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Kardohan:
[GGStudio] Hope&Glory: Player's Handbook
Authors: Davide Mana, Umberto Pignatelli
Pages: 232
Prices: €17,16 (DriveThruRPG/RPGNow)
This is not your grandfather's steampunk.
The Western World was wiped out, the capitals of Europe buried under a thick layer of ice.
In the aftermath of the Catastrophe, a brand new civilization was born in the marriage between Victorian pragmatism and Indian imagination.
Now, after one century of isolation, the Anglo-Indian Raj marches forward towards a future of peace and progress.
It's a new age of exploration and discovery.
You can be a Soldier of the Raj or a Tai-pan, a sky-pirate or a psychic or a consulting detective, an inventor or a spy, a man of science or a woman of action, a civilized neanderthal or a savage human.
Explore a world changed by a glaciation and salvage its treasures.
Hunt the fierce Sabretooth Tiger and the dread Sumatran Monkey-Rat.
Face the agents of the Czar and their hordes of Neanderthal Cossacks.
Travel to the Astral Plane and meets its ethereal denizens.
Invent a better future, and fight the enemies of progress.
Discover the secrets of the Nine Unknown Masters of the World.
This is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world.
In this book you'll find:
* More than twenty new Edges and Hindrances!
* The Psychic World: a new dangerous dimension and new dangerous powers!
* The secrets of the Kalaripayattu, the indian martial arts!
* Extensive rules for clockwork inventions, prostetics and automathons, including your friendly helpful majordomo!
* A large list of steampunk gear Hope & Glory style, including the (in)famous Goventosa monowheel!
Welcome to a new world... On the 21st of October 1852, the citizens of London and Paris were awed at the sight of the western sky turning suddenly a strange shade of purple and red. The first seismic shocks were felt all over the world in the following hours, and by the dawn of the 23rd of October, the giant waves hit the coasts of Europe. In the evening of the same day, while the tremors continued, catastrophic waves also hit the coasts of Asia. Whole cities, blasted by the earthquakes, were submerged by the sea. Millions of lives were lost. Then the Black Rain began, washing the ruins and leaving behind a thick layer of ashes. Dark, impenetrable clouds hid the sun, and the Thirty Years Winter began. In the Northern Hemisphere crops failed, snow-bound cities went up in flames as the populations rioted and the governments tried to find a solution, the means to survive.
One hundred years have passed now since the Catastrophe, and humanity has survived. In the former colonial domains of Africa and South America. In the blasted plains of China. Among the remains of the Japanese archipelago. In Russian palaces sealed against the howling winds of the steppe. In the land that once was India. With sacrifice and ingenuity, with courage and hope, new nations have crawled back from the brink to claim the new world.
Science is a beacon to the future.
From the frozen wastes of Europe, where the mammoth roams, to the proud Zulu Nation of Africa, from the technological wonders of the Anglo-Indian Raj to the mist-shrouded shores of Lost America, these are the stories of a new, strange world.
Thanks for reading, and have fun!
Kardohan:
Große Vorschau
[GGStudio] Hope&Glory: The Man that Would be Quinn
Authors: Davide Mana, Umberto Pignatelli
Pages: 18
Prices: Pay What You Want (DriveThruRPG/RPGNow)
A Short Scenario for Hope&Glory.
The Wondrous Iohaar is a popular entertainer that holds mesmerism and mentalism shows all over the subcontinent. He is a sort of celebrity and is considered a charlatan by the Society for Psychic Research & Development, of which he is not a member. Iohaar’s previous stunts have included escaping from a locked safe dropped at the bottom of the Ganges, and his famous “Flaming Cabinet” show, that has caused a rage among the more conservative fringes of the Raj’s politics. His new show will take place on an airship owned by the East India Company, and it will be hosted by Lobelia Micklewhite, the sister of one of the Chairmen of the East India Company.
It’s going to be a long night on board the airship Robert Clive.
First, the main attraction will suffer a mysterious accident. Then, sky pirates will board the ship. And finally, the heroes will find themselves with a murder to solve.
Welcome to a new world... On the 21st of October 1852, the citizens of London and Paris were awed at the sight of the western sky turning suddenly a strange shade of purple and red. The first seismic shocks were felt all over the world in the following hours, and by the dawn of the 23rd of October, the giant waves hit the coasts of Europe. In the evening of the same day, while the tremors continued, catastrophic waves also hit the coasts of Asia. Whole cities, blasted by the earthquakes, were submerged by the sea. Millions of lives were lost. Then the Black Rain began, washing the ruins and leaving behind a thick layer of ashes. Dark, impenetrable clouds hid the sun, and the Thirty Years Winter began. In the Northern Hemisphere crops failed, snow-bound cities went up in flames as the populations rioted and the governments tried to find a solution, the means to survive.
One hundred years have passed now since the Catastrophe, and humanity has survived. In the former colonial domains of Africa and South America. In the blasted plains of China. Among the remains of the Japanese archipelago. In Russian palaces sealed against the howling winds of the steppe. In the land that once was India. With sacrifice and ingenuity, with courage and hope, new nations have crawled back from the brink to claim the new world.
