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Nobilis 3 kommt

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Holothuroid:
Nachforschung wird sich wohl wie ein Kampf verhalten. Interessante Idee an sich. Kannte ich so noch nicht. Das Folgende ist der Text dazu. Leider ist noch nicht sehr klar, wie das Kampfsystem an sich funktionieren soll.


--- Zitat ---Damage, Secrets, and Lies

Characters may defend normally against divination effects -- against people using miracles or even serious mundane investigation to learn their secrets. In a casual game, you can even specify your miraculous defense retroactively -- that is, you can wait until someone is, e.g., interrogating your shadow to formally declare that you have bolstered your shadow's loyalty to you with miracles. If you enacted this defense during the current story, treat it as an action, spending MP, choosing an action level, and taking a wound if you used a Word of Command; if you enacted this defense in a previous story, treat your description of this defense as an entertaining anecdote you're offering to the HG in the hopes that it will affect the course of play.

In four cases, a character who fails to defend against a divination effect -- so that it "should" discover accurate information about them -- can take wounds to prevent such information from getting out:

* when the character has some way to know that they're being investigated;

* when the character has taken relevant precautions against specific information getting out;

* when the HG offers the player the opportunity to take a wound to guard their secret; or

* when the information in question is subjective enough, or rooted enough in Avatar background, that a player and not the HG is the canonical source for that information.

In each of these cases, the character may take a suitable wound -- or potentially no wound at all, if they defeat the effect, don't object to the effect, or have used up the relevant Health levels -- and describe what the opponent learns. The effect of the wound, if taken, is that the character must live as if the description given were so. Such a wound either represents a reflexive act of spiritual camouflage or a false face that your character has worn for quite some time.

For instance, someone conducts a cursory mundane investigation of your affairs. They might discover the love letters you wrote to an Anchor. You can't stop them -- you're out beyond the Weirding Wall, politicking with Excrucians -- but you as a player are the only one who knows how damning the letters actually are. So the HG asks, "Just what do they find? How bad is it?"
--- Ende Zitat ---

Holothuroid:
Auf Nachfrage gab es einige weitere Informationen zum Wundsystem:


--- Zitat ---It's pretty much the same. You are actively fighting off the effect. For instance, someone tries to turn you into a newt. But you don't want to become a newt. Instead, you get a wound like:

* "When my concentration slips I get newt-like"
* "Exhausted from the struggle to not be a newt"
* "Looks like a newt, but my capabilities are mysteriously unchanged"
* "Slowly accumulating newt-like features"
* "Must constantly mutter to myself, 'Don't be a newt.'"

If you *want* you can take a wound like

* "Newt"

but in practice, because you have a wound but are not totally defeated, that is going to boil down to

* "Fighting not to be a newt" or
* "Fighting not to let being a newt get in the way"

For something like "stubbed toe" or "influenza," this matches normal natural-language practice---we think of influenza, not as having certain microscopic organisms in our body, but as the set of symptoms that that creates when our body fights it off, and more generally as the burden we have in dealing with it. We think of stubbed toes as pain to fight off and blood to clean up. It's the same way with the Nobilis, except that their system can fight off newtening, nuking, magical loyalty enforcement, and digging into their secrets as well as viruses and minor structural injury.
--- Ende Zitat ---

Bitpicker:
Das ist mal ne gute Nachricht. :) Bis auf einen zum Slapstick ausgearteten Versuch konnten wir Nobilis bisher nicht umsetzen, hoffentlich wird es jetzt mal leichter spielbar.

Holothuroid:
Zu Aspekt:


--- Zitat ---Level 0-2 miracles have specific hooks into the mundane actions system.
Level 3 is basic "you are perfect"
Level 4 adds a ton of power and speed
Level 5 adds total body control and lightfoot
Level 6 gives you as much force and speed as you need
Level 7-8 are fairy tale/cartoon level abilities
Level 9 lets you keep a level 7-8 ability for the rest of the story.
--- Ende Zitat ---

Das ist also ein bisschen verschoben. Das übermenschliche fängt später an und ist früher vorbei. Angeblich soll es besser zu verstehen sein als die alte Aufteilung.



Imperatoren und Kanzeln werden auf völlig neue Weisen konstruiert. Anscheinend ist es weniger baukastenartig, sondern eher frei. Dynasty Points gibts nicht mehr.

Imperatoren sind nicht mehr notwendiger Weise mächtiger als Edle, sondern zeichnen sich allein durch Imperial Miracles aus, die zwar sehr langsam wirken, dann aber sehr nachhaltig. Scheint mir effektiv so etwas wie eine Plotonium-Mühle zu sein.

Bitpicker:
Ich bin gespannt, ob es bei dem VÖ im März bleibt.

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