Pen & Paper - Spielsysteme > Pathfinder/3.x/D20
Pathfinder 2. Edition angekündigt
Bildpunkt:
Ein Update jagt das nächste:
http://www.enworld.org/forum/content.php?5051-Pathinder-2-Levelling-Up-Skills-Feats-Faux-Leather-More!
Rhylthar:
--- Zitat ---Resonance! -- from Partizanski's summary of the Glass Cannon Podcast above, this appears to be the way things like Wands of Cure Light Wound spamming are curbed:
"There is a concept called "Resonance Score", it is Level + CHA. Whenever you activate magic items or drink potions, you use up your resonance. Once it at 0, you have to start making checks to use items/drink potions. If you fail the check causing the use of the magic item to fail, and if you fumble it, you are cut of from magic items for the rest of the day. Potions no longer do anything. When you start the day, you do whats called "Investing", where you put on your magic items, and invest your resonance so they are good all day. Even if you are cut off, you keep your bonuses (I believe). If you find a magic items that have active effects, each use of that appears to use a resonance as well (example given was a sword that can shoot a ray of fire, each ray would cost one point of resonance). .The check after you resonance is done appears to be a "flat check", which means its a d20 with no modifiers. Starts at 10, goes up by one each time your "overspend". Again if you fumble you are cut off, which means you would need to roll a 1 on your second one to be cut off for the day.
Logan Bonner on Resonance -- "The way Resonance works came partially from the occultist because he defines the in-world concept of putting a piece of yourself into items to power them. As we do in many places, we’re expanding a PF1 concept by exploring its broader implications in our world. If we keep this system, the occultist would have new and more versatile ways to use his Resonance, just like a certain other class in the book!"
Mark Seifter on Resonance caps -- "Except for a particular time when my playtesters explicitly tried to see if they could get away with saving money on CLW wand spam despite being high level adventurers who could afford a better wand, and a few extreme stress test situations where I told them "This is the only fight today. Nova your heart out," my playtest group never really hit hard against the resonance caps, even the ones with lower Charisma."
--- Ende Zitat ---
Hm, hm...das wird interessant... wtf?
Bildpunkt:
Hab zuerst Romance! gelesen ;-)
General Kong:
Klingt irgendwie ... dumm.
Oder zumindest wie eine Spielmechanik, die nicht eine bestimmte Art der Spielwelt simulieren soll, sondern wie eine, die aktiv in die Spielwelt hineingrätscht.
So ein wenig wie die At-Will-, Once per Fight und Once per Day (oder wie immer die heißen)-Fähigkeiten bei D&D 4. Ne, wenn das so wird, dann ist das nichts für diesen Gorilla.
P.S.: Ja, die Slots für die Zauber sind auch so Mechaniken, die die Welt bestimmen. Da habe ich mich aber dran gewöhnt und will das so, wenn ich D&D (und Mutationen) spiele ... 8)
Feuersänger:
Das klingt wirklich... ausgesucht idiotisch.
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