Autor Thema: Savage Worlds - News (no smalltalk!)  (Gelesen 258330 mal)

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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1475 am: 15.05.2019 | 14:43 »

[Atomic Ninja Studios] Ice Belly of Fillion Manor
Author: David Scott
Pages: 5
Prices: €1,78 (DriveThruRPG/RPGNow)

A group of adventurers fall prey to an ambush in the wild that leads to hunting down a goblin god!

Take on the roles of a classic band of adventurers who accept a bounty to save a town. This adventure is designed for Seasoned heroes (pregens included) in a classic fantasy setting.

One Shot Wonders

Welcome to the first in a series of monthly One Shots from Atomic Ninja Studios, all of which are SWADE compatible and contain everything you need for a quick and easy adventure.
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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1476 am: 16.05.2019 | 15:18 »

[Apokalyptic Publishing] Land of Sonu Vol 1: Defector
Author: Peter Adams
Pages: 28
Prices: €2,67 (DriveThruRPG/RPGNow)

The first volume in the Sonu adventure series introduces the Land of Sonu, both as a unique setting in which to set your own adventures and with a series of four related, but separate, adventures to run. Inside, you'll find:

4 short adventures
2 new races
A regional overview of three factions relevant to the adventures
9 new creatures, adversaries, and/or allies.

This title requires the Savage Worlds core rules.

The Adventures in Sonu series presents new setting information and an interconnected series of adventures which can be run back-to-back or integrated within an existing campaign. The adventures are presented as part of the Land of Sonu, a new, low-magic fantasy setting for the Savage Worlds tabletop role playing game, but the locations and adventures can be easily adapted to any fantasy campaign.
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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1477 am: 16.05.2019 | 15:19 »

[Gallant Knight Games] Sagas & Six-Guns Jumpstart
Author: Robert Buckey
Pages: 35
Prices: free (DriveThruRPG/RPGNow)

A Savage Worlds Adventure Edition JumpStart!
Sagas & Six-Guns is a Savage Worlds Adventure Edition setting and rulebook about a mythical and uninhabited frontier settled by Scandinavian cultures. A mash-up of the Old West and the Old Norse, Sagas & Six-Guns is what happens when Beowulf takes on Grendel with a pair of six-shooters and his trusty axe.

The setting and rule-book is written by Robert Buckey, who has teamed up with GALLANT KNIGHT GAMES. The game utilizes the Savage World: Adventure Edition ruleset.

The JumpStart contains an adventure, pregenerated characters, and a brief primer on the world of Sagas & Six-Guns.
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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1478 am: 21.05.2019 | 10:51 »

[Melior Via] Accursed Jumpstart
Author: Ross Watson, John Dunn
Pages: 12
Prices: free (DriveThruRPG/RPGNow)

The Accursed Jumpstart offers a chance to briefly explore the world of Morden, using Savage Worlds Adventure Edition This brief document provides just the bare minimum updates to the character creation and advancement rules as well as monster statistics to work with the latest iteration.

This guide is enough for a brief foray into the setting. Those who seek to adventure further should get the Accursed setting and the free Adventure Edition Update. It assumes that the user already has access to the Accursed setting book. Players will also need the Savage Worlds Core Rules and the Savage Worlds Horror Companion is recommended.
This PDF uses layers for ease of printing.
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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1479 am: 21.05.2019 | 10:54 »

[Pinnacle Entertainment] The Last Parsec: SWADE Conversion
Author: Shane Lacy Hensley
Pages: 3
Prices: free (DriveThruRPG/RPGNow)

This short document helps you convert the most important rules and statistics from all four Last Parsec books (Core, Beta Eris-V, Irongate, Leviathan, and Scientorium) to the Savage Worlds Adventure Edition.

*** About The Last Parsec ***

Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives.

It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality.

This Primer paves the way for an expanded core book to come!

