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TRIX:
Gabriel
Klassen : Paladin 17
Rassen : Aasimar (ECL +1)
Region : ??? -- d.h.?
Erfahrungspunkte : 155000
Gesinnung : Lawful Good
Gottheit : Torm -- wir spielen ja in ner "eigenen" Welt... wenn dort Torm nicht "existiert" bitte passende Gottheit nennen :)
Größenkategorie : Medium
Initiative : 3 (3 (Dex))
Sprachen : Common, Celestial, Demonic
Heimat: Mount Celestia -- analog zur Gottheit; meinetwegen auch als "einfacher" Planetouched in der Welt geboren; Papa oder Mama kam halt von MC :)

(Klicke zum Anzeigen/Verstecken)AC: 28 (10 (Base) + 3 (DEX) + 9 (Mithral Full Plate of Speed) + 5 (Winged Shield) + 1 (Ioun Stone: Dusty rose))
TP: 180 (10 (Start) + 17*5 (CON) + 16*d10=85)
Rettungswürfe :
* Fortitude 25 (10 (Base) + 5 (CON) + 9 (Divine Grace) +1 (Ioun Stone: Pale green))
* Reflex 18 (5 (Base) + 3 (DEX) + 9 (Divine Grace) +1 (Ioun Stone: Pale green))
* Will 17 (5 (Base) + 2 (WIS) + 9 (Divine Grace) +1 (Ioun Stone: Pale green))Geschwindigkeit : 30 ft. / 40 ft. (with Boots of Speed)
Nahkampf : 28 / 23 / 18 / 13 (17/12/7/2 (BAB) + 5 (STR) + 5 (Holy Avenger) + 1 (Ioun Stone: Pale green))
BAB : 17 / 12 / 7 / 2
Combat Gear: Holy Avenger, Masterwork Cold Iron Longsword, Masterwork Alchemical silver Longsword, Masterwork Cold Iron Dagger, Masterwork Alchemical silver Dagger, Winged Shield, Mithral Full Plate of Speed
Attributes :
AttributValueBonusDetailedSTR20+514 (Start) + 6 (Item)DEX16+312 (Start) + 4 (Item)CON20+514 (Start) + 6 (Item)INT14+214 (Start)WIS14+212 (Start) + 2 (Race)CHA28+916 (Start) + 2 (Race) + 4 (Level-Ups) + 6 (Item)Talente :

* Negotiator
* Skill Focus (Diplomacy)
* Divine Shield
* Divine Might
* Extra Turning
* Power Attack
Klassenfertigkeiten:

* Weapon and Armor Proficiency - Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
* Aura of Good (Ex) - The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
* Detect Evil (Sp) - At will, a paladin can use detect evil, as the spell.
* Smite Evil (Su) (4/day) - Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
* Divine Grace (Su) - At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
* Lay on Hands (Su) - Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level × her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action. Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.
* Aura of Courage (Su) - Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead.
* Divine Health (Ex) - At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases.
* Turn Undead (Su) (12/day) - When a paladin reaches 4th level, she gains the supernatural ability to turn undead. She may use this ability a number of times per day equal to 3 + her Charisma modifier. She turns undead as a cleric of three levels lower would.
* Special Mount (Sp) - Upon reaching 5th level, a paladin gains the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil. This mount is usually a heavy warhorse (for a Medium paladin) or a warpony (for a Small paladin). Once per day, as a full-round action, a paladin may magically call her mount from the celestial realms in which it resides. This ability is the equivalent of a spell of a level equal to one-third the paladin’s level. The mount immediately appears adjacent to the paladin and remains for 2 hours per paladin level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the paladin may release a particular mount from service. Each time the mount is called, it appears in full health, regardless of any damage it may have taken previously. The mount also appears wearing or carrying any gear it had when it was last dismissed. Calling a mount is a conjuration (calling) effect. Should the paladin’s mount die, it immediately disappears, leaving behind any equipment it was carrying. The paladin may not summon another mount for thirty days or until she gains a paladin level, whichever comes first, even if the mount is somehow returned from the dead. During this thirty-day period, the paladin takes a -1 penalty on attack and weapon damage rolls.
* Remove Disease (Sp) (4/week) - At 6th level, a paladin can produce a remove disease effect, as the spell, once per week. She can use this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and so forth).
* Code of Conduct - A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

