Pen & Paper - Spielsysteme > Savage Worlds Archiv
Savage Worlds - News (no smalltalk!)
Kardohan:
[TAG] Hellfrost Adventure Codex
Author: Paul "Wiggy" Wade-Williams
Pages: 550; B/W
Weight: 1,7 kg
Price: €50,86 HC & free PDFs (TAG Store)
**PRE ORDER FOR A CHRISTMAS 2015 DELIVERY & GET THE ADVENTURE PDF’S FOR FREE**
**IMPORTANT DUE TO LARGE SIZE OF PDF WE’LL MANUALLY SEND YOU A LINK TO DOWNLOAD THE PDF WITHIN 24HRS OF YOUR ORDER**
Triple Ace Games is proud to announce a series of epic hardback books which contain the adventures previously published by TAG. The first book to be published in the Codex range is the Hellfrost Adventure Codex (Codex I)
Epic adventure in the lands of snow & ice!
The Hellfrost Adventure Codex contains twenty exciting adventures for the snowy northern regions!
Within these pages you will find the following adventures:
- Lair Of The Vermin Lord
- The Dark Seed
- Pirates Of The Crystalflow
- The Eostre Festival
- Lost City Of Paraxus
- Descent Into Madness
- The Ice Fiend
- Fey Tower & Deadly Glade
- Sins Of The Father
- The Blood Of Godhammer
- The Blood Tide
- Tales Of Darkness
- Against The Elements
- Web Of Deceit
- Death In The Mire
- Clash Of Steel
- Shadow Of Darkness
- The Siege Of Watchgap Fort
- The Heart Of Winter
- The Frost Giant’s Hold
Hellfrost is an epic fantasy setting for the award winning Savage Worlds RPG system. The Hellfrost Adventure Codex collects together twenty of the finest adventures produced for Hellfrost and takes your characters on a journey from Novice to Veteran level. Fight frost giants and ice goblins, search ancient tombs and discover precious treasures! Your heroes are about to step into an epic world of adventure!
Kardohan:
[Savage Mojo] Shaintar: Black Lantern Reports - Camden
Authors: Shawn Gore, Sean Patrick Fannon
Pages: 13
Price: €3,75 (DriveThruRPG/RPGNow)
The Black Lantern Society is at it again!
This time they're reporting on the city of Camden, known to most of Shaintar as the Snakes Den. This report will give both GM's and players a solid background for creating characters and NPC's from these vicious streets filled with greed and politics.
You'll learn about several groups that live and work within the streets and we've also provided you with several new edges and other rules stuff to get started. The intrigue can get deadly and its worth your life to gain the attention of the wrong people. The Black Lanterns hope to find information to help them gain the trust of Camden in order for it to sign the Grey Ranger's charter. They've not succeeded...yet!
Kardohan:
[BlackWyrm Games] The Widening Gyre: The Dog-Boy of Westminster
Author: Bill Keyes
Pages: 12
Price: €1,87 (DriveThruRPG/RPGNow)
The streets of London are teeming with orphaned and abandoned children. Why does one small girl going missing make a bit of difference? Something lurks in the shadows of Westminster, something inhuman. Perhaps the traveling freak-show that has just come to town has some of the answers…
The Dog-Boy of Westminster is a short adventure for The Widening Gyre: A Savage Steampunk Setting. Guide a team of 4-6 Seasoned adventurers as they search for a lost child and uncover a terrifying secret. This PDF contains a full adventure for a Savage Worlds steampunk game, including a new master villain and a dozen freaks and geeks to challenge your players.
To run this adventure, a GM should have a copy of the Savage Worlds core rules and The Widening Gyre.
Kardohan:
[Pinnacle] Rippers Resurrected: Game Master's Handbook *PREORDER*
Authors: Simon Lucas, Matthew Cutter, Clint Black, Shane Hensley
Pages: 98
Price: €9,39 PDF (DriveThruRPG/RPGNow); $9,99 PDF, $19,99 PDF & SC, $24,99 PDF & HC (Pinnacle)
AFTER THE CABAL, A NEW EVIL RISES...
Three years ago, Johann Van Helsing led the Rippers—an ancient organization dedicated to fighting evil—against the forces of the diabolical Cabal. At great cost to life, limb, and reason...they won. But in 1895 a new evil stirs in the dark of night, straining at the walls of its eternal prison. Its fiendish servants comb the globe, seeking a way to free their master and consume the world with shadows. Only the Rippers stand against them. But to triumph they must face their oldest nemeses...and their deepest fears!
