Pen & Paper - Spielsysteme > 13th Age
[13th Age] Nachrichten
Uthoroc:
Pelgrane hat das Bestiary 2 für 13th Age angekündigt.
--- Zitat ---New monsters for your campaign include:
* Fallen icons like the Gold King and the Forest that Walks, powerful beings who must be defeated by a blend of swords, spells, and campaign victories.
* A wizard bonded to their spellbook, a rogue bonded to their magic cloak, and other former heroes who took shortcuts to power by merging with their magic items.
* The Lich King’s covert undead propaganda force: the Cult of the Silver Hand.
* Fomorians, monstrous worshipers and children of the ancient chaos gods (fomorian art by Ania Kryczkowska).
* Rattletales, dangerous spirits who will probably leave you alone if you can tell them a truly scary story (ideally, one about rattletales).
* Malatyne, the purple dragon whose entertainments are legendary—and the player characters might be the main attraction…
* Lions (temple); tigers (elemental & rakshasa); and owlbears (plumed).
--- Ende Zitat ---
Ginster:
Und das Book of Demons
--- Zitat ---The Archmage BANISHES them. The Crusader CONQUERS them. The Great Gold Wyrm DEFIES them. The Diabolist SUMMONS them. When the world cracks open and the demons attack, what will YOU do? The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age – the demonic hordes whose eternal struggle to shatter reality causes hellholes, dimensional breaches, and other, even weirder assaults on the world.
For Players:
* Master the forbidden arts of the demonologist class
* Claim demon-tainted magic items (or be claimed by them…)
* Discover how to seal a hellhole and save the world For Game Masters:
* Five detailed hellholes, and advice on making your own
* Secrets of the Crusader and the Diabolist
* Demons! Demons! Demons![/l][/l]
--- Ende Zitat ---
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Vigilluminatus:
--- Zitat von: Uthoroc am 10.03.2017 | 10:55 ---Pelgrane hat das Bestiary 2 für 13th Age angekündigt.
--- Ende Zitat ---
Gefällt mir gut, was hier aufgelistet ist (vor allem die humanoiden "bonded" former heroes klingen cool, a la Star Trek Mirrorverse) - auch wenn ich nicht sicher bin, ob unsere Kampagne noch läuft, wenn es denn mal rauskommt ... aber die Fallen Icon Stats wären sicher nützlich für unseren Endgegner, der selber ein Icon werden will. Wird mit Sicherheit gekauft.
Das Book of Demons hingegen ... hmm, mal schaun, was letztendlich drin ist. Die Players-Sachen klingen gut, wenn auch nicht unbedingt nötig, bei den GM-Sachen müssten vor allem die Demons neu sein und nicht nur geringfügig variierte aus dem Corebook.
Oberkampf:
Ich freue mich auf beides. Neue Monster sind cool, solange es nicht so inflationär wird wie bei Pathfinder. Und Dämonen liebe ich. Vielleicht ist der Dämonologist endlich die Paktiererklasse, auf die ich gewartet habe.
Uthoroc:
Neuankündigung bei PElgrane: The Book of Ages
--- Zitat ---The game is called 13th Age—so what’s in those 12 previous Ages? What fantastic treasures, brooding monsters, perilous dungeons, or ancient secrets survive from past centuries? What now-vanished icons shaped history, and what legacies did they leave behind?
Designed by Gareth Ryder-Hanrahan (Eyes of the Stone Thief), The Book of Ages includes:
* The Engine of the Ages, a collaborative method for designing the ancient history of your campaign, producing a chronology of past Ages, plus a wealth of legacies, legends, and lairs to trouble the present day
* Prompts, suggestions and random tables to spur creativity
* More than a dozen sample Ages with new icons, monsters, treasures and powers: Explore the wolf-haunted Age of the Silver Moon, preserve civilization in the Age of Walled Cities, or fight for freedom in the Age of the Terrible Emperor
* Six ways PCs can travel into the past in search of adventure!
--- Ende Zitat ---
Das finde ich als Fan des Settings ziemlich cool.
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