The Last Parsec is a science fiction roleplaying game of exploration and adventure. It requires the Savage Worlds core rules and the Savage Worlds Science Fiction Companion to play.
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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1480 am: 21.05.2019 | 10:55 »

[Pinnacle Entertainment] Lankhmar: SWADE Conversion
Author: Shane Lacy Hensley
Pages: 3
Prices: free (DriveThruRPG/RPGNow)

This short document helps you convert the most important rules and statistics from all four Lankhmar books (City of Thieves, Savage Foes of Nehwon, Savage Seas of Nehwon, and Savage Tales of the Theives Guild) to the Savage Worlds Adventure Edition.
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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1481 am: 21.05.2019 | 10:56 »
[Pinnacle Entertainment] Fear Agent: SWADE Conversion
Author: Shane Lacy Hensley
Pages: 2
Prices: free (DriveThruRPG/RPGNow)

Zitat
This short document helps you convert the most important rules and statistics from the Fear Agent RPG to the Savage Worlds Adventure Edition.
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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1482 am: 21.05.2019 | 10:57 »
[Pinnacle Entertainment] Goon: SWADE Conversion
Author: Shane Lacy Hensley
Pages: 3
Prices: free (DriveThruRPG/RPGNow)

Zitat
This short document helps you convert the most important rules and statistics from The Goon RPG to the Savage Worlds Adventure Edition.
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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1483 am: 21.05.2019 | 11:50 »
[Knight Errant Media] SPEAR Units Reference Guide
Author: Christian Nommay
Pages: 20
Prices: part of Titan Effect RPG, €11,64 (PDF)

Zitat
SPEAR Units Reference Guide: an interactive guide with 20 pages of new background information for the GM.
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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1484 am: Gestern um 15:49 »
[FunSizedGames] Abduction Junction (Savage Worlds Mini-Supp)
Author: Jason L Blair
Pages: 8
Prices: $6.00 (Watermarked PDF)

Zitat
Watch the Skies!

The aliens have landed and humanity is in trouble! A quartet of extraterrestrial visitors have touched down on planet Earth and everyone in the town of Spring Water, New Mexico is in a tizzy! What do these strange creatures want? Are they here to hurt us? Hunt us? Capture us to work on some galactic chain gang? Help us unlock the secrets of the perfect ambrosia salad? Well, that’s up to you!

Abduction Junction is a setting and character combo kit designed for the Savage Worlds Adventure Edition system of rules. In this mini-supplement, you will find a story setup complete with a variety of hooks to engage your players and move the plot along, some possible truths behind the story, a cast of characters, and some not-so-friendly NPCs. While not a complete adventure in itself, my hope is it sparks enough of your own imagination to turn into something wonderful
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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1485 am: Gestern um 21:23 »

[Jade Monkey Studios] The After: Post-Apocalyptic Action for Savage Worlds [KICKSTARTER]
Author: Sean Nokes
Pages: 150+
Estimated Delivery: December 2019

Zitat
THE AFTER is a setting of savage frontier action (think The Revenant or Jeremiah Johnson) in a sci-fi post-apocalyptic world (think Annihilation or The Quiet Place). It uses the newly retooled Savage Worlds Adventure Edition. The Fast, Fun and Furious vibe of Savage Worlds fits the tone we were looking for in THE AFTER.

THE AFTER is set in the northwestern reaches of the broken North American continent. You play survivors of the shattered human race trying to rebuild their world after nearly a century of alien predation and war. The utterly destructive invasion of Earth, followed by a terrifying war between rival Alien species far more advanced than mankind, has left the Earth a broken version of its former self. Major cities and areas of industrial and military strength have been completely obliterated. Only in the worlds most sparsely populated areas have people survived: areas that were ignored or undervalued by the the rampaging alien forces.

Two frighteningly powerful rival species fought and used the Earth as their battleground. The flesh harvesting Butchers, masters of Genetics and bio-manipulation warred against their mortal enemy The Ghosts, eerie, dimensional travelling beings of energy.

The Invaders left as quickly as they arrived, their sudden disappearance a mystery to those who survived the war. But those survivors found the Earth to be changed, altered by bizarre dimensional breaches and populated by creatures warped through alien genetics and bio-mechanical experimentation. Survivors also discovered that they were no longer alone in the World, although the warring Alien species no longer plagued the Earth, other beings from the stars remain. Slaves and outcasts left to find a place for themselves in an unforgiving world.