The Rippers Resurrected Game Master's Handbook contains everything a Game Master needs to run adventures in the Victorian era: expanded information about the Rippers' world, including secrets of the Cabal and other threats facing the Rippers, an adventure generator, the all-new Plot Point Campaign Return of Evil, a host of all-new Savage Tales, and stats for all the Rippers' steadfast allies and fiendish enemies.
This book requires the Rippers Resurrected Player's Guide and the Savage Worlds core rules to play.
[Pinnacle] Rippers Resurrected: Player's Guide *PREORDER*
Authors: Simon Lucas, Matthew Cutter, Clint Black, Shane Hensley
Pages: 96
Price: €9,39 PDF (DriveThruRPG/RPGNow); $9,99 PDF, $19,99 PDF & SC, $24,99 PDF & HC (Pinnacle)
FROM THE CREATURE'S TOMB...UNTIMELY RIPPED!
At the Nineteenth Century's end, a shadow lies upon Europe...and the world. The mythological creatures of the night—vampires, werewolves, and far worse—stalk the darkness seeking innocent blood. Only the Rippers, members of an ancient organization dedicated to fighting evil, stand against them. But to win this battle, the Rippers must use all their foes' weapons against them...and preserve their own embattled sanity. It's time to take back the night...again!
The Rippers Resurrected Player's Guide contains everything players need to create the Ripper heroes who oppose evil's machinations: information on the Victorian era, the various Rippers Factions and the frightening world they call home, new Hindrances and Edges, gear, and Setting Rules for Ripper Lodges, Reason, Status, and more. Newly revised rules for rippertech allow heroes to "rip" their enemies' supernatural traits and graft them to other Rippers with greater ease than ever before.
This book requires the Savage Worlds core rules to play.
[Pinnacle] Rippers Resurrected: Lord of the Underworld *PREORDER*
Authors: Matthew Cutter
Pages: 32
Price: €5,63 PDF (DriveThruRPG/RPGNow); $19,99 PDF & GM Screen (Pinnacle)
"Descend, bold traveler…"
When a famous explorer is found murdered by Cabal assassins the Rippers must follow in his footsteps…deep into the terrifying and labyrinthine Underworld. In lightless deeps they struggle against the Cabal and a greater terror than the world has ever known!
This adventure requires the Rippers Resurrected Player’s Guide, Rippers Resurrected Game Master’s Handbook, and the Savage Worlds core rules.
Kardohan:
[Mystical Throne Entertainment] Ultimate Celts Guide
Author: Tyler Omichinski
Pages: 46
Price: €3,73 (DriveThruRPG/RPGNow)
The wind swept isles of Albion have long held the popular imagination, and legends are still being invented about the Celtic peoples. In modern times, the Cornish, Welsh, Scottish, Irish, and Manx are the heirs to the Celtic line. In ancient times, the Celts were spread across continental Europe and the Isles. They held great kingdoms and were skilled on horseback, at crossing the oceans, and at strength of arms.
There is much difficulty in separating reality from myth regarding the Celtic peoples, especially given their own penchant for interweaving their myths with reality. Theirs was an oral tradition, and much was not written down until far after. This feeds our view of the Isles being a place fogged in myth and legend. They fought against the Romans, terrifying even the most trained of Legions, traded with the ancient Greeks, built castles on the barest of ocean rocks, and more.
The Ultimate Celts Guide is a sourcebook for Savage Worlds that seeks to convey a handful of polished gems made from the myth and history of the Celts, ensuring you can utilize these people and their legends in your games. Remembered for their ferocity in battle, their bravery that bordered on foolhardiness, and their love of land and place, the Celts are as much a people of story as they are people in history.
Ultimate Celts Guide includes:
* A brief history of the Celtic people.
* Ranks within Celtic society.
* A look at the Celtic lands.
* An overview of Celtic mythology.
* Options for creating Celtic characters.
* Non-player Characters.
* A Celtic adventure.
... and more!
Ultimate Celts Guide can lay the groudwork for a historical or alternate history adventure set within the Celtic lands of old. It can also be used as a guide for creating Celtic characters within fantasy games.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln