Autor Thema: Eclipse-Phase mit PbtA  (Gelesen 1141 mal)

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Offline Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #50 am: 11.01.2026 | 14:11 »
Ehrlich gesagt: Überzeugt mich wenig. Einige Moves machen, was bei D&D Feat Tax heißt. Also, vielleicht will auch jemand Drohnen reparieren, und es ist kein Techie.

Als generelle Faustregel würde ich sagen: Jobs sind keine guten Playbooks.

Denn sie führen häufig zu genau diesem Problem. Besser funktioniert, für Playbooks zu fragen: Wo kommst du her? Was ist dein Problem? Welches Ziel hast du?

Für die Interaktion zwischen Basic Moves und Playbooks gibt es drei Möglichkeiten.

1.) Optionale Zusätze. Das Playbook macht bestimmte Basic Moves irgendwie besser. Also ganz banal +1, zusätzliche Auswahlmöglichkeiten, besserer Effekt, Trotpreis bei Fehlschlag usw.

2.) Bestimmte Sachen sind kein Basic Move, aber alle Playbooks haben ihre eigene Ausprägung dafür. Das macht Apocalypse World mit den Sex Moves. Alle können Sex haben und je nach Playbook passieren danach unterschiedliche Dinge.

2.a) Es gibt einen Basic Move, aber was der tut, ist Playbook-spezifisch. Also bei Erfolg, lies deine Effekte auf deinem Playbook nach. Vgl. Let It Out in Urban Shadows. Alle Übernatürlichen können letzlich andere Sachen, aber wie das gewürfelt und generell abgewickelt wird, ist für alle gleich.

3.) Ein Playbook hat einen zusätzlichen Move mit Trigger und allem Pipapo. Das sind genau die Sachen, wo du ggf. diese Gatekeeping-Probleme hast. Also Sachen reparieren, ist hier nicht gut. Percussive Maintenance dagegen ist ein Kandidat, denn ja, alle Charaktere können gegen Sachen gegen treten, aber nur hier passiert was.



Das ist sehr hilfreiches Feedback, danke. :d Ich bin anscheinend sehr stark in der traditionellen RPG-Design-Denkweie verhaftet. Hätte ich so gar nicht erwartet.
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Offline Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #51 am: 11.01.2026 | 14:12 »
In diesem Sinne: Was wären Ausprägungen, die sich in allen Playbooks finden (vgl. die Sex Moves bei AW)? Meiner Einschätzung nach Ego, Resleeving....
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Offline Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #52 am: 11.01.2026 | 18:09 »
Learning by doing. das hier ist ein Core Move des Smugglers:

Black Market Link (Lucidity)
When you tap your networks for restricted gear, morphs, or intel, roll +Lucidity..
10+: Acquire the goods clean, no strings attached.
7–9: You get it, but it's hot (faction-tracked serials) or comes owed.
6–: Sting operation or faked goods.

Bei 10+ würde ich ergänzen: plus one free upgrade (enhanced mod, extra ammo, or untraceable serials).

Dann wäre der Move ja mehr bietend als das, was andere Playbooks bzw. SC auch könnten (Stuff besorgen), right?
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Offline Blechpirat

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Re: Eclipse-Phase mit PbtA
« Antwort #53 am: 11.01.2026 | 18:41 »
Als generelle Faustregel würde ich sagen: Jobs sind keine guten Playbooks.

Dem würde ich zustimmen. Auf den ersten Blick (aber Mr. Ohnesorge hat natürlich viel mehr Zeit in das Thema investiert) würde ich dazu neigen, bei den Playbooks den Ansatz abzubilden, mit dem man auf Menschlichkeit blickt.

Also Playbook "Uplift"

Move: Tentacles
+2 on manipulate stuff

Move: Wings

Move: ...


Talk like a human
Spiel den Mensch, der du nicht bist

Made for this
Jemand hat dich/euch gemacht. Warum?
Choose:
o Slaves / Workers
o Objects of science
o ...

