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Kardohan:
[Melior Via] Shaintar-Accursed Crossover: Darkest Tides
Author: John Dunn
Artists: Carl Holden, Kamil Jadczak, Brian Brinlee, Kevin Childress, Gary Dupuis, Rich Hershey
Pages: 19
Price: €5,56 (DriveThruRPG/RPGNow)
The adventure begins in earnest when the heroes arrive at Cata'Lasis or Respite—places that conceal a connection between worlds. Ranking members of the heroes' organization have sent the characters to the island in response to a request for aid. The aid requests are in response to numerous sightings of unusual creatures that have taken place in the area. Tracking the corrupted beings uncovers a larger tunnel complex. Examination of the caverns reveals that they are the remains of something ancient.
Darkest Tides is a full length adventure for a band of Rangers from Shaintar. It can also be adapted for Witchmarked heroes from Accursed. The adventure may be played as a standalone, or it may integrated into a larger campaign. It follows a four act structure, while also providing details on the regions of Cata'Lasis in Shaintar and the corresponding city of Respite on Morden from Accursed. Darkest Tides includes necessary game mechanics and opportunity for tasks that can be resolved in a variety of ways. Conversion notes are provided for transferring characters between the two settings.
Shaintar: Legends Arise and Accursed provides additional details about the setting used in this scenario, however, only Shaintar: Legends Arise is required to fully make use of the game mechanics presented. Savage Worlds is also required.
Kardohan:
[Mystical Throne Entertainment] Judgment Day 2nd Edition
Author: Aaron T. Huss
Artists: Aaron Acevedo, Andrew DeFelice, Kiss Márton Gyula, Rick Hershey, Mark Huffman, Bradley K. Mcdevitt, Ronin Arts, Jim Scanlin
Pages: 132
Price: €9,27 (DriveThruRPG/RPGNow)
Inquisitor Steel stepped out of the Land Rover and onto the pavement. “You are blocking my passage,” he told the beast.
The beast let out a guttural scream that shook the SUV.
The demon was quite large. Both Inquisitor Steel and Andreson were slightly over six-feet tall, and this demon was at least two-feet taller than them. Inquisitor Steel grabbed his platinum scimitars, sheathing them immediately. Andreson, Wurth, and Mason exchanged their clips for platinum bullets. Frazier grabbed a pair of platinum knives.
The five of them stepped in front of the Land Rover, forming a line between it and the demon.
“Prepare to be my dinner humans!” the demon yelled out.
“I’m not a human,” replied Inquisitor Steel. “I’m an inquisitor. And you, demon, have just made a big mistake.”
Welcome to the supernatural secrets of mankind. Within the pages of Judgment Day you will find the tools necessary to combat the terrors that plague mankind across the three major eras of the occult: the time of the Crusades, the Victorian era, and modern day. Few are able to make this journey, and even fewer are able to stare down the faces of nightmares and do what an inquisitor needs to do. But with this manual, you shall have the tools you need and will hopefully prevail.
Judgment Day includes:
* Mechanics for creating supernatural-hunting characters across three eras: Middle Ages during the Crusades, the Victorian era, and the modern age.
* Mechanics for Arcane Characters covering thaumaturgy, clockwork science, and psionics.
* GM guidance for Judgment Day games and incorporating Shadowed Earth.
* A Random Adventure Builder.
* An introductory adventure.
… and more!
Judgment Day is a fantasy horror setting for Savage Worlds. It is not a standalone book and requires use of the Savage Worlds core rulebook. GMs may want copies of the Cryptozoology bestiaries.
Kardohan:
[TAG] Hellfrost: Arcane Lore
Author: Paul "Wiggy" Wade-Williams
Pages: 32
Prices: €7,62 PDF, €14,41 PDF & Softcover incl. Shipping (TAG Store); €8,32 PDF (DriveThruRPG/RPGNow)
PUT SOME MAGIC INTO YOUR GAME!
Rassilon is a world of magic. Tendrils of magical energy emanating from the moon touch every creature, granting them the potential to weave, focus, and manipulate magic. All practitioners share an understanding of how to manipulate the threads of magic, but each arcane tradition is unique in its approach to the art.
This guidebook expands the major and minor magical traditions of Rassilon, delving deeper behind the scenes and presenting new rules.
Within this tome of arcane lore you’ll find information on druidic pacts with nature, the Magocracy’s famed schools of heahwisardry, the elementals planes and their unearthly occupants, the nature of the lost dwarven runes, song mages’ storytelling traditions, and more!
This book is designed for both players and GMs.
Hellfrost Arcane Lore is a guide book which expands upon the magical traditions of Rassilon for the epic Hellfrost setting and designed for use with the award-winning Savage Worlds RPG.
**PRE-ORDER YOUR BOOK FOR DELIVERY IN EARLY MAY!**
Kardohan:
[Pinnacle] Rifts is Coming for Savage Worlds!
We’re pleased to announce that we will be developing Rifts for Savage Worlds! We’re early in the process now, but Shane says we anticipate a core setting book in time for Christmas.
Rifts is a classic muti-genre post-apocalypse game with elements of everything from fantasy and mythology on through cyberpunk and mecha, the realization of Kevin Siembieda’s vision of a game with everything for everyone.
“I’m really excited to see what Rifts will look like in the Savage Worlds system,” said Siembieda. “The Savage fans are great folks, and I think Rifts is going to be an amazing amount of fun for them, letting them explore all the possibilities of both the system and the setting.”
Be sure to keep up with the Pinnacle news for more information as it becomes available!
Kardohan:
[DramaScape] Savage Worlds Adventure Vol 8: To Preserve Our Vows
Authors: Steven J Black, Simon Powell
Artist: Simon Powell
Pages: 36
Price: €6,92 PDF; €18,32 €12,65 Crusaders Essentials Pack (DriveThruRPG/RPGNow)
To Preserve Our Vows
DramaScape Savage Worlds Adventure Vol 8
This product is a full-color, 16 inch by 10 inch, 3 level, Battlemap of an Arabian Tower, with Hex, Square and No overlay and comes with a Savage Worlds Adventure.
The PDF includes includes the VTT (Virtual Table Top Images for online play).
"The Sultan will not profane our wives. This is my vow." [Places his wedding band on his ring finger and kisses it.] — Confrere Henri Blanche
To Preserve Our Vows is a Savage Worlds One-Sheet style adventure made for use with our Oasis Ruins (optional) and Arabian Fortress maps. To Preserve Our Vows includes three two-page add-on maps to the Arabian Fortress, a throne room, vault, and harem room for placement as interiors inside the western tower and two pages of NPC cards.
To Preserve Our Vows includes Savage World NPC statblocks made using Savage Worlds Deluxe by Pinnacle Entertainment Group and the Ultimate Knights Templar Guide by Mystical Throne Entertainment.
Even if not using Savage Worlds, the Arabian Fortress map add-ons, NPC flavor descriptions, and adventure can be used with any fantasy setting or historical settings set during the Crusades. The Savage World stats can be ignored or adapted to your game’s setting.
To Preserve Our Vows: When the wives of Earl Geoffrey Corwin and Confrere Henri Blanche are kidnapped by the Sultan of Rûm, Mesud, for his harem, the Earl offers to fill the Templar’s coffers to help get her back. The Templars offer him a small force of men for his small initial donation and the Earl pays for additional mercenary support. But will it be enough to get into the Sultan’s Palace and rescue their wives?
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