiator can let the grapple go with a twitch. While grappling both combatants have limited choices of actions: They can use most twitches as they like, but they cannot move. As progress actions they can draw a light weapon. Only four possible effect actions there are: “Grapple: Break free”, “Grapple: Suffocate or damage” cast a spell or exert a power without somatic component. If you have more limbs to wrestle with like an octopus, you also can initiate further grapple attacks.
Das Ziel kann sich in seiner Effektaktion freikämpfen:
Common Maneuver
GRAPPLE: BREAK FREE Gird Oneself
The target of the grapple tries to break free.
Time: Effect Action
Range: -
Strife: Str or Dex + BAB* +1D20 vs Str or Dex + BAB* +10
Duration: -
Prerequisite: S, Involved in a Grapple
Modifier: *You use double your size category modifier on MA; every extra pair of arms holding the same target +2.
Oder das Ziel (aber auch der Angreifer) kann während des Ringkampfes Schaden verursachen. Entweder mit leichten Waffen oder - indirekter - indem einer den anderen würgt. Letzteres handeln wir über den Zustand "Exhaustion" ab.
Common Maneuver
GRAPPLE: SUFFOCATE OR DAMAGEDamage, Obstruct
You either use a light weapon to attack or you try to suffocate the target. Critical and sneak damage apply.
Time: Effect Action
Range: as weapon
Strife: MA-4 vs AC-4
Duration: -
Prerequisite: S, Involved in a Grapple, Light or Grapple Weapon
Both participants can use their effect action to hurt the adversary. If you decide to suffocate and successfully roll an attack, you exhaust the target by one step for the en-counter and it cannot speak this round. Modifier: Successfully initiated grapple: MA +2.
Ringkampf kann ungeübt durchgeführt werden, es gilt als allgemeines Manöver, wenn auch ein "risky"-Manöver. Zuerst muss einer den anderen angreifen, um ihn festzuhalten:
Common Maneuver
GRAPPLE: ATTACK, RISKY
Obstruct
You have to hit the target and you do damage as normal, but if you also beat the targets reflex class with your attack roll, the target is grappled.
Time: Effect Action
Range: same square as opponent
Strife: MA vs MA+10 & RC
Duration: -
Prerequisite: S, Natural Weapon
You only can grapple a creature that is no more than one size category larger. Your target gets an immediate AoO against you. In grapple, the initiator can let the grapple go with a twitch. While grappling both combatants have limited choices of actions: They can use most twitches as they like, but they cannot move. As progress actions they can draw a light weapon. Only four possible effect actions there are: “Grapple: Break free”, “Grapple: Suffocate or damage” cast a spell or exert a power without somatic component. If you have more limbs to wrestle with like an octopus, you also can initiate further grapple attacks.
Das Ziel kann sich in seiner Effektaktion freikämpfen. Die Ringenden können ihre Stärke oder ihre Gewandheit einsetzen, um zu freizukommen oder festzuhalten.
Common Maneuver
GRAPPLE: BREAK FREE
Gird Oneself
The target of the grapple tries to break free.
Time: Effect Action
Range: -
Strife: Str or Dex + BAB* +1D20 vs Str or Dex + BAB* +10
Duration: -
Prerequisite: S, Involved in a Grapple
Modifier: *every extra pair of arms holding the same target +2.
Oder das Ziel (aber auch der Angreifer) kann während des Ringkampfes Schaden verursachen. Entweder mit leichten Waffen oder - indirekter - indem einer den anderen würgt. Letzteres handeln wir über den Zustand "Exhaustion" ab. Während des Ringkampfes haben Angreifer wie Verteidiger einen Abzug von -4 auf Angriff und Rüstungsklasse. Das gleicht sich natürlich aus, ist aber dann von Bedeutung, wenn von außen jemand nach einem Ringenden schlägt.
Common Maneuver
GRAPPLE: SUFFOCATE OR DAMAGE ATTACK
Damage, Obstruct
You either use a light weapon to attack or you try to suffocate the target. Critical and sneak damage apply.
Time: Effect Action
Range: as weapon
Strife: MA-4 vs AC-4
Duration: -
Prerequisite: S, Involved in a Grapple, Light or Grapple Weapon
Both participants can use their effect action to hurt the adversary. If you decide to suffocate and successfully roll an attack, you exhaust the target by one step for the en-counter and it cannot speak this round. Modifier: Successfully initiated grapple: MA +2.