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[HT Publishers] The Wolf
Author: Jorge Coto Bautista
Pages: 21
Prices: €1,68 (DriveThruRPG/RPGNow)
In the remote region of Los Oscos, in Spain, a wolf has burst into a house and devoured an old lady. The story becomes especially tragic when the victim's granddaughter discovers the torn apart corpse.
In midsummer and with no news at all, the most sensationalist media receive such a dramatic event with almost sheer delight and have thrown themselves over the region as vultures upon a still warm corpse. All this social concern has scared the ecology associations who fear that the recovery of the Spanish wolf could be in danger.
The few inhabitants of Santa Eulalia de Oscos, astonished, will endure the invasion of outsiders of both furs. But deep down in their bones, they know there is something more to all this. Something much darker.
The Oscos Wolf is an investigation adventure for a group of four to five savage players. It is immersed in a setting called Infernal World. In Infernal World games, demons conspire and influence the human world according to their dark and, sometimes, unfathomable objectives. And the characters usually find themselves in conflictive situations among themselves, triggered by the same infernal forces which they stand against and which is shown in this adventure in a competitive way.
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[BlackWyrm Games] Michael Surbrook’s Ghosts, Ghouls, and Golems
Author: Michael Surbrook
Pages: 138
Prices: €8,61 (DriveThruRPG/RPGNow)
Until the invention of reliable and effective forms of artificial lighting, the setting sun indicated the end of man’s control of the world around him. With no sun, he couldn’t see, and when denied sight man was virtually helpless in the dark. It didn’t help matters that there were animals who could virtually see in the dark and moved about with ease in the middle of the night. So, man assigned magical powers to creatures able to do what he couldn’t. With time, he even created new denizens of the supernatural from his imagination and religious beliefs.
Or did he?
At great personal risk to his life, sanity, and very soul, award-winning author, and paranormal investigator Michael Surbrook has traveled the globe, exploring its darkest corners in a never-ending effort to get at the truth behind the legend. From the haunted attics of New England, to the steaming jungles of Southeast Asia, to the ruins of strife-torn Eastern Europe, no fable is too fantastic, no legend too horrifying, and no occultism too obscure to escape his firm Fortean grasp!
You hold in your hands the hard-won fruits of that sacred quest. Read it at your own risk!
Ghosts, Ghouls, and Golems is a roleplaying game guide to those darkness-dwelling creatures of folklore and myth for Hero System. Emphasis has been placed on presenting these creatures as close to their traditional descriptions as possible - although a few “cinematic,” Hollywood-inspired versions of some of the more popular entries are included. In this book, you will find information on vampires, lycanthropes, ghosts, ghouls, wights, and zombies, as well as more obscure creatures like the old hag and the wetiko. There are dozens of “monster” sheets, each representing a basic creature template you can further customize as desired. Finally, there are a number of sheets for such infamous beings as Dracula, Jack the Ripper, and the Beast of Le Gévaudan.
The zip file for this product includes separate character sheets for Dungeons & Dragons 5th Edition, the Hero System, Pathfinder, Mutants & Masterminds, and Savage Worlds.
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[Savage Mojo] Shaintar Anthology: Enemies, Old and New
Authors: Eddy Webb, Darren Pearce, Howard Brandon, Gayle Reick, Miles M. Kantir, Sean Patrick Fannon
Pages: 155
Prices: €21,52 (DriveThruRPG/RPGNow)
Welcome to the third of our four anthologies; Enemies: Old and New. Within these pages, you will find four adventures along with the guidebooks for those nations whose sole focus is acquiring power over the lands to the south.
Player's and GMs will find vital background information, including the history of these countries and the reasoning behind why they’ve turned to evil at the highest levels. GMs will find a treasure trove of history, beliefs, military, magic and so much more that inhabits these dark countries. In addition, the adventures found within these pages could help kick off a campaign and become part of the history of Shaintar. There’s also help with character or NPC creation, should someone want to play a reformed citizen of Camon, Kal-A-Nar, Shaya’Nor or the Malakar Dominion.
The following can be found in their entirety within this tome:
Frank’s Thank You – Frank, a sergeant in Grayson’s Grey Rangers has tracked your group down to ask for your help. For novice level groups, this adventure can be scaled up to take on larger and/or more experienced players.
Godstrike Tempest – Og’M Drakar is the Eye of the Dragon, a lake in the Northern Gathers. In the middle of the lake is an island that few venture to. In the middle of the island lies Castle WinterHawk, built by a pre-Kal empire and long abandoned. This is where a portal to a hungry god has opened and where the Tempest will strike – today!
