Autor Thema: Radulfs SaWo Fantasy Monster Club  (Gelesen 4710 mal)

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Offline Radulf St. Germain

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Re: Radulfs SaWo Fantasy Monster Club
« Antwort #25 am: 3.04.2021 | 08:56 »
Gnoll Pack Leader (Wild Card)
Gnoll pack leaders are really tough specimens of their race and use force and intimidation to rule their pack.
Tactics: Pack leaders do not enhance a Gnoll pack’s tactics in any way. In fact, they are quite in the middle of things. 

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d10
Skills: Athletics d8, Common Knowledge d4, Fighting d10, Notice d8, Persuasion d4, Shooting d8, Stealth d8, Thievery d6
Pace: 7; Parry: 7; Toughness: 12 (3), Size: +2
Hindrances: Bloodthirsty
Edges:
•   Brawny (included)
•   Blood Frenzy (When making an all-out attack and successfully surpassing the opponent’s toughness, the target is also vulnerable until the end of its next turn.)
•   Fear: Those who see the Gnoll leader for the first time must make a Fear check.
•   Nerves of Steel (ignore first wound penalty)
Equipment: obsidian-headed club (2d8), long bow (2d6, 15/30/60), rag-tag armor (+3 armor, body and legs)

Offline Radulf St. Germain

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Re: Radulfs SaWo Fantasy Monster Club
« Antwort #26 am: 3.04.2021 | 13:58 »
Landshark
Landsharks live underground and dig through the earth hunting for food. They rarely rest and are ever hungry.
Tactics: Landsharks like to surprise their foes by bursting from the ground. They are mostly brainless feeding machines and do not know when to stop attacking.

Attributes: Agility d6, Smarts d4(A), Spirit d6, Strength d10, Vigor d10
Skills: Athletics d8, Fighting d10, Notice d8, Stealth d6
Pace: 5 (burrow: 4); Parry: 7; Toughness: 11 (1); Size: +3
Hindrances: -
Edges/Special Abilities:
•   Combat Reflexes (+2 to remove Shaken state)
•   Hiding below (when underground, the landshark gets +2 on stealth)
•   Frenzy (2 attack dice on first attack per turn)
•   Burrow (When the landshark erupts, roll Stealth vs Notice to make target vulnerable to landshark only or to get the drop on a raise)

Equipment: bite (d10+d6), tough hide (+1)
« Letzte Änderung: 3.04.2021 | 14:11 von Radulf St. Germain »

Offline Radulf St. Germain

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Re: Radulfs SaWo Fantasy Monster Club
« Antwort #27 am: 4.04.2021 | 12:24 »
Hellhound
These demonic creatures of fire look like dogs but emit a strong stench of sulphur and are able to breathe fire.
Tactics: Hellhounds like to use their breath weapon taking advantage of the fact that their pack mates are almost immune to fire.

Attributes: Agility d8, Smarts d6 (A), Spirit d8, Strength d8, Vigor d6
Skills: Athletics d8, Fighting d10, Intimidation d8, Notice d8, Stealth d8
Pace: 8; Parry: 7; Toughness: 8 (2), Size: +1
Hindrances: -
Edges/Special Abilities: 
•   Frenzy (use 2 fighting dice on first attack per turn)
•   Environmental resistance (fire – damage reduced by 4, +4 on rolls to resist effects)
•   Strong-Willed (+2 to resist Spirit- or Smarts-based tests)
•   Fire breath (when the Hellhound spends an action to breathe fire, everybody under a cone template suffers 3d6 damage but can use Agility to jump away)
Equipment: Bite (2d8), tough hide (+2)

Offline Radulf St. Germain

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Re: Radulfs SaWo Fantasy Monster Club
« Antwort #28 am: 18.04.2021 | 19:01 »
Shoggoth
Shoggoth are mindless servants of the great old ones. They are large blobs that smother and suffocate their victims. While they are not “boss monsters”, they might be conjured by cultists needing a powerful ally.
Tactics: A shoggoth will shamble towards the nearest living creature and try to absorb it. Fleeing or surrendering are concepts alien to these beasts.

Attributes:
Agility d4, Smarts d4-1 (A), Spirit d6, Strength d10, Vigor d12
Skills: Fighting d10, Notice d6
Pace: 3; Parry: 7; Toughness: 12; Size: +4
Hindrances: -
Edges/Special Abilities:
•   Amorphous Blob: Ignore additional damage from Called Shots, ignore 1 point of Wound penalties, doesn’t breathe or eat and is immune to disease and poison. Immune to tests that target Smarts or Spirit.
•   Combat Reflexes (+2 to remove Shaken state)
•   Improved sweep (attacks all targets that surround it)
•   Large (+2 scale modifier, one additional wound)
Equipment: Smothering attack (d10+d6, target is restrained and takes damage until it frees itself with an opposed Strength or Athletics check)

Offline Radulf St. Germain

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Re: Radulfs SaWo Fantasy Monster Club
« Antwort #29 am: 1.05.2021 | 15:38 »
Spider, Giant (Wild Card)
These creatures, often solitary, sometimes surrounded by their offspring, are formidable foes but can be intimidated with fire.
Tactics: Giant spiders are smarter than mere animals but cannot speak or understand more than rudimentary language. They will try to neutralize foes with their web to avoid gang-ups.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d10
Skills: Athletics d8, Fighting d10, Notice d8, Stealth d8
Pace: 5; Parry: 9; Toughness: 12; Size: +3
Hindrances: Phobia (Fire, -1 to all actions in the presence of fire)
Edges/Special Abilities:
•   Improved First Strike
•   Wall walker
•   Web (cone template, targets must make an Agility(-2) check of become entangled. Entangled targets become bound.)
Gear: Bite (2d8, AP 2), strong carapace (+2 armor)
« Letzte Änderung: 1.05.2021 | 15:40 von Radulf St. Germain »

Offline Radulf St. Germain

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Re: Radulfs SaWo Fantasy Monster Club
« Antwort #30 am: 5.03.2022 | 11:24 »
So, ich habe mal wieder Bock ein paar Monster zu designen.

Chimera, Aquatic

Attributes: Agility d6, Smarts d4 (A), Spirit d6, Strength d8, Vigor d10
Skills: Athletics d8, Fighting d8, Intimidation d8, Notice d8, Stealth d6
Pace: 5; swim 5 Parry: 7; Toughness: 10 (2), Size: +1
Hindrances: -
Edges/Special Abilities:
•   Fear (1)
•   Three heads: May make one attack with each head without a multi-action penalty. The turtle head may spit water.
•   Shark Bite (2d8)
•   Snake Bite (1d8+1, if toughness is exceeded the target is vulnerable next turn)
•   Turtle Snap (Use Fighting as a Test)
•   Spit Water with Turtle Head (anybody in a cone template is attacked with an Athletics Test. Success will also knock the target prone).
•   Tough hide (+2 armor)
*      Aquatic
Equipment: -

Offline Radulf St. Germain

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Re: Radulfs SaWo Fantasy Monster Club
« Antwort #31 am: 28.12.2022 | 17:35 »
Mich hat die Lust gepackt ein paar Monster zu basteln. Hier ist daher... der Stormwulf