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Landing Page und [Beyond Time] Ideensteinbruch: Pantheon, Völker etc

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Zed:
Aus Platzgründen ist dies meine Landing-Page für ein paar Beiträge von mir.

Tanelornisches
・Das Forum schöner nutzen für Dummies: How to Links, Tabellen, Bilder, Suchen
・Stadtführung durchs Tanelorn

Hobbyrelevantes
・Kostenlose Stadt-, Gebäude- und Begegnungskarten gibt es in diesem Thread.
・Ein neues Hobby: Zeitreisen. Eine Anleitung.
・Eine alternative Auswürfelmethode für DnD und die hohe Wahrscheinlichkeit mindestens eines hohen und eines niedrigen Wertes.

Eigenes
・Hier geht es zu meinem aktuellen Überblick über Beyond Time, einem RPG, an dem ich bastle.
・Zu Beyond Time gibt es auch einen Diskussionsthread.
・Drachenfieber: Ein 3.5-Abenteuer für vorbereitet-flexiblen Spielstil

NSCs gegen das Klischee und hoffentlich eindrucksvoll - weil von der Szene her gedacht.

Kleinere Posts zu immer wiederkehrenden Themen:
(Klicke zum Anzeigen/Verstecken)Eins der kleinsten, klassischen Rollenspielsysteme in 100erten Geschmacksrichtungen: Microlite

Interessante, zeigenswerte Sachen

Elfquest Comics kostenlos

Reitregeln in "Beyond Time"

Kampagnen- und Abenteuerideen

Eine verschollene Stadt

Konzept für einen mytischen Erzfeind der Spielgruppe

Eine Skizze für eine Kampagne auf 4 Seiten.

Ein Plädoyer für Aufstiege ohne Bedingungen, zB einfach alle 7 Spieltage.

Threats die ich immer wieder suche:

Interessante Dinge


・Der Ideensteinbruch aus meinem RPG:

Während der Entwicklung meines RPG sind die einen oder anderen Ideen entstanden, mit denen vielleicht auch andere etwas anfangen können. Diese Ideen möchte ich hier in loser Reihenfolge posten. Sollte Diskussionsbedarf entstehen, dann würde ich bei Bedarf dafür einen Diskussionsthread eröffnen.

Inhaltsübersicht

Unterschiedliche Pantheons und Glaubensgrundsätze

Beispiel: Glaubensgrundsätze des "Pantheons des Westens"

Gottheiten des Westens - ihre Avatare, ihre heiligen Waffen, ihre Allianzen (Ecclesiae), ihre Feinde.

Zahl und Macht von magischen Gegenständen eingrenzen - und den Spielern doch Freiheit bei der Nutzung magischer Gegenstände zu lassen.

Zwei geheimnisumwitterte Spielervölker
Die Alten - Urelben, die bis vor Kurzem jahrtausendelang in Mammutbäumen eingeschmolzen waren
Die Rückkehrer - Humanoide, die ihren Gräbern entstiegen, und die auf einem beliebigen anderen Spielervolk aufsatteln

Einige Kampfmanöver - die den Nicht-Zaubernden mehr Möglichkeiten geben sollen.

Eine faire Auswürfelmethode, die zu tendenziell starken Charakteren führt.

Zed:
Behind Pantheons
There are forces of nature and culture like fire, life, desire, vengeance and beauty. They exist without consciousness. The faith and the fear of humanoids cre-ate divine beings with an own mind, deities. Deities collect some of these forces and they are formed as a character by the believes of the common people. As a deity they influence nature and society; they cor-roborate their entitlement to represent some of the forces as gods.

For example: As a deity of the west, Hiltor, the god of the sun is a lifegiving, warming deity. He banishes the cold of the winter and enables the spring to come back. In the south, the same deity has a different character: The burning sun is testing the endurance of all life in the desert. He is cruel, exhausting and grim.

Thus, different parts of the world have different pan-theons. In some cases, some pantheons or dieties fight against each other, merge, transform or split up. We focus on the pantheon of the west, where 13 deities and nature itself provides articles of faith, that are the foundation of churches and orders.

Guidelines of Faith
If you chose to become a divine, you also chose to follow principles. It does not matter if you are an aspirant, a paladin or a hierophant: As a representant of your faith, you know what to fight for, by force or by words. There are three levels of engagement: fighting, quarreling, soliciting.

Fighting: When it comes to core values of your faith, you fight for or against something, you use several kinds of force, you become fierce with little room to remain restrained.

Quarreling: In other aspects you are very involved, you passionately dispute them, but you rarely use violence.

Soliciting: Finally, your mission to help building a better world brings you to solicit goals of your faith. You lobby in a cautious, diplomatic way, you are very careful not to be too intrusive. You would rather convince others with your good example.

Zed:
Pantheon of the West

Airon the Protector, Deity of Communities, Tamer and Cultivator
You fiercely fight for the community you swore to protect. You quarrel about laws that keep peace within and between communities. You solicit non-violence, physically and verbally, in your community.

Bamork the Berserker, The Bull, God of Storms
It does not bother you, why you fight. You quarrel to fight as often as you can. You solicit rampage for everybody, because it cleans the soul, and the strongest should always win.

Berul, Deity of Desire, Lechery and Sneer
You quarrel openly and secretly for the individual right to frenzy and to arouse. You try to protect those who have an affair or who are drug addicted. You solicit the recognition of the emotions and needs of the body against the self-controlling mind. You rarely fight, mostly when you need to protect yourself from the bigots who attack you.

Carr the Incorruptible, Goddess of Revenge
If a victim seeks revenge and sacrifices to Carr, your task is to get vengeance from the perpetrator according to your verdict. As long as the wrongdoer did not undergo his punishment or the victim does not forgive, you quarrel or fight for redemption. You solicit the same legal rights for everybody, and thus you pave a way for a classless society.

Doramis the Lush, Goddess of Life, Birth, Healing, Grows
Although evanescence and mortality are part of the circle of life, you fight for long, peaceful, painless and fulfilled lifes. Thus, the enemies you battle, are war, destruction and plagues. You become merciless when fighting necromancy. Generally, you solicit non-violence, harmony and growth.

Elide the Graceful, Goddess of Beauty, Music, Ele-gance
Functioning civilization and nature are the basis of the existence of beauty. You fight against everything and everyone who threats the foundations of exist-ence of beauty. You solicit the exposition of beauty, so you don’t have to ostracize ugliness.

Hexantor the Horrid, Deity of Fear and Pestilence, Decay and Undead
Fear and pessimism have to be part of the living, otherwise they are not trained to potentially survive the next catastrophe. Thus, you don’t want to destroy life, you want to save it by training it. You solicit cautiousness, by shocking people with disfiguring diseases. You often quarrel and sometime fight against harmony and peace because they are danger-ous illusions.

Hiltor, Father in the Sky, The Judge, God of Light, Sun, Air, Rain, Day, Knights
You fight against the undead, the unjust, for decent people. You quarrel for justice. You solicit brightness over darkness, but you do not argue against the ne-cessity of darkness.

Nature
Evolution needs diversity. As long as all biomes exist in stable sizes, evolution isn’t threatened. You fight against monoculture. You fight against necromancy. The most divers biomes, primeval forests and reefs, hold a special place in your heart. You quarrel for limitations for cities. You solicit love for nature and argue against the temptations of civilization like con-venience and division of labor, which means alienation from life.

Quorma, Mother of Night, Goddess of Dreams, of Sleep and Death
Struggle ends with sleep or inevitable death: You just remind creatures of this inconvenient truth, even deities. For a divine of Quorma there is no need to fight. You solicit darkness over brightness, but you do not argue against the necessity of light.

Remurius the Truthseeker, Deity of Knowledge, Science
You solicit more education for everybody. You quar-rel for universities and schools. You fight for places of knowledge like libraries. You keep an open mind to-wards every idea, even towards necromancy: You want to understand everything; that does not mean, you want to promote everything. On the other hand, zombies and other mindless destroyers are especially loathed.

Rosariel the Peaceful, Deity of Peace, the Nonviolent
Nonviolence is an important but utopian dream and you know that. But it is always the ordinary people who suffer from war and oppression, and you at least want to help them. That's why you argue basically for peaceful solutions. If a non-violent approach fails, you give priority to protecting the innocent, the most helpless. Creatures that are violent by nature, without the ability to choose other ways of existence, like vampires and liches, cannot gain your mercy, and you try to redeem them.

Taron the Hunter
You quarrel to go hunting, whenever it seems to be a challenge. You solicit hunting skills, that everybody should be acquainted with. Societies that live as hunters and gatherers hold a special place in your heart.

Warkon, Mother Earth, Deity of the Earth, Fire, Rocks, Volcanoes, Metals 
There is no agenda in this faith: stone is the founda-tion on which everything is built; fire is the essence in every living being. No one doubts that. There is noth-ing to prove. Divines of Warkon worship fire and earth. They give the warmth of a flame to anyone who asks them. Other divines speculate that Warkon's mind is unstable, and once her madness wins, the world will be destroyed by fire. They believe that the main task of the priests and mystics of Warkon is to strengthen her state of mind to prevent the apocalypse.

