Das Tanelorn spielt > Kleine Monster

Dorfbewohner und Dorf

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Timo:
Hier kommen die armen Schweine glorreichen Helden rein, ihre Namen und Werte, damit wir da den Überblick behalten, ebenso die Werte des Dorfes und was so alles gesammelt wurde.



SURVIVOR:

Allan
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y

HuntXP:2
Weapon( Sword)Proficiency:0
-------
Courage:1
Understanding:
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength: 1
Evasion:
Luck: 1
Speed:
-------------
Fighting Arts (max.3):
Orator of Death
Once per showdown, you may spend Action to have all non-deaf survivors gain +2 insanity.
When you die, you encourage all survivors wiht your last words. (all knocked down survivors stand up)

Disorders (max.3):
Post-Traumatic Stress
The last hunt was harrowing. All you can do is cover and relive the trauma. Only time can heal your wounds.
Next settlement phase you do not contribute or participate in any endeavors. Skip the next hunt.


Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:3 - Insane
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Ferox
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:2
Weapon( )Proficiency:
-------
Courage:1
Understanding:
-------
SURVIVAL:0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):
LEADER
Whenever you encourage(aufstehen lassen) a survivor, they gain +1 speed token until the end of the round.
Disorders (max.3):
Apathetic
You've given up. Nothing seems to matter. You have no concern for your own wellbeing.

You cannot use or gain survival. You cannot gain courage.
Cure this disorder if you have 8+ understanding.

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:2
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:
Lyanna
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:1
Weapon( )Proficiency:
-------
Courage:2
Understanding:1
-------
SURVIVAL: 2
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):
Orator of Death
Once per showdown, you may spend Action to have all non-deaf survivors gain +2 insanity.
When you die, you encourage all survivors wiht your last words. (all knocked down survivors stand up)

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:

Rhona geköpft vom Löwen
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:
-------
SURVIVAL:0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain: 1 wound
---
Head:

Arms:

Body: 1 wound

Waist:0 - 1 wound

Legs:
Talen
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:1
Weapon( )Proficiency:
-------
Courage:1
Understanding:
-------
SURVIVAL: 2
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion: 1
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):
Monster Panic
Monsters make you feel bad. Really, really bad.
Whenever you suffer brain damage from an INTIMIDATE action, suffer 1 additional brain damage.
Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:2
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Din
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Barry
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Finn
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):
Aichmophobia
(Klicke zum Anzeigen/Verstecken)Sharp things make you uncomfortable. It's just a matter of time before someone cuts themselves.
You cannot activate or depart with axes, swords, spears, daggers, scythes, or katars in your gear grid.Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Joanne
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:1
Weapon( )Proficiency:
-------
Courage:1
Understanding:
-------
SURVIVAL: 2
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:1
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):
Hoarder
You compulsively collect and stash anything you can get your hands on. Every little bit you add to your secret hoard makes your existence feel more real.
Whenever you are a returning survivor, archive 1 resource gained from the last showdown and gain +1 courage.
Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:2
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Katha
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Eve
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Morgaine verbannt als mit der Dunkelheit redende Hexe
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Reyna
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:1
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Son of Katha&Finn,Twin
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Daughter of Katha&Finn, Twin
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Son of Barry&Eve, Twin
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:


Daughter of Barry&Eve, Twin
(Klicke zum Anzeigen/Verstecken)Skip next Hunt? Y/N

HuntXP:
Weapon( )Proficiency:
-------
Courage:
Understanding:
-------
SURVIVAL: 0
-Dodge
-Encourage
-
-
-------------
Movement:5
Accuracy:
Strength:
Evasion:
Luck:
Speed:
-------------
Fighting Arts (max.3):

Disorders (max.3):

Abilities & Impairments:
---------------------------
Hitboxes:
Insanity:0
Brain:
---
Head:

Arms:

Body:

Waist:1

Legs:

Timo:
DAS DORF:
http://www.kingdomdeath.com/downloads/settlement-record-sheet-V6.pdf
SurvivalLimit:2

