Pen & Paper - Spielsysteme > GURPS

Farscape

<< < (3/3)

Waldgeist:
Folgende Templates habe ich noch in der Warteschlange: Priester und Wissenschaftler. Außerdem denke ich gerade über ein generisches Raumfahrer-Template nach, das Pilot & Techniker als Spezialisierungen hat.

Fallen euch noch sinnvolle/interessante Templates ein? (Oder einfacher: Was würdet ihr gerne in Farscape spielen, was nicht schon durch eines der Templates oben abgebildet ist?)

Waldgeist:
Wissenschaftler
Wissenschaftler sind nicht reine Theoretiker, sonder auch Feldforscher. Entsprechend bringen sie nicht nur akademisches Grundwissen mit, sondern auch Fähigkeiten im praktischen Einsatz von Technologien und in der Entwicklung von Prototypen.

Scientist [150]
Attributes: ST 10 [ 0]; DX 10 [ 0]; IQ 14 [80]; HT 10 [ 0].
Secondary Characteristics: HP 10 [ 0]; Will 14 [ 0]; Per 14 [ 0]; FP 10 [ 0].
Advantages: Eidetic Memory [5] and Single-Minded [5]. • 30 points chosen from among Gadgeteer [25], Mathematical Ability 1-2 [10/level], Tenure [5], or Versatile [5].
Suggested Disadvantages (not included in template cost): Will -1 [-5] or Will -2 [-10]; Per -1 [-5] or Per -2 [-10]; Obsession (choose goal) [-5 or -10*]; Overconfidence [-5*]; Stubbornness [-5]; Workaholic [-5].
Primary Skills: Choose one of the following packages:
•   Astronomy (H) IQ [4]-14 and Mathematics (Applied) (H) IQ-1 [2]-13 and Physics (VH) IQ-2 [2]-12
•   Bioengineering (Genetic Engineering) (H) IQ [4]-14 and Biology (Earthlike) (VH) IQ-1 [4]-13
•   Brain Hacking (H) IQ [4]-14 and Computer Hacking (VH) IQ-2 [2]-12 and Computer Programming (H) IQ-1 [2]-13
•   Engineer (Electronics) (H) IQ [4]-14 and Electronics Repair (choose specialty) (A) IQ+1 [4]-15
•   Engineer (Robotics) (H) IQ [4]-14 and Mechanic (Robotics) (A) IQ+1 [4]-15
•   Expert Skill (Epidemiology) (H) IQ [4]-14 and Diagnosis (H) IQ-1 [2]-13 and Physician (H) IQ-1 [2]-13
•   Expert Skill (Psionics) (H) IQ [4]-14 and Electronics Operation (Psychotronics) (A) IQ+1 [4]-15
•   Geology (choose planet type) (H) IQ [4]-14 and Prospecting (A) IQ+1 [4]-15
Secondary Skills: Computer Operation (E) IQ+1 [2]-15; Research (A) IQ [2]-14. • Either Beam Weapons (Pistol) (E) DX+1 [2]-11 or Guns (Pistol) (E) DX+1 [2]-11. • Six of Cartography (A) IQ [2]-14, Criminology (A) IQ [2]-14, Cryptography (H) IQ-1 [2]-13, Electronics Operation (Sensors) (A) IQ [2]-14, Expert Skill (Military Science) (H) IQ-1 [2]-13, Expert Skill (Xenology) (H) IQ-1 [2]-13, History (H) IQ-1 [2]-13, Intelligence Analysis (H) IQ-1 [2]-13, Linguistics (H) IQ-1 [2]-13, Piloting (Aerospace, Contragravity, or High-Performance Spacecraft) (A) DX [2]-10, Speed-Reading (A) IQ [2]-14, Teaching (A) IQ [2]-14, or 2 points to raise a 2-point skill of your chosen primary package by one level.
Background Skills: Area Knowledge (Homeworld) (E) IQ [1]-14. • Three of Administration (A) IQ-1 [1]-13, Area Knowledge (choose area) (E) IQ [1]-14, Photography (A) IQ-1 [1]-13, Public Speaking (A) IQ-1 [1]-13, Savoir-Faire (Academic) (E) IQ [1]-14, or Writing (A) IQ-1 [1]-13.

