Ihr könnt gerne schon mal überlegen, ob ihr eines der oben genannten Konzepte als Basis verwenden wollt und wenn ja welches, oder ob ihr mit einem anderen Konzept um die Ecke kommt.
Hatte ursprünglich geschrieben, dass ich die Cops gerne als erstes besetzt haben möchte. Ich bin aber zu dem Schluss gekommen, dass die Runde auch ohne spielerseitige Ermittler funktionieren wird.
An Plot steht im Übrigen bis dato noch nichts außer dem, was ich im Eingangspost geschrieben habe. Ich will mich da stark von euren Charkonzepten inspirieren lassen, weshalb ich die einigermaßen früh benötige (Ende Januar sollte aber reichen).
Wichtig für die Charkonzepte:
Jeder Charakter hat ein Dunkles Geheimnis. Wir sollten vorab klären, ob wir hier auf Spielerebene offen spielen oder ob die Geheimnisse nur dem jeweiligen Spieler, mir und den Mitspielern bekannt sind, die nach gesetzter Information über das Geheimnis Bescheid wissen. Hat beides Vor- und Nachteile. Kennt man das Geheimnis, kann man es anspielen, kennt man es nicht, erhöht das potenziell die Paranoia.
Bitte Meinungen dazuRegeltechnisch bewegen wir uns hier auf PbtA-Terrain, d.h. jeder hat nen Archetyp, ein paar Attribute, es gibt Moves wie üblich. Es gibt aber keine archtetypsezifischen Moves. Stattdessen gibt es für jeden Archetyp eine Liste von Vor- und Nachteilen, aus denen man sich welche aussucht, und die wie Moves eingesetzt werden können (oder müssen

).
Eine Besonderheit von Kult gegenüber vielen anderen PbtAs ist der deutlich geringere Grad an Player Empowerment. Wir spielen ja Horror, und Kontrollverlust ist da ein wichtiges Element. Würfelproben sind vor allem dazu da, euch scheitern zu lassen, damit ich dran bin.

Hier ne Liste von Archetypen-Bezeichnungen. Die Beschreibungen packe ich der Übersichtlichkeit halber in Spoiler.
The Academic
The Academic studies the world from her desk. Everything is interconnected via logical rules of causality, yet she suspects something must be wrong. Pieces refuse to fall into the safe, predictable patterns of common scientific models. Worse, shadowy forces silence new and alternative fields of research. Those who question the scientific establishment and its rational worldview risk disgrace and the destruction of their research, reputation, and revenue. Does she dare to look for the truth?
The Agent
The Agent does whatever is necessary to protect and serve her employer’s best interests. People are simply resources to be used, abused, and expended. Anyone standing in the way must be removed. She gathers and analyzes information at an almost impossible speed. Threats demand rapid responses, and sometimes there are no good choices. The Agent’s job means accepting great costs, usually in the form of dangers, but also an ever-growing debt to those sacrificed for the greater good. When this burden finally becomes too heavy, The Agent’s exits have likely already closed, and ‘good’ and ‘evil’ have lost all meaning.
The Artist
The Artist exists only to create, to give themselves, body and soul, over to the arts. They express this desire through many mediums. A hypnotic painting, music trapping the audience in pure ecstasy, books spellbinding their readers, or a model’s sculpted flesh are all the purview of The Artist. Artists have the ability to speak to the souls of others by inviting them into their own, but this ability always comes at a price. The price is paid by The Artist themselves, be it their sanity or strength.
The Avenger
The Avenger has been robbed of something dear to them, be it their loved one, job, family, humanity, honor, memories, or life goals. Regardless of what was taken from them, its loss can only be paid for in blood. The only thing remaining is revenge, and The Avenger isn’t about to let anything or anyone get in their way, regardless of consequences.
The Broken
The Broken has gazed into the Abyss and escaped with their mind in tatters. They could be a homeless person who subconsciously performs rituals to forgotten gods, the mental patient who became a test subject for experimental medications, or the sinner who was physically dragged down into hell, yet somehow managed to escape back to the land of the living. The Broken views things and sees through the Illusion in ways others do not. In exchange for their irreparable trauma, they’ve been granted unique insights about the Truth. The question is, how far can they trust their own senses?
The Careerist
The Careerist is the consummate brown-nosing backstabber. Most remain stuck in a cubicle farm, performing the same mundane tasks day after day, while the ruthless few climb upwards in the corporate hierarchy. Potentially, The Careerist could also run their own company, fighting for survival against corporate giants. In a world where nothing is off limits when it comes to advancing one’s career, success necessitates being willing to do whatever it takes.
The Criminal
Mobsters, gang members, thieves, drug dealers, and hitmen are all driven by two things: their quest for money and all the shit they’ve endured during their lives. For a precious few, their criminality grants them the life of luxury. But for most, they only catch a fleeting glimpse of wealth before someone bigger and meaner takes it all away from them. It’s a dog-eat-dog world.
The Cursed
The Cursed is living on borrowed time. They might be the unfortunate victim of a deadly disease or the target of a higher power’s rage. Usually, however, The Cursed has sealed their own fate by selling their soul for fortune and fame. Now their time is almost up, and The Cursed has realized life itself is the most worthwhile thing they possess. No price is too high to pay for The Cursed to thwart their destiny, even if it means sacrificing others.
The Deceiver
You were in love. You finally met Mr. Right. Your future was certain, the wedding was planned, and everyone felt
you were perfect for each other. Then one day, your beloved disappeared along with your bank account and all your jewelry. You were another target of the Deceiver.
Deceivers are manipulative people who fool others into trusting them to deprive them of money or services. They are masters of masking their true intentions and feelings, and can become exactly the person their victims want. Deceivers leave a trail of bitter enemies in their wake. When their past catches up to them, it often ends in tragedy.