In Lord Severance’s Service – Lord Severance has too many missions and not enough operatives and he’s sent for help – you! After meeting him at an inn, a group of people are sent on a mission that will teach them that there’s more to the world than they’ve been told. Do they have what it takes to figure out what is going on and save Lord Severance?
Kal-A-Nar Guidebook – The Kal-A-Nar may be the first place men came to when fleeing the breaking of the world. Warlords rule this land, and all bow to the Emperor and worship Ceynara as the Queen of Hell. War is the business of the Empire and humanity comes first.
Malakar Dominion, Guidebook – The Malakar Dominion is well known for dark intrigues and vile business practices, but within its borders lie some of the most forward-thinking enclaves in Shaintar. For every merchant with crooked scales is a Fae lord living next door to goblinkind. One person wrote about this country: “It would be a utopia, if you didn’t have to sleep with a dagger under your pillow.”
Prelacy of Camon, Guidebook – The Prelacy is the most rigid of the kingdoms of Shaintar. Its roots were based in monarchy, but the Church of Archanon has risen to power and openly rules in the name of a theocratic state. The Grand Archcardinal is the voice of Archanon to his people and rules with an iron fist.
Shaya’Nor, Guidebook – This kingdom once belonged to the Dwarves, this place is now home to Vainar the Wise and his Necrolords. Their dark church has corrupted the land and death is not the end – but a beginning. s.
The Burning Heart, Adventure – Relive the tale of Aradius and Vandara and their love for each other. Do you have what it takes to stop Ceynara's plans? Can you re-unite the lovers and foil the evil plans in time? This adventure takes you on an amazing journey in the midst of the War of Flame.
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[Clockwork Publishing] Space: 1889 - The Ether Calculator (Savage Worlds Version)
Author: Dominic Hladek
Pages: 40
Prices: €10,33 €5,17 (DriveThruRPG/RPGNow)
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic.
Analytical Engines are of special importance for the calculation of complex processes, especially in ether travel. The characters are invited to visit the Silesian Analytical Engine Productions facilities in Wroclaw where they are introduced to the innovative analytical engine ‘Ordination Fabricate OF 2001’, specially designed for operations in the ether.
For this purpose, the hosts are planning to test the ‘Old Fritz’, as they fondly call the machine, on board the ether zeppelin ‘Von Neumann’, where the analytical engine is supposed to break a calculating speed record and make the headlines of the world’s newspapers.
What starts out as a simple publicity event suddenly leads the adventurers right in the middle of a criminal investigation and then onto an action-loaded maiden voyage, with demanding tasks for all types of player characters. It requires skills in social interaction, a sharp mind, quick reflexes—but also accurate marksmanship.
The Appendix includes an elaborate article on analytical engines in the alternate universe of Space: 1889 and provides optional rules for using these unique artifacts in the game.
This adventure is written for the Savage Worlds rules version of Space:1889.
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[Adamant Entertainment] Thrilling Tales 2e: Pulp Villains - Tor-Ak
Author: Jarrod Feliciano
Pages: 36
Prices: €4,31 (DriveThruRPG/RPGNow)
AN ANCIENT HORROR!
RAMPAGING REPTILES!
PREHISTORIC PERIL!
“DO NOT FEAR ME, MY CHILD. There is no need, for I have chosen you. A storm rages inside you, child. I hear the quickening of the blood in your veins. It is strong blood, like lightning; pumped by a strong heart, full of thunder. Do not let your meek physical form constrain your potential. I can see the hero you desire to be. I can make you that champion. I am what you have been waiting for, the chance you have been denied!
“The world needs you to save it! Not the people, the world! Smash the glass! Pick up the Bone Blade before you and together we will purge this world of the human plague I unleashed so long ago! Do it, My child! Do it now, and in so doing, claim your birthright!”
An ancient psychic entity from the depths of prehistory has taken a new human host, and is unleashing horrors from the mists of the past onto the unsuspecting 20th century…
Pulp Villains: Tor-Ak, by Jarrod Feliciano, uses the Savage Worlds rules system, as featured in THRILLING TALES 2nd Edition, and features a cover by comic artist Colton Worley (Dynamite Comics' The Spider). 36 pages, featuring fully-statted NPCs and adventure hooks, plus a collection of bonus files - 11x17 printable poster maps of Tor-Ak's dinosaur-infested "Lost Land," and an 11-page quick reference guide featuring the stats of every NPC and creature featured in the supplement.
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