Zed:
Pantheon of the West - Overview

DeityWeapon*DomainDomainDomainEcclesiaOpposed to Associated BirdAvatarOne Bonus RankRequirementsAiron the Protector, Deity of Communities, Tamer and CultivatorHeavy ShieldProtectionAnimalPlantCivilization, NatureWarSwanSphinxShield MaidenBamork the Berserker, The Bull, God of StormsGreataxeStrengthAirAnimalWar, EmotionCivilizationGreat SkuaMinotaurBerserkerMinimum Str +1Berul, Deity of Desire, Lechery and SneerLight Crossbow InfluenceProtectionTruthNature, EmotionCivilizationCuckooSirenBrawlerCarr the Incorruptible, Goddess of RevengePoisoned DaggerHuntTruthDarkness--CrowErinyeLoremasterDoramis the Lush, Goddess of Life, Birth, Healing, GrowsQuarterstaffHealingPlantStrengthCivilization, Nature WarGooseParadise Turtle IslandBlessed OneReputation of MercyElide the Graceful, Goddess of Beauty, Music, EleganceComposite LongbowInfluenceTravelHealingCivilization, EmotionWarSwallowElven dancerAthleteMinimum Charisma +1Hexantor the Horrid, Deity of Fear and Pestilence, Decay and UndeadSpiked ChainHorrorDarknessTravelWar, EmotionCivilizationVultureHomo VariolisVulgarizerReputation of HardheartedHiltor, Father in the Sky, The Judge, God of Light, Sun, Air, Rain, Day, KnightsLongswordSunAirWaterWar, Civilization, NatureEmotionSea EagleKnightExorcistNatureSpearDruidDruid------No metal armor, chosen weaponsQuorma: Mother of Night, Goddess of Dreams, of Sleep and DeathRapierDarknessInfluenceStrengthCivilization, Nature-OwlGhostShadowheartRemurius the Truthseeker, Deity of Knowledge, ScienceHeavy PickTruthTravelSunCivilizationEmotionRavenCrystal creatureLoremasterMinimum Intelligence +1Rosariel the Peaceful, Deity of Peace, the NonviolentNetPeaceSunProtectionCivilizationWarLarkNaked manDeflectorOath of Peace, Reputation of MercyTaron the HunterLongbowHuntAnimalTravelNatureCivilizationFalconWolfMarksmanMinimum Dex +1Warkon, Mother Earth, Deity of the Earth, Fire, Rocks, Volcanoes, MetalWarhammerEarthFireStrengthWar, Civilization, Nature-PhoenixStone-, Lava-CreatureDefender
* If needed, the priest gets the proficiency of his god’s holy weapon at first level. You also choose one benefit for that weapon, +1 BAB or +1 damage (Airon: +1AC on heavy shield).


From time to time, deities work together in Ecclesiae because they share common ideas and because they fight opposed concepts.

The “Bonus Rank” refers to powers, characters chose for themselves.

Zed:
In vielen Jahren des (A)D&D-Spielenleiterns bekam ich eine ausbalancierte Nutzung von magischen Gegenständen nie in den Griff. Immer wieder entpuppte sich eine Mischung an Gegenständen als Gamebreaker in meinen Augen. Die Gegenstände waren auch nichts besonderes mehr, weil sie in ihrer Menge, die sich über die Jahre ansammelte, einfach zu groß war. Hier ist mein Versuch, eine Überzahl von Gegenständen zu vermeiden, und trotzdem den Spielern die Freiheit zu überlassen, sich mit unterschiedlichen Gegenständen auszurüsten.


Item Balancing

Any character can use the power of any single magic item of any power level, whereas combinations of items are difficult to master: Magic items interfere with each other when carried by an unexperienced character. Refer the following table:
 
Character Level12-45-78-1011-1314-1617-1920Max combined powerlevel of items worn357911131517
Faithor the bard (10th level) has a longbow +2, and a second bow, that changes his arrows into fire arrows (+1D6 fire damage, equals +2 power level). He possesses a ring of protection +2 and boots of stealth (powerlevel +2). All these powerlevels sum up to 8, so he has still use for an item with powerlevel 1.

Then he finds a chain mail +2. When he dresses up this chain mail, the combined powerlevel of his items exceed 9 by 1. In that moment, magical interferences stop all his magic items worn to unfold their magic. He has to take one item off in order to meet the allowed powerlevel. When reaching level 11, he is not limited any more in combining these items.

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