The Descendant
Blood, soul and heritage weigh heavy on The Descendant’s shoulders. She is an offspring of some mythic ancestor, a now dead family, a lost god, chosen by a dark cult or maybe the heir of some unknown power. It is the past that haunts The Descendant – the Sins of the Fathers. It may be dark pacts, servitude to demons, or a still lingering upbringing filled with abuse and violence. No matter where The Descendant goes or hides, her past will eventually catch up to her.
The Detective
Be they the disillusioned private eye in their office shrouded in clouds of cigarette smoke or the hardened investigator on the homicide unit, The Detective is motivated by their desperate need to find answers. Meanwhile, their families disintegrate, friends abandon them, and they fall into a spiral of darkness and addiction. Their ‘noble’ search leads them down lonely and dangerous paths best left untrodden.
The Doll
In the shadows, The Doll stands ready. The Doll strives to break free, to be human again, and assume control of her own life while others strive to possess her. She has lived a life in submission, as an outcast, a prisoner, a freak, or a trophy. Feelings of emptiness and tragedy reside within her, as well as dreams of hope, love, and happiness – dreams which are shattered over and over again.
The Drifter
The Drifter never stays in one place long enough to feel at home. The road is their home. It could be an uncontrollable urge to never put down roots, or a reaction to pursuers always on their heels. The Drifter has learned to live with whatever fits in their backpack or the back of their car. What is important to others lacks meaning to The Drifter, who never gets attached to anything. Other vagabonds and outcasts are their friends and allies. They seek refuge in rundown motels, boxcars, abandoned homes, and other makeshift shelters. The eternal question for those who meet them is: what are you running from?
The Fixer
The Fixer has all the contacts, and uses them to make quick cash. Drugs, weapons, illegal prizefights, antiques, cars, apartments – The Fixer can set you up with whatever you need. But everything she sells comes with a catch. Once The Fixer gets their hooks in you she’ll never let you go.
As long as there’s money involved The Fixer doesn’t care about the stakes, and the more successful she is, the more enemies she makes along the way. In the underworld, there are always people hungrily watching you, waiting for the right moment, and willing to step over your body to take your place.
The Occultist
The Occultist seeks the answers to life’s mysteries through occult theories. Ancient tomes, mad sect leaders, and obscure internet forums speak of different dimensions, magical rituals, otherworldly creatures, and powers that can turn men into gods. The Occultist has discovered enough information to begin experimenting with these forces, but not nearly enough to give them any degree of control. Magic always comes at a high price, and The Occultist’s account is coming due.
The Prophet
Faith and religion bestow power, whether you’re a priest, pastor, imam, rabbi, or other sect leader. The Prophet may have chosen to serve their god, but it could also be a path they’ve been forced to walk by their family or congregation from an early age. Being on the inside of a religious association provides access to community and a sense of higher purpose. However, the shadows cast by the Divine’s light often hide abuse of power, occultism, perverted doctrine, forced marriages, and the worship of false gods.
The Ronin
The Ronin always teeters at the edge of a bottomless pit. When you’ve run out of options, you hire The Ronin to solve the problem. They perform any task where compassion and morality are liabilities, and where mistakes mean prison, death, or worse. The Ronin can never trust anyone. Yesterday’s employers are tomorrow’s potential targets. Once The Ronin’s hunt has begun, there is no escape for their prey.
The Scientist
The Scientist explores the unknown in the hope of finding answers to the questions of life and the universe. Her research often leads to dangerous experiments, where the fabric between our dimension and others is temporarily blown aside. In psychology, medicine, physics, chemistry, and various parasciences, these experiments often lead to terrible consequences. They might call her mad, but she knows this is because they refuse to see the Truth.
The Seeker
Seekers are explorers of modern, ancient, and forgotten urban myths. They are bloggers, hackers, and storytellers of the Modern Age. On the Internet, faceless voices whisper of lies and conspiracies. In abandoned subway stations, someone leaves messages in seemingly meaningless graffiti. If you dig deep enough you’ll find the Truth, but most of us cannot see through the thick fog of misinformation, and we become hopelessly lost in the tempest of propaganda, pornography, and mindless entertainment. The Seeker knows how to use the Internet to uncover secrets under stones best left unturned. For the Seeker, no price is too great to find the Truth and expose it for public consumption.
The Veteran
The Veteran has seen death up close. She has spent a major part of her life in combat, weapon in hand, and adrenaline coursing through her veins. She might be an infantry soldier crouching in an Afghanistan foxhole, a SWAT officer carrying out frequent missions against heavily armed criminals, or a civilian from a country devastated by war, now a refugee but still tortured by memories of the conflict.
The Sleeper
Your past is obscured by flawed memories, and you try not to think about the future. You focus on the here and now, living through your TV’s infinite offerings, Internet forums, and the apps on your phone. Your life and job are fine, but you make sure to only share the best snippets, where everything seems amazing. Everyone else has nice homes and great jobs, and you wouldn’t want people to think you’re worse off than them. After work, you usually watch TV until it’s time to go to bed. You work out in the morning, during lunch, or on the way home. Everyone else seems so perfect, so you’ll motivate yourself to push through your routine on the treadmill while listening to the latest podcast, drinking low-fat shakes, and eating pre-packaged foods. People feel best when they don’t focus on negative thoughts. One of the blogs you read told you that. Above your bed hangs a pretty piece of calligraphy, which reads, “I am in charge of how I feel, and today I am choosing happiness.” That’s nice to think about. You live your life in a bubble, filtering out all shadows and shades of grey in the world. You are one of the Sleepers.
Falls ihr eure Charakteridee darin nicht wiederfindet, kann man auch einen neuen Archetyp entwerfen.