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Kardohan:

[Triple Ace Games] Hellfrost City Book 6: Cities of Trade *Teaser*

Here is a peek at the upcoming Hellfrost City Book 6! The map of Halfway, the city of a thousand streets!

On pre-order now HERE.

Kardohan:

Große Vorschau

[Gun Metal Games] Forces of Light: The Savage Guide to Heaven
Authors: Darrell Hayhurst, Tommy Brownell
Artist: Jason Walton
Pages: 51
Prices: €5,16 (DriveThruRPG/RPGNow)

Where There is Darkness... There Are Those Ready to Stand Against It!

Forces of Light: The Savage Guide to Heaven is the companion book of Codex Infernus, the Savage Guide to Hell.

The mysteries of Heaven and its guardians are revealed in the supplement, allowing you to play angelic beings in the war to save Aegeron, or in your own campaign!

In this book you'll find:

* New Angelic races developed using rules from the SuperPowers companion
* New Hindrances and Edges
* Weapons crafted in Heaven's forge
* New Divine Rituals
* Details and Stats of Aegeron's Seven
* Heroic Archetypes allowing your character to take on the forces of Darkness.

Kardohan:

Große Vorschau

[Pinnacle Entertainment] Lankhmar: Savage Seas of Nehwon
Author: Andrew Jones
Artists: Aaron Acevedo, Aaron Riley
Pages: 96
Prices: €17,23 €8,61 (DriveThruRPG/RPGNow)

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves' Guild prowl the Plaza of Dark Delights. Assassins from the Slayers' Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.

Now your party of warriors and scoundrels can expand their adventures beyond Lankhmar to the high seas of Nehwon. They might venture to the Sea of Stars to confront priests of the ancient and terrible Mokrath, or book passage to Rime Isle and fall prey to "The Thing From Below."

The Savage Seas of Nehwon contains everything a Game Master needs to create incredible tales of high sea-based adventures for Lankhmar or ANY fantasy Savage Setting, including:

* The Seas of Nehwon: Overviews of the Inner Sea, Outer Sea, Frozen Sea, Sea of Stars, Sea of the East, and Lankhmar’s docks and harbors.
* Characters: New Edges, Hindrance, powers, and Setting Rules dealing with ships and the sea.
* Ships: Statistics for the various ocean-going vessels of Nehwon, Setting Rules, naval maneuvers, and rules for savage storms!
* Adventure Generator: A complete adventure generator for creating your own fantastic Savage Tales!
* Savage Tales: Sea-based adventures in Fritz Leiber's incredible style, such as "Jewel of the Deep," "Queen of the Sunken Realm," "Bride of the Golden Isle," and more!
* Denizens of the Deep: New beasts to drag your heroes from the decks of their ships to the briny depths!
This product requires Lankhmar: City of Thieves and the Savage Worlds core rules to play.


[Pinnacle Entertainment] Lankhmar: Form Fillable Character Sheet
Author: Shane Hensley
Artists: Aaron Acevedo, Jon Taylor
Pages: 1
Prices: Freebie (DriveThruRPG/RPGNow)

A form fillable character sheet for Lankhmar: City of Thieves! You can turn off the background layer in Adobe Acrobat for the print-friendly version as well!


[Pinnacle Entertainment] Lankhmar: Table Tent Character Sheet
Author: Shane Hensley
Artists: Aaron Acevedo, Jon Taylor
Pages: 1
Prices: Freebie (DriveThruRPG/RPGNow)

A form fillable Table Tent style character sheet for Lankhmar: City of Thieves! Perfect for conventions or store demos.

Kardohan:

[Triple Ace Games] TAG@TEN Savage Worlds Bundle
Authors: Various
Artists: Various
Pages: 1576
Prices: €142,33 €25,94 (DriveThruRPG/RPGNow)

We’re 10 years old and we’re giving you good folks a truly amazing offers to celebrate! Please spread the word far and wide!

Welcome to the TAG@TEN Savage Worlds Bundle!

The Savage Worlds bundle contains the following books:

* Hellfrost Players Guide - 132 pages
* Hellfrost Gazetteer - 134 pages
* Hellfrost Bestiary - 132 pages
* Hellfrost Arcane Lore - 34 pages
* Hellfrost Atlas - 386 pages
* Hellfrost Land of Fire Core Book - 198 pages
* Necropolis 2350 Core Book - 180 pages
* Necropolis 2350 Incinerator Handbook - 32 pages
* All For One (Savage Worlds) - 168 pages
* Sundered Skies - 180 pages
Thats a staggering total of 1576 pages of RPG goodness all for $30!

Zadmar:

[Zadmar Games] Saga of the Goblin Horde: VTT Cards and Tokens
Author: Richard Woolcock
Price: Freebie (DriveThruRPG/RPGNow)

This product contains a free low-resolution Countdown Deck along with a Benny token (front and back images) designed for use on a Virtual Tabletop (VTT). You can also purchase a printed (or print-and-play) version of the Countdown Deck from here.

What is the Countdown Deck? It is a 56-card thematic Action Deck for Saga of the Goblin Horde, and includes the following special features:

FOUR JOKERS

The Countdown Deck contains four jokers, one of each suit. Not only does this make combat even more crazy and exciting, it also completely eliminates ties (with a normal deck of cards, it’s not clear which joker goes first).

Suited jokers are particularly handy for certain rules such as Interludes, which only reference card suits, and don’t tell you what to do if you draw a joker -- or for rules like Chases and Kickball, which treat clubs as a complication, and include complication table entries for jokers.

COUNTDOWN NUMBERS

Who acts first, the Seven of Diamonds or the Seven of Hearts? Did you have to think for a moment? The cards are prominently numbered from 1 to 56, and highest acts first, so now you can see the initiative order at a glance without having to remember suit order. This is particularly helpful for new players, but even veterans may find it handy.

SAGA SYMBOLS

Each card has a unique “saga symbol” at the bottom, which can be used by the GM and players as an improvisational prompt. Here are some examples of how you might use them:

* During combat, the GM might use the symbol as inspiration for what actions certain NPCs take. Players could also do the same for their gang members.
* When using an Interlude to spin a boastful tale, the players can use the symbol for additional inspiration, or even use it instead of the suit. Alternatively the player could draw two or three cards and combine the symbols into a single story!
* The GM could draw five cards and use the symbols as inspiration for defining the five scenes in an adventure. This works particularly well in combination with the Saga of the Goblin Horde adventure generator.
* The symbols could be used for describing downtime activity, allowing each player to narrate what their characters were doing between adventures.
* The GM could use the symbols as inspiration for complications during a Chase or Dramatic Task, or use them to add flavor to other scenes such as combat or social encounters.The saga symbols don’t need to be interpreted literally; an “elephant” symbol could represent any sort of herd creature, or just something big, or it could be interpreted as strength, stamina, wisdom, memory, loyalty, etc. Likewise a “torch” symbol might represent fire, knowledge, destruction, heat, light, exploration, and so on.

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