Pen & Paper - Spielsysteme > D&D5E
Körper und Geist trennen
Buddz:
Mal als erstes Beispiel für zwei Corpora:
BaseLine ReComb Traits (Human Sub-Race)
BaseLines are a standard genetic recombination Corpus. They are purely human. Their genetic make-up is random and thus free from deleterious cloning effects.
Ability Scores. All Ability Scores are determined by rolling 3D6 in order.
Ability Score Increase. BaseLine ReCombs don't get a static Ability Score Increase.
Hit Dice. 1d6 per BaseLine ReComb Level
Hit Points at 1st Level: 6 + the Corpus's Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + the Corpus's Constitution modifier per BaseLine ReComb level after 1st.
Age. These Corpora seem like they are in their mid-twenties. BaseLine ReCombs have no Anti-Aging and thus age normally and can live up to a hundred years.
Alignment. Fuck Alignment.
Languages. BaseLine ReCombs are able to produce any natural Language spoken by the Mens.
Synth Mk. I Traits (Human Sub-Race)
Synths are a cheap alternative to more advanced Corpora. Their body parts are strong, but are prone to malfunction in hazardous environments. However, they are cheap to replace. The don't look very human.
Ability Scores. All Ability Scores are determined by rolling 2D6 in order.
Ability Score Increase. Constitution and Strength are increased by 10, Dexterity is increased by 7.
Hit Dice. 1d10 per Synth Mk. I Level
Hit Points at 1st Level: 10 + the Corpus's Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + the Corpus's Constitution modifier per Synth Mk. I level after 1st.
Age. These Corpora are too deep into the uncanny valley to determine any age. They have a planned obsolescence of around ten years and the various body parts need to be replaced by that time.
Alignment. Fuck Alignment.
Languages. The Synth Mk. I. is able to produce any natural Language spoken by the Mens. It can also synthetically produce sounds, both inside and outside the human hearing range.
Speed. The Synth Mk. I.'s Base Land Speed is 40 feet.
Uncanny Valley. At a distance or in dark environments a Synth Mk. I. might pass for a natural humanoid creature, but at close distances the artificial nature of this Corpus is clear for all to see.
Synthetic Diet. Synth Mk. I Corpora exclusively needs NutriFluid for which they have a port installed in their lower body.
Synthetic Immunity: The artificial nature of the Synth Mk. I. makes it immune to Poison and Sickness.
Synthetic Weakness: Synths have disadvantage on saving throws against Acid, Fire, Lightning and Toxic damage.
Darkvision. The artificial eyes of the Synth Mk. I afford superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Navigation
[0] Themen-Index
[*] Vorherige Sete
Zur normalen Ansicht wechseln