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Zadmar:
[Zadmar Games] Saga of the Goblin Horde: Jumping the Bearsharktopus
Author: Richard Woolcock
Pages: 2
Price: Freebie (DriveThruRPG/RPGNow)
Bearsharktopus, Bearsharktopus,
Swim, swim, Bearsharktopus.
Bearsharktopus, Bearsharktopus,
Drink, sleep, Bearsharktopus!
A Redfang scout recently discovered a huge mound of bear excrement deep within Shadowglade Forest. For reasons that are probably best not discussed, the scout decided to thoroughly examine the dung, and found it contained the bones of several sea goblins, as well as a fishing net and even a small anchor! Has the legendary Bearsharktopus finally woken up again, after decades of hibernation? And more importantly, what does the great beast taste like? Chief Bignose wants to know!
Note from the author: This adventure was designed to give some practical examples of how to use the Saga of the Goblin Horde Countdown Deck in your games. You can download the cards from here (for Virtual Tabletops) or here (as a physical deck).
This is a Savage Worlds One Sheet adventure for Saga of the Goblin Horde. It provides a simple five-scene framework which can be run with minimal preparation, leaving room for the Game Master to flesh out the story as much or as little as they wish.
Kardohan:
Große Vorschau
[Pinnacle Entertainment] The Savage World of Flash Gordon: Cliffhanger Supplement
Author: Scott Woodard
Pages: 28
Prices: €5,13 (DriveThruRPG/RPGNow)
The Savage World of Flash Gordon™ features an incredible Setting Rule called "Cliffhangers"—startling events the players choose from to get rewards like Bennies and most importantly, Conviction!
The Cliffhanger Supplement contains ideas for how to run those Cliffhangers, Savage Tales, and maps for Ming's prison and arena!
So hurl your saviors of Mongo into the Hole of Horrors or Tunnels of Doom, Game Master! In the tradition of the best pulp serials, they'll find a way out—and new adventures along the way!
This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play.
Zadmar:
[Zadmar Games] Saga of the Goblin Horde: Goblin Princess
Author: Richard Woolcock
Pages: 2
Price: Freebie (DriveThruRPG/RPGNow)
Once upon a time, the chieftain of the Redfang tribe had a daughter so dangerous that he feared she would usurp him, so he called upon seven swamp hags to share their wisdom and advice, and together they hatched a plan.
On your sixteenth birthday, you pricked your back on several poisoned arrows, and fell asleep just long enough for your father to drag you to a nearby tower, lock you up, and throw away the key. Thick metal bars across the windows prevented you from escaping, and most of the tribe forgot about you, but you managed to survive on insects, rats, birds, and the occasional suitor foolish enough to scale the tower. And there you remained, trapped in the tower for 100 days, until one day a foolish pack of ogres decided to “kidnap” you.
To celebrate Saga of the Goblin Horde being nominated for “Best Free Game” in the 2018 ENnie Awards, I've decided to release some bonus material for the setting, starting with the Goblin Princess archetype. If you enjoy Saga of the Goblin Horde, I hope you'll considering supporting me with your vote!
Kardohan:
Große Vorschau
[Rebel Minis] Dark Hold: Terror from the Black Islest
Author: Andrew Lucas
Pages: 35
Prices: €8,51 (DriveThruRPG/RPGNow)
Terror from the Black Isles is the third in the Dark Hold: Goblin Adventures series from Rebel Minis and written by Andrew J. Lucas. It follows the same general format as our previous releases, expanding upon the world information provided in the main world book but emphasizing the adventure plot.
The Adventure contains the following:
• A 35-page adventure including new maps expanding the Dark Hold, unique new locations, and a classically styled dungeon crawl.
• 4 maps of the Black Isles and Dungeon Layout.
• A random encounter table including stats for all creatures encountered including new creatures like Battle Beaks and Bonefish.
• Unique items (3) to reward or challenge players all unique in the tone and flavor of the Dark Hold’s setting.
• Duckmen - As encounters within the adventure and as a Racial choice including a new god, and Pilot/Captain, Mage and Warrior archetypes.
• Lizardmen - As encounters within the adventure with a unique Boss encounter (Terrax).
Like our previous Dark Hold Books, the adventure is based on the Savage Worlds system...
Fantasy games are filled with the magnificent exploits of mighty wizards, powerful warriors and god-fearing knights in armor.
Ours isn’t…
Dark Hold Goblin Adventures is dedicated to the small groveling races which scratch out an existence in the dark catacombs through which other heroes stride like unto gods. Can you survive as one of a lost culture of Goblins living in the abandoned tombs of a long forgotten empire? Dark Hold Goblin Adventures is a Savage Worlds compatible system allowing players and game masters to run a campaign revolving around low-level goblin characters.
Kardohan:
Große Vorschau
[Clockwork Publishing] Space: 1889 - On the Trail of the Gods
Authors: John Clements, Frank Frey, Shane Ivey
Pages: 36
Prices: €8,58 €4,29 (DriveThruRPG/RPGNow)
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has been speculation about visitors from other worlds to Earth as early as the prehistoric times of mankind. Archaeologist Alastair Whitman believes he has found proof. The characters are invited to join the Glasgow International Exhibition in 1888 where they can learn about the latest technological inventions and even meet celebrities like Nicola Tesla. When the exhibition receives threats, they realize that Whitman’s discovery might be an explosive issue: Not just scientists are interested in it, and the characters have to take care that this knowledge does not fall into the wrong hands.
This adventure is set on Earth, especially in Glasgow (Scotland), Egypt, and the Sudan. The characters will journey through the Sudan where they will have to beware many dangers, such as the followers of the Mahdi, who are fighting about his succession. A long journey up the Nile will take them into currently unstable territories where the characters will be on their own. Will they choose the right company? Will they achieve the rescue of Whitman and escape his persecutors? The characters will learn the answer On the Trail of the Gods.
The adventurers can be of any nationality, even if the starting point of this journey is set in Scotland. The events in this adventure challenge various archetypes, especially Academics, Discoverers, Reporters, Scientists, and Soldiers, but other adventurous characters will be just as useful.
This adventure is written for the Savage Worlds: Red Sands version of the Space:1889 RPG.
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