Many survivors and their children have also been changed.  Mutagenic compounds altered the DNA of some, causing strange mutations, while others have been touched by dimensional anomalies, opening their minds to potent abilities and strange powers, A gift that is often viewed with awe and fear by others.

It is now a world of great change but also great opportunity; a strange world to explore and to forge a new home in. With the collapse of modern civilization, survivors must return to the old ways, find inspiration and knowledge utilized by frontiersman and native people who lived and prospered in North America centuries before.

New bonds must be formed, new settlements require aid and protection and the war ravaged ruins of Pre-Harvest Earth need to be explored for their knowledge and resources.

The war is over.  The Enemy has gone.  Reclaim the Earth.

Rewards:
Pledge NamePledgeReward
Frontiersman~14€THE AFTER PDF, all unlocked stretch goals as digital copy
Born Survivor~23€As Frontiersman, plus voucher for POD copy (Hardcover or Softcover)
Relic Hunter~85€As Born Survivor, plus 2 signed prints of art from the book
Breach Runner~171€As Born Survivor, plus a full-color illustration of your character for THE AFTER and as print
Legend of the Badlands~216€As Born Survivor, plus one of the production team will run a session of THE AFTER for you over Roll20

Shipping Cost:
DriveThruRPG Print-On-Demand, may vary
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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1486 am: Gestern um 21:31 »
Wiggy von Triple Ace Games ist 50 geworden (happy birthday!) und daher gibt's 50% Rabatt bei DTRPG auf (fast) alles:

Zitat
Wig's 50th Birthday Sale!

Well, Wiggy has stumbled and blagged his way to his 50th year on this planet. We figured that was a milestone, so we're celebrating by giving you, our fans, a present as well. Until 9th June 2019, all PDFs (except Guide to Cumbria, which is brand new) at DriveThruRPG are 50% off! Yep, that even includes already heavily discounted TAG@Ten bundles.

https://www.drivethrurpg.com/browse/pub/2419/Triple-Ace-Games

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Re: Savage Worlds - News (no smalltalk!)
« Antwort #1487 am: Heute um 08:35 »
[Amora Game] Art of War Jumpstart: Frozen Fields
Author: Greg LaRose
Pages: 19
Prices: PWYW, Suggested Price $1.50 (Watermarked PDF)

Zitat
Art of War JumpStart for Savage Worlds Adventure Edition has arrived is here! Frozen Fields glances into the world and rules of this anime inspired setting. It includes four pre-generated character Tropes, and an adventure that places the fate of village in the hands of the Heroes!
What is Art of War?
Youxia travel the lands protecting the people from tyrannical feudal lords.
A Samurai stands among the bodies of her allies, holding ground against Oni enemies.
A Shinobi squad moves swiftly through the shadows along moon clad roads skirting patrols as they infiltrate a castle.
Heroes are summoned by the council to intercept and negotiate with the demon possessed dead that torment local farmers.
Demon hunters known as Kui, work to quell the hungry ghosts that haunt the forest.


The descriptions above are just a fraction of the stories a Narrator and Heroes can tell. Players create Heroes with the help of selecting a Trope. With a Trope in place and techniques powered by the mystical energy of Chi, the heroes can face bandits, quell restless spirits, take part in a border skirmish, or even duel in grand tournaments.

The World Setting:
A new dynasty rises for the people of the San Empire. After an invasion of an Oni horde, the Three Clans attempt to rebuild a nation with the help of a new Emperor. The proud Kitsune Clan slowly relinquishes territory to the Imperial Court. Members of the Tiger Clan work to restore the people's faith in the land with the guidance of the Jade Stratagem. The leaders of the Serpent Clan remain silent keeping their plans secret.

Frozen Fields is a scenario for four Novice Heroes.
This adventure takes place in the village of Footfall. Several fields close to the base of the sacred mountain keep freezing over in the night. Many locals have attempted, but all have failed to make it up the mountain to present ritual offerings in order ease the spirits of the shrine. Every last one has turned back in fear, or refused to risk frostbite due to the bewitching winter weather along the path. Did we mention this episode takes place in the middle of Summer?

Can the Heroes help the people of Footfall from starvation?
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