* Multiplied for self-control number.

Waldgeist:
Priester
Priester sind Heiler, Hirten und seelischer Beistand. Neben tiefen Überzeugungen verfügen sie auch über weltliches und außerweltliches Wissen. Überzeugung und Wissen lassen sie spirituelle Kräfte ohne gleichen meistern.

Priest [150]
Attributes: ST 10 [ 0]; DX 10 [ 0]; IQ 13 [60]; HT 10 [ 0].
Secondary Characteristics: HP 10 [ 0]; Will 13 [ 0]; Per 13 [ 0]; FP 10 [ 0].
Advantages: Social Regard (Respected) 1 [5]; Blessed [10]. • 25 points chosen from among IQ +1 [20], Will +1 or +2 [5 or 10], Charisma 1 or 2 [5/level], Claim to Hospitality (temples of your religion) [2], Clerical Investment [5] and Religious Rank 0 [ 0], and maybe Religious Rank 1-4† [5/level] or Courtesy Rank 1-4 [1/level], Healer 1 or 2 [10/level], Oracle [15], Sensitive [5] or Empathy [15], or True Faith [15]. • 20 points chosen from among the following paranormal abilities:

* ESP Talent 1 [5]; Clairaudience (ESP, -10%) [30] or Clairvoyance (ESP, -10%) [40] or full Clairsentience (ESP, -10%) [45], Detect (Common, paranormal activity; ESP, -10%) [18], Psychometry (ESP, -10%) [18], or See Invisible (ESP, -10%) [14]
* Psychic Healing Talent 1 [5]; Detect (Common, disease or poison; ESP, -10%) [18], Cure Disease (Psychic Healing, -10%) [15] or Heal Injuries (Psychic Healing, -10%) [21] or full Healing (Psychic Healing, -10%) [27], Slow Regeneration (Psychic Healing, -10%) [9] or Regular Regeneration (Psychic Healing, -10%) [23], or Regrowth (Psychic Healing, -10%) [36]
* PK Talent 1 [5]; Binding 10 or 15 (Unbreakable, +40%; One-Shot, -10%; Psychokinetic, -10%) [24 or 36], Telekinesis 2 to 8 (Psychokinetic, -10%) [9 to 36], Temperature Control 2 to 8 (Psychokinetic, -10%) [9 to 36], or Vibration Sense (Psychokinetic, -10%) [9]
* Telepathy Talent 1 [5]; Mind Control (Telepathic, -10%) [45], Mind Reading (Telepathic, -10%) [27], Mind Shield 5 (Telepathic, -10%) [18], or Telesend (Telepathic, -10%) [27]Suggested Disadvantages (not included in template cost): Charitable [-15*]; Disciplines of Faith [varies]; Honesty [-10*]; Pacifism [varies]; Selfless [-5*]; Truthfulness [-5*].
Primary Skills: Esoteric Medicine (H) Per [4]-13; Theology (your religion) (H) IQ [4]-13.
Secondary Skills: Two of Beam Weapons (Pistol) (E) DX+1 [2]-11, Guns (Pistol) (E) DX+1 [2]-11, Knife (E) DX+1 [2]-11, or Wrestling (A) DX [2]-10. • Two of Acting (A) IQ [2]-13, Diplomacy (H) IQ-1 [2]-12, Leadership (A) IQ [2]-13, Public Speaking (A) IQ [2]-13, or Psychology (humanoids) (H) IQ-1 [2]-12. • Five of Autohypnosis (H) Will-1 [2]-12, Dreaming (H) Will-1 [2]-12 and maybe Fortune-Telling (Dream Interpretation) (A) IQ [2]-13, Exorcism (H) Will-1 [2]-12, Hypnotism (H) IQ-1 [2]-12, Meditation (H) Will-1 [2]-12, Mental Strength (E) Will+1 [2]-14, Mind Block (A) Will [2]-13, Naturalist (H) IQ-1 [2]-12 and Pharmacy (Herbal) (H) IQ-1 [2]-12, Occultism (A) IQ [2]-13, Religious Ritual (your religion) (H) IQ-1 [2]-12, or Surgery (VH) IQ-2 [2]-11.
Background Skills: Knowledge (Homeworld) (E) IQ [1]-13; Computer Operation (E) IQ [1]-13. • Two of Cooking (A) IQ-1 [1]-12, Electronics Operation (Medical) (A) IQ-1 [1]-12, Musical Instrument (choose category) (H) IQ-2 [1]-11, Singing (E) HT [1]-10, or Teaching (A) IQ-1 [1]-12.