Folge ist "legal status"





Offline Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #54 am: 11.01.2026 | 18:54 »
Klingt gut, aber äh…. kannst du deine Gedanken für Langsamdenker für mich ausführen?
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Offline Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #55 am: 11.01.2026 | 19:07 »
Lese gerade die Moves von Masks und so einer

Suck it, Domitian: When you stand strong while
dramatically under fire, roll + Savior instead of
+ Danger to directly engage a threat.

ist ein Augenöffner.
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Offline Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #56 am: 11.01.2026 | 20:41 »
Einige Ideen für Scientist-Moves, die vom 10/9-7/6--Schema weggehen:

Field Assistant Protocol (Savvy)
When you activate your custom field assistant (a drone swarm, alpha-fork lab tech, or symbiotic nanofab pet), detail its form and function. Choose three moves (e.g. Hypothesis Test, Gear Hack, Containment Hack) and explain how it assists. Whenever it could help, take +1 to that move. If your assistant gets damaged or corrupted, treat it as morph trauma: mark 2 Stress and lose its bonuses until repaired.

Proxy Calibration (Moxie)
When you help a teammate by remote-calibrating their gear, morph, or psi sleights, roll +Moxie: On a 10+, they gain a temporary mod from your lab (e.g. sensor boost, chem override).

Identity Assay (Lucidity)
When you spend time analyzing someone's ego or morph with your diagnostic suite )scanning for fork tells, rep ghosts, or trauma imprints) roll +Lucidity. They tell you honestly which transhuman trait they see in you (e.g. "disposable sleeve," "forked ghost," "taint paranoid"). If you accept their read, take +1 forward using that trait and mark 1 Stress.
« Letzte Änderung: 11.01.2026 | 20:46 von Mr. Ohnesorge »
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Offline Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #57 am: 12.01.2026 | 13:53 »
Habe festgestellt, dass ein simpler Move wie "When you inflict Stress/ Trauma, inflict +1 Stress/ Traum" ganz nice ist.
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Offline Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #58 am: 13.01.2026 | 10:23 »
Ich habe mich dazu entschieden, den Enforcer als weiteres Playbook aufzunehmen. Bei den Moves habe ich versucht, etwas knackiger zu formulieren und nicht bei jedem würfeln zu lassen.

Enforcer
Enforcers are willing to wade through exsurgents, proxies, and hab security to neutralize x-risks.
„Morphs break. Stacks get extracted. Mission continues.“

Core Moves
Morph Overdrive (Vigor)
When you push your morph beyond limits, roll +Vigor.
10+: Peak performance. Gain +2 forward to physical actions this scene.
7–9: Overdrive works (+1 forward), but choose 1:
Morph strain (mark 1 Trauma),
Biochemistry/ neural interface crash (mark 2 Trauma after the scene),
6–: Catastrophic breakdown. Morph fails violentlye.
Ego Overmatch (Vigor) 
When you cow others with your enforcer morph’s terrifying capabilities (crushing bulkheads, shrugging railgun fire, or dominating with synthmorph menace), roll +Vigor.
10+: choose two.
7–9: choose one.
They hesitate, giving you an opening to strike or maneuver.
They panic and expose a weakness (armor gap, stack access).
They flee, abandoning position or gear. 
6-: They react with desperate violence and you suffer the brunt of it.

Optional Moves
Hardened Sleeve (Vigor): When you boost ally's defense, roll +Vigor. 10+: they ignore next hit this scene. 7-9: mark 1 Trauma less on a hit. 6-: full damage taken and ally is shaken.
Onwards, Sentinels!: When you take a hit, use this move instead of Take Harm. Rally and inspire allies, +1 on next roll for each ally.
Perseverance: Increase two Trauma tracks by +1.
Relentless Ego: When you Commit Violence, inflict +1 Trauma.

"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Offline Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #59 am: 18.01.2026 | 19:03 »
Bald dürfte alles für einen Playtest fertig sein.

Struktur einer Session war schwierig in Worte zu fassen. Paast das so?

Structure of Play
A typical session of Resleeve follows a clear structure of phases: Briefing, Setup, Investigation, Escalation, Fallout, and Downtime.

