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Farscape
Waldgeist:
Sebaceaner
Hitzedelirium: Die akzeptable Temperaturspanne eines Sebaceaners liegt bei etwa -5°C bis 25°C (25°F bis 80°F, statt bei etwa 0°C bis 30°C (35°F bis 90°F) wie bei normalen Menschen. Außerdem können sie höhere Temperaturen schlechter kompensieren und leiden schneller an Erschöpfung (-3 auf alle entsprechenden HT-Würfe bei Anstrengung). Selbst bei Nichtanstrengung droht ein Delirium (HT+1 Proben, um dem halben, normalen Erschöpfungsschaden zu entgehen).
Sebaceans [10 or 11]
Attribute Modifiers: DX+1 [20] or IQ+1 [20].
Advantages: Acute Vision 1 [2]; Self-controlled pregnancy (females only) [1].
Disadvantages: Susceptible to Heat (-3 to HT rolls; Very Common) [-12].
Features: Temperature comfort zone is 10°F/5°C lower than for normal humans.
(This template is based on: http://farscape.wikia.com/wiki/Sebaceans)
Sebacean Offshoots
Andere von Sebaceanern abstammende Rassen (wie z.B. Menschen oder Acquaraner) teilen in der Regel weder Vorteile noch Nachteile der Sebaceaner.
Waldgeist:
Nebari
Nebari [30]
Attribute Modifiers: DX+1 [20].
Advantages: Immunity to Sunburn [1]; Night Vision 5 [5]; Single-Minded [5].
Racial Quirks: Ignorant (difficulty in understanding foreign social concepts sometimes result in -1 to reaction rolls) [-1].
Features: Grey skin, black (males) or white (females) hair; Blue blood.
(This template is based on: http://farscape.wikia.com/wiki/Nebari)
Das sind erstmal soweit die Charakterrassen der ersten Staffel (wenn man sich an den Protagonisten orientiert). Als nächstes stehen dann die "Charakterklassen" an.
Waldgeist:
Aristokrat
Aristokraten stellen die herrschende Elite eines Reiches oder einer Organisation dar. Sie sind Adelige, Politiker, Manager oder Handelsprinzen, verfügen über finanzielle Ressourcen und verschiedenste Einflussmöglichkeiten.
Aristocrat [150]
Attributes: ST 10 [ 0]; DX 10 [ 0]; IQ 13 [60]; HT 10 [ 0].
Secondary Characteristics: HP 10 [ 0]; Will 13 [ 0]; Per 13 [ 0]; FP 10 [ 0].
Advantages: Charisma 2 [10], Status 2† [5], and Wealthy [20]. • 20 points chosen from among IQ +1 [20], Administrative Rank 1-4‡ [5/level] or Courtesy Rank 1-4 [1/level], Claim to Hospitality (other aristocrats) [5], Contacts [varies], Favor [varies], Independent Income 1-5 [1/level], Serendipity 1 [15], or Smooth Operator 1 [15].
Suggested Disadvantages (not included in template cost): Enemy [varies]; Secret [varies]; Selfish [-5*]; Sense of Duty (State/People, Large Group) [-10].
Primary Skills: Diplomacy (H) IQ [4]-13; Politics (A) IQ+1 [4]-14; Public Speaking (A) IQ+1 [4]-14; Savoir-Faire (High Society) (E) IQ+2 [4]-15.
Secondary Skills: Either Beam Weapons (Pistol) (E) DX+1 [2]-11 or Guns (Pistol) (E) DX+1 [2]-11. • Six of Acting (A) IQ [2]-13, Administration (A) IQ [2]-13, Body Language (A) IQ [2]-13, Current Affairs (Business) (E) IQ+1 [2]-14, Current Affairs (High Culture) (E) IQ+1 [2]-14, Detect Lies (H) Per-1 [2]-12, History (H) IQ-1 [2]-12, Intimidation (A) Will [2]-13, Leadership (A) IQ [2]-13, or Smallsword (A) DX [2]-10.
Background Skills: Area Knowledge (Homeworld) (E) IQ [1]-13; Computer Operation (E) IQ [1]-13. • Three of Connoisseur (choose subject) (A) IQ, Dancing (A) DX, Games (choose game) (E) IQ, or Heraldry (A) IQ.
* Multiplied for self-control number.
† Includes +1 to Status for being Wealthy.
‡ Administrative Rank 2-4 grants +1 to Status.
Waldgeist:
Krieger
Krieger sind Soldaten, Söldner, Sondereinsatzkräfte oder einfach nur kämpferische Individualisten. Sie bilden das Rückgrat der Streitkräfte der verschiedenen Reiche oder bestimmter Organisationen (wie den Peacekeepern), sind Leute fürs Grobe oder kämpfen schlicht um das eigene Überleben.
Warrior [150]
Attributes: ST 12 [20]; DX 12 [40]; IQ 10 [ 0]; HT 11 [10].
Secondary Characteristics: HP 12 [ 0]; Will 10 [ 0]; Per 10 [ 0]; FP 11 [ 0].
Advantages: Combat Reflexes [15] and Fit [5]. • 20 points chosen from among ST +1 [10], DX +1 [20], IQ +1 [20], Per +1 or +2 [5 or 10], Military Rank 1-4† [5/level] or Courtesy Rank 1-4 [1/level], Ambidexterity [5], G-Experience (Zero-G) [1], Hard to Kill 1-3 [2/level], Hard to Subdue 1-3 [2/level], High Pain Threshold [10], Improved G-Tolerance (0.3 or 0.5 G increments) [5 or 10], Indomitable [15].
