Pen & Paper - Spielsysteme > 13th Age
[13th Age] Small Talk
Kazekami:
Genau! Dafür kann man ein Feat dafür wählen, das bei einem negativen Con Mod einmalig einen +1 Bonus gewährt. Gebrechlichkeit macht in manchen Fällen stark. :gasmaskerly:
kalgani:
will das buch jetzt sofort :(
Vigilluminatus:
Das einzige Problem, das ich bei den neuen Klassen sehe, ist, dass in meinem Bekanntenkreis mehrere große Dr.-Who-Fans sind... die werden alle den Occultisten mit seinen zeitversetzten Sprüchen spielen wollen, obwohl's doch nur einen Occultisten gibt! :d Gut, vielleicht sind sie dann verschiedene Reinkarnationen...
Kazekami:
Rob Heinsoo hat sich zu den Inhalten gemeldet, die es nicht ins Buch geschafft haben. Es wird eine Art Annual geben, das in Kapiteln unregelmäßig monatlich als PDF erscheinen soll, in Anlehnung an „Ken Writes About Stuff“. Kickstarter-Unterstützer bekommen die 13 True Ways relevanten Kapitel kostenlos, haben aber auch die Möglichkeit, das komplette Abo zu einem reduzierten Preis zu beziehen.
--- Zitat von: Rob Heinsoo, Kickstarter Update 78 ---Appearing in the annual at some point
Details on forests & woods to make them distinct: This grew into something a bit different than I thought originally. More on gladiatorial games: Yeah, there’s some more we can explore here.
Rules for dragon-riding: I know that a lot of you were really looking forward to this—I was, too—and some of you even backed the project because of it. So I’ll be blunt: so far all the systems we’ve come up with have been worse than no system at all in terms of their impact on the game. I'm not interested in publishing bad systems, and I’m pretty sure you’re not interested in getting them. ASH and I are continuing to work on these rules, and we’ll do everything we can to ensure they get included in the first annual. I can promise that we’re not going to shrug our shoulders and send you something that we think isn’t worth using, just so we can check off a box on our to-do list. We'll get it to work because I know ASH will kill me if we don't.
Illustrated comparisons of the adventurer, champion, and epic tier: We’ll do these, but probably not by Aaron and Lee.
Some fantastic maps of the overworld and portions of the underworld: Ditto.
A cutaway map of a typical elven wood: Same.
Partially appearing in the annual after their actual potential is realized in future books
Racial feats: because they do appear to have a place in the game, but that place may come as a surprise.
Feats associated with the icons: same story. The obvious mechanics weren’t so good, but there is something interesting hidden behind the idea.
Stats for the 13 icons themselves: As the game evolved and matured through further development and play, we became increasingly convinced that this was an idea we didn’t want to pursue half-cocked. You can see the care we took detailing the 4 backer-created NPCs in the Gamemasters’ Grimoire chapter of 13TW. In a sense, those NPCs function a bit like mini-icons, and our final approach to this topic may bear some resemblance to the multi-option approach used for the NPCs. But when I say ‘final approach,’ I’m acknowledging that this isn’t something we intend to pursue soon. When we do finally take this path, it’s almost certainly going to be the basis for a book rather than a slice of a different book. In the near-ish future, we will be doing monster-style stats for various servants and followers of the icons. Some of the high-level lieutenants of the icons will find their way into a 13TW-backers update to provide touches of the high-level play people might have been looking for from actual icon stats.
There are also going to be surprise backer freebies along the way, some of which expand on ideas that made it into 13TW.
--- Ende Zitat ---
Den kompletten Eintrag findet ihr hier.
Vigilluminatus:
Hmm... immer noch nichts wegen neuen Optionen für die Klassen... andererseits ist allein "future books" schon hoffnungerweckend.
Mal schaun. So halbwegs interessieren tun mich da eigentlich nur die Feats und die Icon Stats. Erst mal tut's 13TW auch ohne den Kram.
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