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Kardohan:

SUNDERED SKIES FÜR $5 IM PINNACLE STORE

Offensichtlich muss im PEG Store mal das Lager entrümpelt werden, sonst wäre der Kampfpreis von $5 FÜR DAS BUCH NICHT DIE PDF kaum zu erklären. Mit Versand nach D kommt man übrigens auf rund $14, was es sehr attraktiv macht...

Kardohan:

[Evil Beagle Games] Day in the Life: Gaming the Downtime
Author: Sean Patrick Fannon
Pages: 17
Prices: €3,69 (DriveThruRPG/RPGNow)


Day in the Life: Gaming the Downtime in Shaintar and Other Savage Worlds Settings

A Savage Worlds Rules Hack by Sean Patrick Fannon

From the first page -

“Day in the Life” sessions allow a lot of different non-combat things to happen in a gameplay style that satisfies the desire to utilize character abilities and gifts while still focusing on deep story development and roleplay. To do a Day in the Life session, just get everyone at the table as usual, and ask them to think about what they want to accomplish on the day or period of time in question...

The Day in the Life rules hack makes resolving all of those between-the-adventures activities gamable and a lot more fun, with very tangible rewards and benefits as well as excellent narrative and roleplay consequences. Every player at the table will be able to choose from the following Activities for their Day in the Life session:

* Acquire
* Assist
* Carouse
* Court
* Craft
* Explore
* Gamble
* Interrogate
* Investigate
* Manage
* Negotiate
* Patrol
* Reminisce
* Research
* Rest
* Socialize
* Train

With rewards like Adventure Cards, Bennies, Information, Contacts, and more, players will enjoy getting to play out Day in the Life sessions as much as regular adventures. GMs will greatly appreciate the added opportunities to leverage Hindrances and instigate new Plot Hooks.

Though designed initially for the Shaintar product line, GMs of any Savage Worlds setting (or, really, any game) will find this system extremely useful for their campaigns.

Kardohan:

[GRAmel] Beasts & Barbarians: The Amulet of Dogskull
Authors: Umberto Pignatelli, Andy Slack, Piotr Koryś
Pages: 107
Prices: €6,64 €5,90 (DriveThruRPG/RPGNow)


It all begins with a theft in the night, and the jewels of a rich lady.
But there is no honor among thieves, and this crime will lead the heroes on a restless hunt beyond the Godaxe River, only to discover that something ancient and evil lurks behind a door that no one should open!
The dangers of the savage North, betrayals and chases await the heroes in the fifth installment of the Beasts & Barbarians adventure series!
Do you dare take Dogskull’s amulet in your hands and face the terrible Howlers?
This scenario includes an extensive Book of Lore dedicated to Northeim and its savage people and customs, plus a small expansion on how to design a Trial of Manhood scenario.

Welcome to The Amulet of Dogskull, the fifth adventure for the Beasts & Barbarians Savage Worlds setting.
To play this scenario, you need a copy of the Savage Worlds core rules and Beasts & Barbarians Golden Edition. You’ll also find Jalizar, City of Thieves useful, but it isn’t essential.

This scenario is for a party of four Veteran heroes, with some experience (40-45 Experience Points is the optimal level), but it can easily be modified, by following the instructions in the Golden Edition, for parties of different sizes and experience.   

Kardohan:

[Obatron Productions] Tunse'al Player's Guide
Authors: Vickey A. Beaver, Robert L. Beaver
Pages: 52
Prices: €4,44 (DriveThruRPG/RPGNow)


This is the Tunse'al Player's Guide for Savage Worlds. Your game table needs both a Savage Worlds rules book (SW:EX or SWD) and Tunse'al Setting Guide for Savage Worlds. There is a second version (Systemless) that works with the systemless setting guide for use with whatever system you choose.

The player's guide is excerpted from the full setting guide. It is not required for playing Tunse'al campaigns. However, having a copy means you don't have to wait for the GM to be done with her book for you to look up whatever was on your mind.

This PDF contains a variety of information pertinent to character creation. You'll find Racial Background Edges, new Hindrances specific to Tunse'al, tribal details, an overview of the gods, select information about the lands, a map, and even a blank character sheet.

Please note: Tunse'al Player's Guide is formatted for 6"x9" layout.

Kardohan:

[Daring Entertainment] World of the Dead Player's Guide
Authors: Dave Blewer, David Martin, Jeremy Menefee, Jordan Peacock, Lee F. Szczepanik, Jr
Pages: 67
Prices: €5,92 (DriveThruRPG/RPGNow)

It's been four years since the Living Dead rose and consumed the Earth. Governments fell, militaries were torn apart, and everyday conveniences we took for granted crumbled. Surviving meant finding enough food, water, and shelter to make it through another day. Where once we lived in tightly packed cities along side the faceless masses, now whether or not to trust another human being could mean life or death.

But humanity will not go down so easily. In the years since the outbreak, societies have arisen, with citizenship based upon hard work and contributions, not a natural right. New Living Dead roam the wastelands, some a result of a mutation to the original virus, and some created through diabolocal experiments. Most dangerous is the Rotter, a Living Dead with full memories of its previous life, and the intelligence to wage a war to eliminate what remains of humanity.

The World of the Dead Player's Guide contains the entire Players Section of the setting book, providing the setting overview, character creation summary, player-character races, new Edges and Hindrances, Gear, and Setting Rules without revealing any of the GM's secrets.

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