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Rassen Templates: Zwerge
Morvar:
Kulturtemplate Bergzwerge:
Attribute
Will +1 ("Wir sind aus Fels gemacht, bleibt standhaft...")
Vorteile:
Pickaxe Penchant (1)
Mountain Dwarven Craftsman (2)
Nachteile:
Intolerance Goblinoide
Stuborness
Quirks:
Never shaved Beards
Dislikes Elves
Incompetence Swimming
Talent:
Mountain Dwarven Craftsman: Architecture, Armory, Masonry, Metallurgy, Smith. Reaction Bonus: Those who appreciate your craftsmanship. 5 points/level. (Level 2)
Pickaxe Penchant: You’re a natural at fighting, bashing, and
mining with axes and picks. This Talent adds to Axe/Mace forced Entry, Prospecting, Thrown Weapon (Axe/Mace), and
two-Handed Axe/Mace. Only dwarves can have it, and may buy
up to three more levels at character creation. Reaction bonus
Miners. 5 points/level.
Perks:
Dwarven Gear: 10% off the final price of gear qualified
dwarven” – armor, rations, shields, weapons, whetstones, etc.
Vorschläge editiert
Terrorbeagle:
Du hast bei den Talenten Prospecting doppelt. Das würde ich anders machen, einfach weil es unnötig ist. Ich würde zudem beim Craftsman Talent Masonry anstelle von Merchant mit rein nehmen. Meines Erachtens ist Steinbearbeitung zwergischer als Feilschen und Handeln.
Morvar:
Hügelzwerge
Attribute
Will +1 ("Wir sind aus Fels gemacht, bleibt standhaft...")
Vorteile:
Pickaxe Penchant (1)
Hill Dwarven Craftsman (2)
Nachteile:
Intolerance Goblinoide
Stuborness
Quirks:
Never shaved Beards
Dislikes Elves
Incompetence Swimming
Talent:
Hill Dwarven Craftsman: Architecture, Armory, Masonry, Metallurgy, Smith, Artist (Woodworking). Reaction Bonus: Those who appreciate your craftsmanship. 5 points/level. (Level 2)
Pickaxe Penchant: You’re a natural at fighting, bashing, and
mining with axes and picks. This Talent adds to Axe/Mace forced Entry, Prospecting, Thrown Weapon (Axe/Mace), and
two-Handed Axe/Mace. Only dwarves can have it, and may buy
up to three more levels at character creation. Reaction bonus
Miners. 5 points/level.
Perks:
Dwarven Gear: 10% off the final price of gear qualified
dwarven” – armor, rations, shields, weapons, whetstones, etc.
Morvar:
Gully Dwarves
Vorteile:
Will +2 (Wer ständig beleidigt, geschlagen und ausgegrenzt wird, entwickelt entweder einen starken Willen oder wird verrückt)
Talent:
Gully Dwarf Survivor: Escape, Scrounging, Stealth, Survival, Urban Survival. Reaction Bonus: Those who appreciate survival capability. 5 points/level. (Level 2)
Nachteile:
Cowardice (12); Odious Personal Habits (Lives in filth)
Quirks:
Never shaved Beards
Incompetence Swimming
Morvar:
Duergar Kulturtemplate
Attribute
Will +1 ("Wir sind aus Fels gemacht, bleibt standhaft...")
Vorteile:
Pickaxe Penchant (1)
Duergar Dwarven Craftsman (2)
Nachteile:
Intolerance all other Races
Stuborness
Racial learned skill: Survival (Unterreich) (GW+2), Area Knowledge (Unterreich) (GW+2), Stealth (GW+1)
Quirks:
Never shaved Bears
Incompetence Swimming
Talent:
Duergar Dwarven Craftsman: Architecture, Armory, Masonry, Metallurgy, Smith, Engineer (TL)(Mining). Reaction Bonus: Those who appreciate your craftsmanship. 5 points/level. (Level 2)
Pickaxe Penchant: You’re a natural at fighting, bashing, and
mining with axes and picks. This Talent adds to Axe/Mace forced Entry, Prospecting, Thrown Weapon (Axe/Mace), and
two-Handed Axe/Mace. Only dwarves can have it, and may buy
up to three more levels at character creation. Reaction bonus
Miners. 5 points/level.
Perks:
Dwarven Gear: 10% off the final price of gear qualified
dwarven” – armor, rations, shields, weapons, whetstones, etc.
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