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Symbaroum

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Sülman Ibn Rashid:
Välkommen hit! Trevligt!

Grubentroll:
Ertappt...!!
Haha, jetzt haben alle Schiss was zu schreiben... :D

carthoz:

--- Zitat von: skurksafari am 24.03.2015 | 19:33 ---Hi guys! I am the graphic designer at Järnringen who is producing Symbaroum and are now crossing fingers for the fundraiser for the English translation and international release. Great to see that you are interested in our game! I am google translating this site so bear with me if I misinterpret anything you write. I'll try my best to answer any questions you might have here about the game, the world, rules or the fundraiser campaign.

--- Ende Zitat ---
Welcome and congratulations for your stunning work with Symbaroum! Since there seem to be a lot of mysteries, ruins and forgotten tales to discover: Is there anything like a metaplot in the background? Are there official answers to all the questions? Will all mysteries be solved in the end?

skurksafari:

--- Zitat von: carthinius am 27.03.2015 | 11:35 ---Welcome and congratulations for your stunning work with Symbaroum! Since there seem to be a lot of mysteries, ruins and forgotten tales to discover: Is there anything like a metaplot in the background? Are there official answers to all the questions? Will all mysteries be solved in the end?

--- Ende Zitat ---
Yes there most definitely is, and most of the major mysteries will eventually be revealed to players who dare to look for answers. In Sweden, we have just released the first part of seven planned in the epic adventure campaign The Throne of Thorns which will take the PC's on a journey to discover much of that which is hidden and hinted at in the Core Rulebook. In our webshop, there is a free pdf which outlines the entire campaign and the metaplot, the major fractions and their interests. You can find it here (obviously, this is in Swedish, and absolutely teeming with spoilers).

Fëanor:
Tell us more about the world, please. What can we learn about the world in the corebook? Can you give a primer, if you will, of the setting. Its main points and mood/vibe you want to transport to the reader/player.

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