Fertigkeiten:
Alle +1 durch Ioun Stone: Pale green
SkillSkill ModifierDetailedAppraise2(INT)Balance3(DEX)Bluff145 (Ranks / CC) + 9 (CHA)Concentration105 (Ranks) + 5 (CON)Climb5(STR)Diplomacy4020 (Ranks) + 9 (CHA) + 2 (Bluff) + 2 (Knowledge: Nobility) + 2 (Sense Motive) + 3 (Skill Focus) + 2 (Negotiator)Disguise9(CHA)Escape Artist3(DEX)Forgery2(INT)Gather Information9(CHA)Handle Animal145 (Ranks) + 9 (CHA)Heal75 (Ranks) + 2 (WIS)Hide3(DEX)Intimidate119 (CHA) + 2 (Bluff)Jump5(STR)Knowledge (Nobility)75 (Ranks) + 2 (INT)Knowledge (Religion)75 (Ranks) + 2 (INT)Listen42 (WIS) + 2 (Aasimar)Move Silently3(DEX)Ride105 (Ranks) + 3 (DEX) + 2 (Handle Animal)Search2(INT)Sense Motive2420 (Ranks) + 2 (WIS) + 2 (Negotiator)Spot42 (WIS) + 2 (Aasimar)Survival2(WIS)Swim5(STR)Use Rope3(DEX)
 
(Klicke zum Anzeigen/Verstecken)Grad 0 :
Grad 1 :
Grad 2 :
Grad 3 :
Grad 4 :

(Klicke zum Anzeigen/Verstecken)
* Light once per day
* Acid, cold & electricity resistance 5
* Darkvision (see 60 feet in pitch-dark)
* "Native outsider."
(Klicke zum Anzeigen/Verstecken)1x Backpack (empty) / 2 gp / 2 lb.
1x Bedroll / 1 sp / 5 lb.
1x Bell / 1 gp / —
1x Blanket, winter / 5 sp / 3 lb.
2x Bottle, wine, glass / 2 gp / —
1x Bucket (empty) / 5 sp / 2 lb.
5x Candle   / 1 cp    / —
1x Case, map or scroll / 1 gp / ½ lb.
1x Chain (10 ft.) / 30 gp / 2 lb.
5x Chalk, 1 piece / 1 cp / —
1x Crowbar / 2 gg / 5 lb.
2x Firewood (per day) / 1 cp / 20 lb.
5x Fishhook    / 1 sp / —
1x Fishing net, 25 sq. ft. / 4 gp / 5 lb.
2x Flask (empty) / 3 cp / 1½ lb.
1x Flint and steel / 1 gp / —
1x Grappling hook / 1 gp / 4 lb.
1x Hammer / 5 sp / 2 lb.
5x Ink (1 oz. vial) / 8 gp / —
1x Inkpen / 1 sp / —
2x Jug, clay / 3 cp / 9 lb.
1x Lantern, hooded / 7 gp / 2 lb.
1x Lock (amazing) / 150 gp / 1 lb.
5x Mirror, small steel / 10 gp / ½ lb.
10x Oil (1-pint flask) / 1 sp / 1 lb.
20x Paper (sheet) / 4 sp / —
1x Pick, miner’s / 3 gp / 10 lb.
5x Piton / 1 sp / ½ lb.
1x Pole, 10-foot / 2 sp / 8 lb.
1x Pot, iron / 5 sp / 10 lb.
1x Pouch, belt (empty) / 1 gp / ½ lb.
1x Ram, portable / 10 gp / 20 lb.
10x Rations, trail (per day) / 5 sp / 1 lb.
2x Rope, hempen (50 ft.) / 1 gp / 10 lb.
1x Sealing wax / 1 gp / 1 lb.
5x Sewing needle / 5 sp / —
1x Signal whistle / 8 sp / —
1x Signet ring / 5 gp / —
1x Soap (per lb.) / 5 sp    / 1 lb.
1x Spade or shovel / 2 gp / 8 lb.
1x Spyglass / 1,000 gp / 1 lb.
1x Tent / 10 gp / 20 lb.
5x Torch / 1 cp / 1 lb.
2x Vial, ink or potion / 1 gp / 1/10 lb.
2x Waterskin / 1 gp / 4 lb.
1x Whetstone / 2 cp / 1 lb.
(Total Cost: 1352 gp, 5 sp, 1 cp)
(Total Weight: 230.2 lb.)