Science is a beacon to the future.
From the frozen wastes of Europe, where the mammoth roams, to the proud Zulu Nation of Africa, from the technological wonders of the Anglo-Indian Raj to the mist-shrouded shores of Lost America, these are the stories of a new, strange world.
Thanks for reading, and have fun!
Kardohan:
[GGStudio] Hope&Glory: Raj Map & Character Sheet
Authors: Davide Mana, Umberto Pignatelli
Pages: 2
Prices: €1,64 (DriveThruRPG/RPGNow)
High-Resolution Raj Map and Character Sheet for Hope&Glory.
Normal versions are available on our site for free; with every purchase, you help to fund more art from the best map maker Francesca Baerald.
Thanks for the support!
Welcome to a new world... On the 21st of October 1852, the citizens of London and Paris were awed at the sight of the western sky turning suddenly a strange shade of purple and red. The first seismic shocks were felt all over the world in the following hours, and by the dawn of the 23rd of October, the giant waves hit the coasts of Europe. In the evening of the same day, while the tremors continued, catastrophic waves also hit the coasts of Asia. Whole cities, blasted by the earthquakes, were submerged by the sea. Millions of lives were lost. Then the Black Rain began, washing the ruins and leaving behind a thick layer of ashes. Dark, impenetrable clouds hid the sun, and the Thirty Years Winter began. In the Northern Hemisphere crops failed, snow-bound cities went up in flames as the populations rioted and the governments tried to find a solution, the means to survive.
One hundred years have passed now since the Catastrophe, and humanity has survived. In the former colonial domains of Africa and South America. In the blasted plains of China. Among the remains of the Japanese archipelago. In Russian palaces sealed against the howling winds of the steppe. In the land that once was India. With sacrifice and ingenuity, with courage and hope, new nations have crawled back from the brink to claim the new world.
Science is a beacon to the future.
From the frozen wastes of Europe, where the mammoth roams, to the proud Zulu Nation of Africa, from the technological wonders of the Anglo-Indian Raj to the mist-shrouded shores of Lost America, these are the stories of a new, strange world.
Thanks for reading, and have fun!
ManuFS:
Pinnacle Entertainment Group is thrilled to announce a brand new program for fans of Savage Worlds who want to share their content with the world. Shortly after the launch of the Kickstarter for the new edition (October 16th), we’ll open the Savage Worlds Adventurer’s Guild on OneBookShelf.com (DriveThruRPG.com and RPGNow.com).
Creators will be able to make and sell their own Savage Worlds creations with the public on those platforms without going through our normal official licensing program. That program will continue with our approved partners and licensees, while “SWAG” is primarily for new creators to have a platform where they can actually sell their work.
Some key changes in the Savage Worlds Adventurer’s Guild that will distinguish it from other “community content” programs include:
* Creators retain the rights to their published products. Savage Worlds has never been an “open” license, and Pinnacle does not want to assume ownership for the creativity and hard work of contributing members of the SWAG community.
* Creators keep 60% of the gross sales (between OBS’ hosting royalty and PEG‘s 10%).
* Creators have access to create homebrew content for Savage Worlds rules, but not any settings like Deadlands, Rifts® for Savage Worlds, The Goon™, Fear Agent™, etc.
The Savage Worlds “Fan” license will also continue for unapproved fanmade products released for free. Official license terms have also changed slightly and those companies are now called “Aces!” Read about both the Fan license and the Ace program here.
In related news, as many of you know, the new version of the rules has been code-named Savage Worlds “Black” for some time, based on an early idea of doing a stark black cover with nothing but the logo (no longer the plan…we have an awesome cover we’ll share later).
Given the announcement of the Savage Worlds Adventurer’s Guild, and because we love all the incredible things the Savage Worlds community has brought to the game, the new edition will be called… drumroll, please… Savage Worlds: Adventure Edition! (We kinda like the acronym “SWADE” around here!)
We know this might be a little… mundane… for a game that has some pretty BIG ideas, but it felt right given all the new rules and tools you’ll find inside to help you create adventures and settings to share with your friends–and maybe the rest of the world through the Savage Worlds Adventurer’s Guild!
Quelle: https://mailchi.mp/peginc/savage-worlds-adventurers-guild-flash-gordon-available-for-order-savage-seas-of-nehwon-pledge-manager-news-licensee-spotlight-conplus?platform=hootsuite
Kardohan:
[Triple Ace Games]Hellfrost GM Screen & Journeys Book SALE
Constructed from 2mm card, the GM screen is four-panel, landscape aspect. The players' side shows some of the glorious art you expect from the setting, while the GM's side has essential tables.
Bundled with the screen is an exclusive 32-page booklet - Hellfrost Journeys. This supplement looks at ways of spicing up land and sea journeys, collects all the traveling rules together (and updates them), and gives advice on running encounters. It's the perfect companion to the Hellfrost Atlas and Map Sheets.
Want to know more? Check out this short video review.
Only available from Triple Ace Games, the GM Screen is currently on sale at just €10,31 (+ shipping). The mighty Hellfrost Atlas is also available at 25% discount!
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