Suggested Disadvantages (not included in template cost): Code of Honor (Soldier’s) [-10]; Duty [varies]; Impulsiveness [-10*].
Primary Skills: Two of Beam Weapons (Pistol or Rifle) (E) DX+2 [4]-14, Gunner (Beams or Cannon) (E) DX+2 [4]-14, or Guns (Pistol or Rifle) (E) DX [4]-14. • One of Broadsword (A) DX+1 [4]-13, Shortsword (A) DX+1 [4]-13, or Knife (E) DX+2 [4]-14. • One of Boxing (A) DX+1 [4]-13, Brawling (E) DX+2 [4]-14, or Karate (H) DX [4]-12. • Either Judo (H) DX [4]-12 or Wrestling (A) DX+1 [4]-13.
Secondary Skills: One of Hiking (A) HT [2]-11, Piloting (Aerospace, Contragravity, or High-Performance Spacecraft) (A) DX [2]-12, or Riding (choose animal type) (A) DX [2]-12. • Seven of Acrobatics (H) DX-1 [2]-11, Armoury (Body Armor or Small Arms) (A) IQ [2]-10, Camouflage (E) IQ+1 [2]-11, Climbing (A) DX [2]-12, Electronics Operation (Security) (A) IQ [2]-10, Environment Suit (Battlesuit or Vacc Suit) (A) DX [2]-12, Explosives (Demolition) (A) IQ [2]-10, First Aid (E) IQ+1 [2]-11, Forward Observer (A) IQ [2]-10, Free Fall (A) DX [2]-12, Intimidation (A) Will [2]-10, Jumping (E) DX+1 [2]-13, Navigation (A) IQ [2]-10, Stealth (A) DX [2]-12, Survival (choose terrain type) (A) Per [2]-10, Swimming (A) DX [2]-12, Tactics (H) IQ-1 [2]-9, or Throwing (A) DX [2]-12.
Background Skills: Area Knowledge (Homeworld) (E) IQ [1]-10; Computer Operation (E) IQ [1]-10; Savoir-Faire (Military) (E) IQ [1]-10; Soldier (A) IQ-1 [1]-9.
* Multiplied for self-control number.
† Military Rank 2-4 grants +1 to Status.
Waldgeist:
Schurke
Schurken verkörpern den „Schattenaspekt“ einer Gesellschaft. Bei ihnen kann es sich um Schmuggler, Diebe, Betrüger, Schwindler, Agenten, Spione oder ähnliches handeln.
Rogue [150]
Attributes: ST 10 [ 0]; DX 12 [40]; IQ 12 [40]; HT 10 [ 0].
Secondary Characteristics: HP 10 [ 0]; Will 12 [ 0]; Per 12 [ 0]; FP 10 [ 0].
Advantages: 30 points chosen from among DX +1 [20], IQ +1 [20], Per +1 or +2 [5 or 10], Ambidexterity [5], Contacts [varies] or Contact Group [varies], Danger Sense [15], Fit [5], Flexibility [5], or Perfect Balance [15].
Suggested Disadvantages (not included in template cost): Callous [-5]; Chummy [-5]; Curious [-5*]; Enemy [varies]; Greed [-15*]; Secret [varies]; Selfish [-5*].
Primary Skills: Stealth (A) DX+1 [4]-13; Streetwise (A) IQ+1 [4]-13. • After choosing secondary skills promote two of them to primary skills by increasing their point cost by 2 and adding 1 to the listed skill levels [4].
Secondary Skills: Two of Beam Weapons (Pistol) (E) DX+1 [2]-13, Guns (Pistol) (E) DX+1 [2]-13, or Knife (E) DX+1 [2]-13 • Two of Acrobatics (H) DX-1 [2]-11, Climbing (A) DX [2]-12, Escape (H) DX-1 [2]-11, Jumping (E) DX+1 [2]-13, or Running (A) HT [2]-10. • Three of Acting (A) IQ [2]-12, Carousing (E) HT+1 [2]-11, Detect Lies (H) Per-1 [2]-11, Fast-Talk (A) IQ [2]-12, Gambling (A) IQ [2]-12, Lip Reading (A) Per [2]-12, Merchant (A) IQ [2]-12, or Sex Appeal (A) HT [2]-10. • Five of Disguise (A) IQ [2]-12, Electronics Operation (Security or Surveillance) (A) IQ [2]-12, Filch (A) DX [2]-12 or Holdout (A) IQ [2]-12 or Pickpocket (H) DX-1 [2]-11 or Sleight of Hand (H) DX-1 [2]-11, Forced Entry (E) DX+1 [2]-13, Forgery (H) IQ-1 [2]-11, Lockpicking (A) IQ [2]-12, Observation (A) Per [2]-12, Poisons (H) IQ-1 [2]-11, Shadowing (A) IQ [2]-12, Smuggling (A) IQ [2]-12, Throwing (A) DX [2]-12, Traps (A) IQ [2]-12, or Urban Survival (A) Per [2]-12.
Background Skills: Area Knowledge (Homeworld) (E) IQ [1]-12; Computer Operation (E) IQ [1]-12. • Two of Connoisseur (choose subject) (A) IQ-1 [1]-11, Gambling (A) IQ-1 [1]-11, Law (Homeworld Criminal or Homeworld Police) (H) IQ-2 [1]-10, or Savoir-Faire (Criminal or Police) (E) IQ [1]-12.
* Multiplied for self-control number.
(EDIT: ein Paar Fehlerchen in den Skill-Listen korrigiert.)
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