* Multiplied for self-control number.
† Religious Rank 2-4 grants +1 to Status.

Waldgeist:
Raumfahrer
Als Piloten, Navigatoren, Techniker stellen Raumfahrer die Besatzung der Raumschiffe dar – egal, ob auf einem Peacekeeper-Kommandoschiff oder an Bord eines zenetanischen Piraten.

Spacer [150]
Attributes: ST 10 [0 ]; DX 12 [40]; IQ 12 [40]; HT 10 [0 ].
Secondary Characteristics: HP 10 [0 ]; Will 12 [0 ]; Per 12 [0 ]; FP 10 [0 ].
Advantages: Artificer 1‡ [10] or Hot Pilot 2‡ [10] • 25 points chosen from among IQ +1 [20], Common Sense [10], Lightning Calculator [2], Military/Merchant Rank 1-4† [5/level] or Courtesy Rank 1-4 [1/level], Single-Minded [5], or Versatile [5].
Suggested Disadvantages (not included in template cost): Chummy [-5]; Code of Honor (Pirate’s or Soldier’s) [-5 or -10]; Duty [varies]; Impulsiveness [-10*]; Overconfidence [-5*].
Primary Skills: Choose one package:
•   Gunner (Beams or Cannon) (E) DX+2 [4]-14, Navigation (Space) (A) IQ+1 [4]-13, Piloting (High-Performance Spacecraft) (A) DX+2 [8 ]-14
•   Computer Programming (H) IQ [4]-12, Electronics Repair (Communications, Computers, or Sensors) (A) IQ+1 [4]-13, Mechanic (High-Performance Spacecraft) (A) IQ+2 [8 ]-14
Secondary Skills: Either Beam Weapons (Pistol) (E) DX+1 [2]-13 or Guns (Pistol) (E) DX+1 [2]-13. • Free Fall (A) DX [2]-12; Vacc Suit (A) DX [2]-12. • Four of Acting (A) IQ [2]-12, Armoury (Heavy Weapons) (A) IQ [2]-12, Electronics Operation (Communications or Sensors) (A) IQ [2]-12, Engineer (Starships) (H) IQ-1 [2]-11, Machinist (A) IQ [2]-12, Piloting (Aerospace or Contragravity) (A) DX [2]-12, or Shiphandling (H) IQ-1 [2]-11.
Background Skills: Area Knowledge (Space Lanes) (E) IQ [1]-12; Computer Operation (E) IQ [1]-12; Spacer (E) IQ [1]-12. • Two of Brawling (E) DX [1]-12 Carousing (E) HT [1]-10, Electronics Operation (Security or Surveillance) (A) IQ-1 [1]-11, Gambling (A) IQ [1]-12, or Savoir-Faire (Merchant or Military) (E) IQ [1]-12.

* Multiplied for self-control number.
† Military/Merchant Rank 2-4 grants +1 to Status.
‡ Not included in skill levels; Artificer: p.B90; Hot Pilot: p.S220.

Navigation

[0] Themen-Index

[*] Vorherige Sete

Zur normalen Ansicht wechseln