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[4E] Fortune Cards
Glgnfz:
Ich habe auch schon die ersten Karten hier liegen, die für die nächste Encounters-Staffel gedacht sind:
Promo 1 - One more chance
Promo 2 - Cautious Maneuver
;D
Selganor [n/a]:
Ich zitiere dazu mal die LFR-Guidelines zu Fortune Cards. Evtl. sind die ja fuer einige Leute besser:
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Appendix 2: Fortune Cards
Fortune Cards are an optional component that you may use when playing Living Forgotten Realms. They are not required to play. Each player makes his or her own decision about whether to use Fortune Cards, and if so, which of the available options to play with. Fortune Cards are only usable by player characters; the DM may not use them for NPCs or monsters.
Option 1: Constructed Deck
To use this option you pre-build a deck using Fortune Cards you purchase ahead of time (i.e. you may not waste everyone else's time at the table while you build your deck). The size of the deck must be a multiple of 10 cards, and you must adhere to the following rules:
• You may have no more than one copy of any individual card (by name) per 10 cards in your deck. In other words, if you have 10 cards, there can be no duplicates. If you have 20 cards, you may have no more than 2 copies of any individual card, and so forth.
• You must have a minimum of 3 cards of each type (Attack, Defense, Tactics) per 10 cards in your deck. The 10th card in each subset of 10 cards can be of whatever type you want.
Option 2: Luck of the Draw
To use this option, you open one or more booster packs of Fortune cards at the table, and that's your deck. You can't add or remove cards from your deck. (This is the only way to play with a deck size that isn't a multiple of 10, and the only way to ignore the restrictions on card types and duplicate cards.)
Option 3: Community Chest
This option can be used with either new booster packs, by groups that want to make a communal investment in Fortune Cards, or by DMs who want to bring some cards for players to use. In this variant, there is a single Fortune Card deck and everybody draws from it. You can build the Community Chest deck using Option 1 or Option 2 rules.
A “luck of the draw” Community Chest is created by opening booster packs at the table (minimum 1 pack per player, and you may ignore the restrictions on card types
and duplicate cards).
A “constructed” Community Chest must follow the restrictions on card types and duplicate cards listed under Option 2, and the communal deck size must be at least 10 cards times the number of players drawing from it.
Individual players may opt out of using the Community Chest if they have their own personal Fortune Card decks, but a player may draw from one and only one deck during the game (his or her own personal deck or the Community Chest but not both).
Fortune Cards in Play
The rules for using Fortune Cards in play are as described in the rules insert included with the cards themselves. Here’s a brief summary.
At the start of each encounter, shuffle your deck and draw a card. (If you are using the Community Chest option, shuffle the entire Community Chest deck and each player
draws one card.)
You can play one card per round. It requires no action to play. The rules on each card state when you can play it and what effect it has. A card takes effect just once, unless it states otherwise, and you discard the card when its effect ends.
You can have only one Fortune Card in your hand at a time. At the start of each of your turns, you can do one of the following:
• Discard the card in your hand and draw a new one.
• Draw a new card, if you don’t have one in your hand.
• Keep the card that’s in your hand, if you haven’t played it.
Updates to the general rules for playing with Fortune Cards, and any official rulings regarding specific cards, are binding for Living Forgotten Realms.
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6:
--- Zitat von: Fredi der Elch am 5.02.2011 | 13:14 ---Man kann also theoretisch sein Deck aus drei unterschiedlichen Karten aufbauen, wenn man genug Kopien hat. Minimum sind 10 Karten. Da nach jedem Encounter neu gemischt wird, sind vermutlich Decks mit 10 Karten am effizientesten (die halten ja mindestens 10 Runden), evtl. können bei ganz langen Kämpfen 20 Karten sinnvoll sein.
--- Ende Zitat ---
Wenn ich Selganors Text richtig lese, dann stimmt das nicht ganz:
Pro 10 Karten darf jede Karte nur einmal im Deck sein.
Von jeder Kartenart müssen pro 10 Karten immer 3 Karten sein.
Aber mit dem effizienten Deck bestehend aus 10 Karten dürfte richtig sein.
Fredi der Elch:
--- Zitat von: 6 am 6.02.2011 | 09:07 ---Wenn ich Selganors Text richtig lese, dann stimmt das nicht ganz
--- Ende Zitat ---
Was Selganor geschrieben hat, gilt nur für die RPGA. Ich hatte die normalen Regeln (z.B. für Encounters) beschrieben.
6:
Die Regeln würde ich dann jederzeit den Originalregeln vorziehen. Wenn also in meiner Runde jemand die Fortunekarten verwenden will, dann nach RPGA-Regeln.
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