Population: 15
Deathcount: 1

Settlement Locations
LanternHoard (Klicke zum Anzeigen/Verstecken)
Bonesmith (Klicke zum Anzeigen/Verstecken)
Skinnery (Klicke zum Anzeigen/Verstecken)
OrganGrinder (Klicke zum Anzeigen/Verstecken)
Catarium
(Klicke zum Anzeigen/Verstecken)Innovations:
Language
(Klicke zum Anzeigen/Verstecken)Survival Limit +1.
All survivors gain the Encourage survival action.
Encourage:
Once per round, if standing, spend 1 survival to call out a non-deaf survivor. They stand if knocked down.Paint
(Klicke zum Anzeigen/Verstecken)Dash: Once per round, if standing, spend 1 survival to gain a movement action.Principles:
Graves
(Klicke zum Anzeigen/Verstecken)All new Survivors gain +1 understanding.
When a survivor dies during the hunt or showdown phase, gain +2 endeavor.
Ehen a survivor dies during the settlement phase gain +1 endeavor.Protect the Young
(Klicke zum Anzeigen/Verstecken)When rolling on the Intimacy table roll twice and pick one result.Collective Toil
(Klicke zum Anzeigen/Verstecken)Your settlement leans into the storm, if everyone holds strong, you will triumph. At the start of the settlement phase, gain +1 endeavour for every 10 population
Resources:
Great Cat Bones(Bone) 0x
Golden Whiskers (Organ) 0x
Lion Claw (Bone) 0x
Sinew (Organ) 0x
Lion Testes (Organ) 0x
White Fur (hide) 0x
Lion Tail (Hide) 0x
Monster Hide (Hide) 0x
Love Juice (Organ, consumable) 0x
Monster Bone (Bone) 0x
??? (Bone, Hide, Organ) 0x
-------
Cloth(waist armor) 4x
Bone Axe 1x
Bone Blade 1x
Bone Dagger 1x
CatGutBow 1x
Rawhide Vest(Body armor) 1x
Rawhide Headband (Head armor) 1x
Rawhide Gloves(hand armor) 1x

WhiteLionCoat (BodyArmor) 1x

Monster Grease 1x

Armor Set Boni
(Klicke zum Anzeigen/Verstecken)Rawhide Armor=Add 1Armor to all Hit Locations. When you perform a survival action roll a 1d10. On a result of 6+, gain 1 survival
White Lion Armor=Add 1Armor to all hit locations. Your weapons are claws! Gain +1speed and +2 strength when attacking with daggers or katars.

Timo:
Herstellbare Ausrüstung:

BoneSmith:

Bone Dagger 3/7+/1
On a perfect hit gain +1survival
Perfect Hit: An attack roll result of 10.

Bone Blade 2/6+/2
Frail: when you attempt to wound a super-dense HL, this weapon breaks.

BoneAxe 2/6+/3
Frail: when you attempt to wound a super-dense HL, this weapon breaks.
Savage: Once per attack, if you critically wound, cause 1 additional wound. This effect does not apply to impervious hit locations.

Bone Darts 1/7+/3
Range:6
Frail: when you attempt to wound a super-dense HL, this weapon breaks.

Skull Helm A3
When you suffer a severe head injury, the helm is destroyed.

BonePickaxe 1/8+/2
Frail: when you attempt to wound a super-dense HL, this weapon breaks.
After HuntPhase setup, place mineral gathering.

Bone Sickle 2/8+/1
Frail: when you attempt to wound a super-dense HL, this weapon breaks.
After HuntPhase setup, place Herb gathering.

Timo:
Skinnery:

Rawhide Headband A1
Puzzleblue Action:Reveal the top 2 AI. Place them back on top of he deck in any order.

Rawhide Gloves A1
When you depart gain +1 survival.

Rawhide Vest A1
Puzzle blue/puzzle red: +1 evasion

Rawhide Pants A1

Rawhide Boots A1
When you depart gain +1 survival.

Bandages
Action: remove up to 2 bleeding tokens from yourself or an adjacent survivor.

Rawhide Drum
When you depart gain +1 insanity.
When a monster performs an intimidatte action, roll 1d10. On a 5+ cancel the effects for you and any adjacent non-deaf survivors.

Rawhide Whip 3/7+/1
Provoke: when you wound with this weapon gain the priority target token.

Timo:
Organ Grinder:

Fecal Salve
When you depart, gain +1 survival.
Action: You are not a threat until you attack. If you have the priority target token, remove it.

Monster Grease (consumable, soluble, stinky)
Gain +1Evasion.
Have 3xGreen= +1 Evasion

Dried Acanthus
When you depart, gain +2 survival. When you suffer a severe injury, ignore it and archive this card instead.

Lucky Charm
2xBlue= +1 luck

Monster Tooth Necklace
Gain +1 strength
2xred= +1strength

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