Kleidung:
Soll ich die einzeln aufführen? Ansonsten würde ich jetzt pauschal einfach nochmal 500 gp abziehen und davon ausgehen, dass ich Cold Weather, Explorer und Traveller Outfits in ausreichendem Maße habe und zusätzlich 1-2 Cleric, 1-2 Scholar und 1 Nobel.

Backup-Waffen
Masterwork Cold Iron Longsword 330 gp
Masterwork Alchemical silver Longsword 405 gp
Masterwork Cold Iron Dagger 304 gp
Masterwork Alchemical silver Dagger 94 gp

Gold / Edelsteine: 19514 gp, 4 sp, 9 cp

Magische Gegenstände

* Holy Avenger +5 holy cold iron longsword, SR 5 + level to the wielder and anyone adjacent. Use greater dispel magic (once per round as a standard action) at the class level of the paladin. (Only the area dispel is possible, not the targeted dispel or counterspell versions of greater dispel magic.) - 120630
* Winged Shield Heavy wooden shield +3. Once per day it can be commanded to fly (as the spell), carrying the wielder. The shield can carry up to 133 pounds and move at 60 feet per round, or up to 266 pounds and move at 40 feet per round. - 17257
* Mithral Full Plate Of Speed As a free action, the wearer of this fine set of +1 mithral full plate can activate it, enabling her to act as though affected by a haste spell for up to 10 rounds each day. The duration of the haste effect need not be consecutive rounds. 26500
* Belt of Giant Strength +6 - 36000
* Boots of Speed As a free action, the wearer can click her boot heels together, enabling her to act as though affected by a haste spell for up to 10 rounds each day. The duration of the haste effect need not be consecutive rounds. - 12000
Optional: Boots of the Winterland This footgear bestows many powers upon the wearer. First, he is able to travel across snow at his normal speed, leaving no tracks. The boots also enable him to travel at normal speed across the most slippery ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping. Finally, boots of the winterlands warm the wearer, as if he were affected by an endure elements spell. - 2500
* Helm of Comprehend Languages and Read Magic Wearing as a normal helmet, a helm of comprehend languages and read magic grants its wearer the ability to understand the spoken words of any creature and to read text in any language and any magical writing. The wearer gains a +5 competence bonus on Decipher Script checks to understand messages written in incomplete, archaic, or exotic forms. Note that understanding a magical text does not necessarily imply spell use. - 5200
* Cloak of Charisma +6 - 36000
* Amulett of Health +6 - 36000
* Gloves of Dexterity +4 - 36000
* Ring of Invisibility By activating this simple silver ring, the wearer can benefit from invisibility, as the spell. - 20000
* Ring of Freedom of Movement Act as if continually under the effect of a freedom of movement spell. - 40000
* Ioun Stone: Clear Sustains creature without food or water - 4000
* Ioun Stone: Dusty rose +1 insight bonus to AC - 5000
* Ioun Stone: Pale green +1 competence bonus on attack rolls, saves, skill checks, and ability check - 30000
* Bag of Holding IV - 10000
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Aussehen
Gabriel ist hoch gewachsen, athletisch gebaut und trägt meist einen einfachen, weißen Waffenrock / Überwurf mit blauen und goldenen Stickarbeiten/Borten, sowie zentral auf dem Brustkorb das Symbol Torms. Darunter glänzt i.d.R. seine Vollplatte. Auf dem Rücken trägt er überkreuzt zwei Schwerter. Ein drittes hängt an seiner Seite. Seine kurzen, blonden Haare sind meist unter der Unter-Kettenhaube verborgen, die er unter dem Helm trägt. Das Gesicht Gabriels ist schmal und seine Haut bleich. Im Gegensatz dazu stehen seine golden leuchtenden Augen.
Ist halt von der Rüstung / Schild, etc. ähnlich zum Aasimar auf Bild 1. Waffenrock nur halt in Weiß/Gold/Blau ähnlich zu Bild 2; ansonsten ist auch Bild 2 so ganz passend, nur halt nicht so alt ;) - Bild 1 - Bild 2

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