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Torchbearer 2nd Edition

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Mr. Ohnesorge:
Vielen Dank für deine Erläuterungen. Ich bin gespannt, ob und wie TB2 das Thema angeht.


--- Zitat von: Zarkov am 23.04.2020 | 15:37 ---Da merkt man schon, daß TB im Prinzip ein zurechtgebogenes MG ist. Im Vergleich finde ich deshalb Miseries & Misfortunes ziemlich interessant, das tatsächlich von Grund auf neu konstruiert ist. Ich bin noch nicht sicher, wie weit das brauchbar und sinnvoll ist, aber interessant ist es.

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Sprichst du hiervon: https://www.burningwheel.com/miseries-misfortunes/ ?

Zarkov:
Genau. Da steckt Basic D&D drin, Burning Wheel, ein guter Schuß Pendragon und die Drei Musketiere. Für OSR-Verhältnisse ist das ziemlich wild.

Ich bin gespannt, wie sich das weiterentwickelt.

Mr. Ohnesorge:
Die 2nd Edition wird relativ umfangreich werden:


--- Zitat ---The Dungeoneer’s Handbook focuses on material that describes characters. Character creation, abilities, nature, wises, traits, skills, inventory, magic, advancement and level benefits are all in the Dungeoneer’s Handbook. It also contains reference lists of gear, skills (and the factors GMs use to set obstacles), traits, spells and invocations.

The Scholar’s Guide contains the procedural elements of the game. How to start a session, how to factor the difficulty of skill tests, how to add up dice pools and help each other, how to apply and alleviate conditions, how to participate in conflicts and how to spend rewards to affect rolls. It has player and GM procedures for the camp and town phases. It also walks GMs through designing adventures and creating loot. Monsters, GM advice and the Dread Crypt of Skogenby adventure are all contained within. Finally, it has reference lists for camp events, town events, sample twists, and a conflict example.

The Lore Master’s Manual is a grab bag of optional rules that we’ve developed to support the game. Some new classes, optional rules for dealing with character death, new traits, new skills, new conflicts (Tunnel Fighting! Battle, Binding and more), new settlements, lots more gear, rules for making and growing the amenities of long-term camps, travel rules, economic rules for towns that allow you to crash (or turbocharge!) their economy if you dump too much treasure into them and more!

A Third Book: The Lore Master’s Manual
We came up with so many new rules and ideas around the game that they wouldn't fit in two books. So we're offering a third book full of optional material for the game. It includes:

200 pages, digest-sized (5.5" x 8.5")! Hardcover, linen wrap, swanky end papers, nice paper!
New class: the thief, go from a knife-wielding cutthroat to the shadowy power that rules this town
New class: the shaman, fueled by the Immortals of Beasts, channeling their wild power
New stock: the Troll Changeling; they're part troll, part human and all trouble
New conflicts: Banish, Abjure, Bind and Battle
New settlements like Borderland Fortress, Shire and Walled Town
Lots and lots of gear in a comprehensive list
Rules for making base camps—good for tackling those megadungeons.
Economic rules so you can crash the economy of your town
Travel rules
Simple guidance on town adventures
More spells and invocations
More monsters!
Wild new rules for spiritual quests
And more!


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