Briefing and Tone
Start with a short briefing from a Firewall proxy, handler, or encoded muse message that presents the core x‑risk situation, key questions, and immediate stakes.
Establish tone and safety: agree on horror level, lines/veils, and what kinds of body horror, ego loss, and transhuman themes are on the table.

Setup and Hooks
Clarify where the sentinels are, what morphs they currently occupy, and any constraints (resources, time, local factions).
Ask a few “establishing questions” to tie characters personally to the mission. Examples:
Where are you, right now? A specific physical or virtual Location with a strong vibe: “abandoned greenhouse deck on the habitat rim,” “mesh dead‑zone under the slum stacks,” “ego backup vault.”
Who is present? Which PCs, plus 1–2 NPCs/forces (local security, a scared technician, a haunting simulspace presence) with focus on immediate opposition or allies.

Always Point at Clocks
Before the scene starts, decide which clocks this scene can touch (or create them if needed):
X‑risk clock (e.g. “Exsurgent Breakout,” “TITAN Signal Assembles”).
Faction clocks (“Hypercorp Security Reacts,” “Firewall Scrutiny”).
Personal clocks (“Ego Fragmentation,” “Morph Degradation”).


Investigation
Play through a series of focused scenes where the team gathers intel, explores locations, and confronts anomalies.

Each scene should revolve around:
a concrete location or digital space (hab module, mesh node, gate site);
at least one prompt or question (“What here is obviously wrong for this habitat?”);
1–2 key moves (Discovery/Assess, social, ego/morph, or combat) that may generate “clues” or comparable progress toward understanding the x‑risk, similar to clue draws and action rolls in the reference games.

To keep an Investigation Scene relevant to the current mission, follow a structure that keeps attention on active clocks and Moves.
Frame. Name the location, identify who is present, and highlight the clocks that matter in this space. Signal their current state (steady, tense, or on the brink).
Establish. Ask a short, evocative question that hints at the lurking clocks: what tells you this section is already half abandoned? what reminds you your ego backups aren’t truly secure? The answers set the tone and foreshadow which threats might surge next.
Declare Approach. Each significant action requires two clarifications: what the character does, and what could go wrong. Every risk corresponds to at least one GM Move or clock.
Roll and Interpret. Resolve the move as normal, then apply three outcomes: the quality of the clue, the triggered GM Move, and whether a clock ticks.
Show the Clock in the Fiction. Each tick immediately changes the world. Every advancement signals where the story may turn next.
Press On or Cut Away. Once clues emerge and clocks rise, ask the table: continue here and risk escalation, or cut to another front? Pressing on invites harder Moves and faster ticks; leaving shifts focus to the hottest clock elsewhere.

For each scene, write 1–2 concrete ticks that could happen:
“On any mixed/failed roll while poking the artifact, advance ‘TITAN Signal’ by 1.”
“On loud or violent actions in this hab block, advance ‘Security Responds’ by 1.”
“Any time someone risks their ego (forking, resleeving under fire), threaten a tick on ‘Ego Fragmentation’ if it goes badly.”

The investigation is then not just “find clues” but “find clues before the wrong clocks fill.”


Escalation and Showdown
Once enough information or clues exist, shift into an escalation phase where the x‑risk acts more openly: exsurgent symptoms, TITAN artifacts activating, faction forces moving. 
Have the table formulate a working theory or plan (what the threat is, what it wants, and how to contain or destroy it), then cut to a high‑stakes sequence where that plan is tested in one or a few tight scenes.

Fallout and Downtime
After the confrontation, resolve fallout: who was saved or lost, what data or artifacts were secured, what factions are pleased or enraged, and tick the clocks accordingly.
Close with a short downtime slice: resleeving or healing, psychosurgery, rep maneuvers, and personal scenes that process ego trauma and transhuman consequences, setting flags and hooks for the next mission.

Investigation Scenes and Clocks
Investigation Scenes follow a repeating loop that keeps the fiction tight, dangerous, and reactive. Every clue comes with a cost: something wakes up, reacts, or grows closer to outbreak. Clocks track these rising threats; the GM’s Moves push them forward through the consequences of play.
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters