Autor Thema: [KULT] Divinity Lost: Kickstarter  (Gelesen 35851 mal)

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #25 am: 24.03.2016 | 08:40 »
Black Madonna!  :d

Zitat
Update Nr. 23

23. März 2016
Black Madonna Rising!


YEAH! You guys and gals did it! The Black Madonna unlocked! The Legendary campaign will return! For the first time in English ever!

The Black Madonna is the first major Kult campaign ever released. It originally spanned six chapters, including Berlin in the aftermath of the Berlin Wall tear-down, the breakdown of the Soviet Union, travel back in time to Stalingrad during WWII, and venture into the realm of Dreaming, for an epic journey that will change the characters forever.

The campaign will be adapted for play with the KULT: DIVINITY LOST rule set, and some changes to the flow of the story will be made.

Thanks everyone for this opportunity to bring back to life this pillar of horror, decay, insanity, and death.

Please share the news with your friends and gamers, on Facebook, Forums, and through other venues. Roughly one week to go!

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Regards,

-The KULT: DIVINITY LOST design team

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PS. We have also added special Dice and a PDF version of the Narrator Screen, please check it out.

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #26 am: 24.03.2016 | 21:42 »
Und noch ein update: Seitendesign

Zitat
Update Nr. 24

24. März 2016
The Interior Design preview

I had a lot of weird ideas when I started sketching on the interior design of KULT: DIVINITY LOST. Thankfully, I killed a lot of darlings.

I had to keep the red and black from the original Swedish game—but I also wanted a modern, contemporary horror look. One darling I didn’t kill is the use of metallic gold as a fifth print color. The tan border and text will be actually be printed in gold color.

As for the typography, I knew I wanted something odd but still legible as the main text typeface. Cue Alverata Irregular PE with its lovely quirks. For headers I simply had to use Infidel. I have waited for more than twelve years for a project where I could use Infidel. And Kult fits the bill perfectly. When choosing which variant to use, I went with the one where the tagline “Divinity Lost” looked best. For large drop caps I threw legibility overboard and picked the very weird Sokol. Quotes, flavor text, and captions will use FS Grandpas Script.

I went through dozens upon dozens of typefaces before I decided upon the above four. One important criteria was that every typeface I use must have complete language support for every language using the latin alphabet. If KULT: DIVINITY LOST is ever translated into different languages, those versions can use the same typefaces, however many weird diacritic marks, å’s, ä’s or ø’s that particular language may use. I also set the type to allow for diacritic marks so thatthe same type size and line height may be used without parts of characters colliding.

The overall design should be clear and legible, while simultaneously conveying the mode and tone of the Kult setting. But I wanted to make sure that there is something odd, something not quite right on every spread. Take a look and see for yourselves.

PLEASE NOTE:
This is an early preview, made with placeholder text in Swedish (or gibberish). The final design may, and most probably will, change.

Thanks for your time,

- Dan Algstrand, Graphics Designer KULT: DIVINITY LOST

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Chapter intro page - "Beyond Madness". Something is off...

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Large fullpage images will break the text flow.

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Image censored for this preview. It will be shown in full glory in the book

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #27 am: 24.03.2016 | 21:47 »
Nachdem 'Black Madonna' jetzt freigeschaltet wurde, gibt es neue Stretchgoals.
Guckst Du: https://www.kickstarter.com/projects/1037361623/kult-divinity-lost-horror-roleplaying-game-rpg/description

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #28 am: 27.03.2016 | 20:38 »
Zitat
Update Nr. 26

27. März 2016
Tarot will influence the world!



You guys and gals said you wanted a Tarot deck. Now, with breaking through the 1,7M SEK barrier and shortly crossing 3000 Likes on Facebook, we reshuffled the remaining Stretch Goals, and made the Tarot deck available as an Add-On early! The rest of the Stretch Goals were also adjusted in the process.

Please spread the word of the campaign and if not, please visit the KULT: DIVINITY LOST Facebook page at https://www.facebook.com/kultdivinitylost/ and "Like" it to get general KULT updates.

.

Regards,

 -The K:DL Design Team

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #29 am: 28.03.2016 | 18:12 »
Zitat
Update Nr. 27

28. März 2016
Tarot PDF added

A quick update - we have included a PDF only version of the Tarot deck as an Add-On, and also clarified that the physical Tarot deck also includes the PDF-version.

Regards

-Marco

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #30 am: 28.03.2016 | 18:14 »
Noch 3 (DREI) Tage!
Do it! Do it now!

Zitat
Update Nr. 28

28. März 2016
Taroticum returns in the Scenario Collection book!


Kultists! My dearest of humans.

Things move quickly! New record and stretch goal reached.

A printed book containing all unlocked Quick-Play Scenarios as a collection, plus the classic Kult adventure "Taroticum"! The book will be in hardcover, full color, and share same premium quality targets as the core rule book. Expected page count 250+.

Please note that the Kult Tarot cards deck is not required to play the Taroticum adventure.

Please share the news and updates.

.

Regards

-Marco
« Letzte Änderung: 28.03.2016 | 18:29 von achlys »

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #31 am: 29.03.2016 | 18:53 »
Heute gleich drei Updates.
Zitat
Update Nr. 29

29. März 2016
Let me carry your burden...

Kultists! Oh my, you rock the Illusion at its foundation!

New stretch goal unlocked - again!

This time something different - maybe less hardcore - a custom metal pin with the Sephirot symbol, that you can attach to your lapel or other parts of your clothing, to show your allegiance with the Archons of Metropolis. Make sure you will identify other Kultists easily.

Also, a practical bag, in which you can carry your KULT: DIVINITY LOST books and accessories.  One side shows the Sephirot of the Archons, the other the Qliphoth of the Death Angels. Which side will you expose?

.

Regards,

-Marco

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #32 am: 29.03.2016 | 18:56 »
Zitat
Update Nr. 30

29. März 2016
Interview with Twisted Tales online


Interview with the KULT: DIVINITY LOST design team, about the upcoming game. Check it out and learn new secrets and insights!

http://twistedtalesevents.blogspot.se/2016/03/kult-divinity-lost-design-team.html

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #33 am: 29.03.2016 | 18:59 »
2000: Poster für alle!
Zitat
Update Nr. 31

29. März 2016
2,000 Backers reached!

Your numbers will be Legendary!

To celebrate the great milestone of reaching 2,000 backers, we will give each and every backer who have backed on a Pledge level including a Core rule book (PDF or Print), all unlocked Posters, in digital PDF format!

Onwards! Two days left! Spread the word, and share the news! :-)

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Regards

-Marco

Offline Camouflage

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #34 am: 29.03.2016 | 19:03 »
Ich teile hier mal die Antwort auf meine Anfrage über FB, ob es eventuell alternative Wege zur Teilnahme am Crowdfunding zu Kickstarter gibt (Stichwort: keine Kreditkarte):

Zitat
Hello. Thanks for your message. Right now the only way is to use the Kickstarter infrastructure which is payment by credit cards.

However, you are not the first to ask this, and we are looking into finding a way after the campaign. Please check the KULT Facebook page for any such updates.

Regards
-Marco
Zitat
12. To beat your enemy, you must know him. 13. Your enemy is the highest authority on the topic of himself. 14. So listen when your enemy speaks, but do not credit his words. 15. Listening is a real bargain. 16. Credit ist way overpriced.
- Book of Del, Chapter 6, The Book of Retcon

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #35 am: 29.03.2016 | 19:15 »
Zitat
Update Nr. 32

29. März 2016
When the last Death Angel cries!

Kultists! Mankinds finest!

The final seal has been broken, the Illusion trembles with anticipation! The last stretch goal has been fulfilled. With the 2M SEK level reached, the official KULT: DIVINITY LOST soundtrack becomes available.

Various artists will provide music and sounds to your Kult experiences. The music will be made to suit for actual play, adding mood, tension, and emotion to a scenario.

.

Regards

-Marco

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #36 am: 29.03.2016 | 20:31 »
@ camouflage: Danke für die Info!

Jetzt gleich zum nächsten Update: neue Stretchgoals.
Zitat
Update Nr. 33

29. März 2016
Two days to go - new Stretch Goal announced

Our dearest Kultists,

Once we reached 2M SEK we were pretty much sure that no more Stretch Goals would be presented. We have made sure throughout the campaign to minimize risks and focus on unlocks that could sustain themselves both financially and time-wise.

On the other hand, we kind-of like Stretch Goals. :-)

So we will add a new one every 100k SEK, up to the end in roughly 48 hours.

Each will be a new archetype (in the same vein as The Ronin, or The Deceiver, before). One other aspect we wanted to have was that these Stretch Goals all would be "free" (as in, not an "Add-On"). Given the success you guys and gals made possible with your support and faith, this is something we feel is right at this final stage of the campaign.

First out is The Drifter, a quite interesting, and different, archetype, whose survival skills and anonymity will work miracles in the highly surveillanced world of today.

.

Regards,

-Marco, Petter & Robin

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #37 am: 30.03.2016 | 16:36 »
Zitat
Update Nr. 35

30. März 2016
The Occultist unlocked - The Agent stands ready!

Humans!

The Occultist will be added to the range of archetypes. Nice one!

Next up is The Agent, an operative who has planned, seen, and executed some of the most covert operations in the world. Who probably know too much. So They are out to get you. Fighting both an external and internal battle to stay alive. Use your superior combat skills to quickly take down enemies, and your wits to outsmart everyone else.

.

Regards

-Marco

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #38 am: 31.03.2016 | 10:52 »
Zitat
Update Nr. 36

30. März 2016
The Agent unlocked - The Broken is sighted
My, my, my.

With almost a full day left of the campaign, The Agent arrives.

Next in line is The Broken - someone who has stared into the Abyss, escaped, but with his/her mind shattered. Sometimes an eccentric, sometimes a bum, sometimes a patient of a mental hospital, sometimes on the run. Regardless, The Broken sees things, and sense the Illusion in ways no other does.

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Regards

-Marc
« Letzte Änderung: 31.03.2016 | 10:55 von achlys »

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #39 am: 31.03.2016 | 10:54 »
Zitat
Update Nr. 37

30. März 2016
Add-On Calculator and Bundles

Kultists!

We have added a Add-On Calculator here:

https://www.dropbox.com/s/f3e1vxrxm5jwd05/KULT%20DIVINITY%20LOST%20-%20ADD-ON%20CALCULATOR.zip?dl=1

It is a downloadable Excel sheet. Please use it to make calculations. Please note that you can add multiple instances of a single Add-On (for instance 5x "Dice Add-On", for a total of 10 dice).

We have also added two "Everything" bundles, for Physical and for Digital. They can be found by the Add-On section on the main page. Copies are added to this Update for convenience.


.

.

Regards

-Marco & Petter

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #40 am: 31.03.2016 | 10:55 »
Zitat
Update Nr. 38

30. März 2016
Note about limited numbered editions.

Information - please note that limited numbered core rule book editions (METROPOLIS, INFERNO, DEATH ANGEL, ARCHON, ASTAROTH) will not be available once the Kickstarter campaign ends.

So if you want one, you have app. 24 hours to make your choice.

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Regards

-Marco

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #41 am: 31.03.2016 | 10:57 »
Zitat

Update Nr. 39

31. März 2016
The Broken unlocked - The Cursed screams

Lovely humans,

The Broken runs off into the group of assembled archetypes.

The Cursed steps in from the darkness. An archetype who is doomed. Who will die. Or become lost in oblivion. Maybe The Cursed will doom friends and family as well. In knowing you cannot escape your fate, only avoid or try to prolong it, you gain powers great for the here-and-now.

Sincerely

The KULT: DIVINITY LOST Design Team

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #42 am: 31.03.2016 | 17:13 »
Zitat
Update Nr. 40

31. März 2016
The Cursed unlocked - The Doll stands obedient

The archetype The Cursed is here!

In the corner The Doll stands ready. The Doll strives to break free, to be human again, and to assume control of its own life while others strive to possess it. It has lived a life in submission, as an outcast, a prisoner, a freak, or a trophy. Feelings of emptiness and tragedy resides within, as well as dreams of hope, love and happiness, that over and over again is shattered.

.

Regards

The KDL Design Team

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #43 am: 31.03.2016 | 17:15 »


Zitat
Update Nr. 41

31. März 2016
Guide to end-of-campaign credit card charges

Information about the process of Kickstarter Credit Card charges

Kickstarter usually starts charging your cards within a day after campaign ending. It's likely that some banks in the USA might refuse the payment. Kickstarter uses Stripe to process payments and sometimes US banks see this as a strange foreign transaction.

Please also verify you have funds available on your designated credit card, and that your card information (like expiry date) is up to date, in your Kickstarter Account.

You can prevent this by contacting your bank early and let them know to expect a Stripe payment request.

If there is a problem with the payment Kickstarter will email you and let you know. Make sure you check your spam filter/inbox so the email isn't lost.

You just need to tell your bank that it's a legitimate payment and then hopefully it should go through. We will also see failed transactions at our end and will email to see how we can help.

If your payment isn’t authorized within a week, Kickstarter will cancel your Pledge. We will try to help you as much as possible to make sure this doesn’t happen.

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #44 am: 31.03.2016 | 23:38 »
Zitat
Update Nr. 42

31. März 2016
The Doll unlocked - The Descendant makes an appearance.

With only 4 hours to go, The Doll is unlocked.

The tormented The Descendant makes an appearance.

It is the blood, soul and, heritage that weighs heavy on the shoulders of The Descendant. The archetype is an offspring of some mythic ancestor, a now dead family, a lost God, chosen by a dark cult, or maybe the heir of some unknown power. It is the past that haunts The Descendant - the Sins of the Fathers. It may be dark pacts, servitude to demons, or an upbringing filled with abuse and violence that still lingers on.

.

Regards

-Marco

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #45 am: 31.03.2016 | 23:39 »
Zitat
Update Nr. 43

31. März 2016
Modiphius to distribute KULT: Divinity Lost!
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We have the great news to announce that Modiphius will act as distributor for KULT: Divinity Lost world-wide! Modiphius, known for games like Achtung! Cthulhu, Mutant Chronicles, Infinity, and the record breaking Conan Kickstarter, will help Helmgast with the promise of delivering KULT: Divinity Lost to Kultists around the globe.

Modiphius: https://www.modiphius.net/
« Letzte Änderung: 31.03.2016 | 23:41 von achlys »

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #46 am: 31.03.2016 | 23:41 »
Zitat
Update Nr. 44

31. März 2016
The Descendant unlocked - The Nephilim arise

Close to the finish line, The Descendant is unlocked!

And The Nephilim arise!

The Nephilim is an enlightened archetype. An unholy merge between one of the Angels that once served the Demiurge, and a human. Torn between two worlds, twisted by not belonging in either.

Beset with suffering and bouts of madness from the angelic essence as well as glimpses of divinity from the human soul. A wanderer between worlds, a half breed, an outcast, hated and despised by most of the followers of the Archons and the Death Angels.

.

Regards

-Marco, Petter & Robin

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #47 am: 31.03.2016 | 23:46 »
Zitat
Update Nr. 45

31. März 2016
Thank you all!


For believing and making this dream come true. We had never dreamt of such a great turn-out for a niche, edgy, controversial, horror RPG from 1991. It is amazing! Thanks everyone, from the bottom of our hearts!

We are really eager to finish the game in English so you all can play it, tell us your terrifying epic stories, and help us expand on the captivating KULT world, setting, and mythos.

Helmgast has a product line-up planned for years to come, with over a dozen products. Flesh, gore, blood, and beauty. The poetic grotesque. The sublime violence.

.   
WHAT NEXT?

Kickstarter usually starts charging your cards within a day after campaign ending. It's likely that some banks in the USA might refuse the payment. Kickstarter uses Stripe to process payments and sometimes US banks see this as a strange foreign transaction.

You can prevent this by contacting your bank early and let them know to expect a Stripe payment request.

If there is a problem with the payment Kickstarter will email you and let you know. You just need to tell your bank that it's a legitimate payment and then hopefully it should go through. We will also see failed transactions at our end and will email to see how we can help.

If your payment isn’t authorized within a week, Kickstarter will cancel your Pledge. We will try to help you as much as possible to make sure this doesn’t happen.

.
AND AFTER THAT?

In a couple of weeks we'll invite you to a Pledge Manager website. This will have the pledge you chose and the total spent. You then go through and select all the Add-On's you wanted. You can change your mind on what you picked, change your Pledge, upgrade it, and pay for Shipping. You'll be able to pay by Credit Card or PayPal for any extra's.

.

A very humbled KDL Design Team,

-Marco, Petter & Robin

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #48 am: 3.05.2016 | 22:42 »
Zitat
Update Nr. 46

3. Mai 2016
A month of hidden pain

Dear Kultists! A month has passed since the closing of the Kickstarter campaign, and while we have been somewhat silent, plenty has happened behind the Illusion.

After careful evaluation we have decided to go with PledgeManager (https://www.pledgemanager.com/) as our, well, Pledge Manager. We are in the process of setting it up, and will get back to you all with invites as soon as it is ready. Expect this to take about two-three weeks.

The KULT: Divinity Lost Forum is expected to arrive in August. We want to be able to have translated materials finished for you guys to devour and review at the same time.

The translation process is ongoing but has hit a few bumps (with one departure and one illness), and we are currently reviewing candidates to add additional people to the pool.

We have had more playtests in Sweden, with great and scary success. Mental note is that Zug Island in Detroit is a very … special place.

We will get back to you all shortly, with updates and invites. Stay true and fear Inferno! .

Regards

-Marco, Petter & Robin


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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #49 am: 30.05.2016 | 21:41 »
Zitat
Tongues in motion, flesh consumed

Dear Kultists and other lost Gods,

.

An update to where we stand with KULT: Divinity Lost.

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  • Overall, the project is progressing nicely. We have had further play tests, for balancing and tweaks.
  • We have recruited two new translators, which will replace the ones lost in space and time (for reference, please see our earlier update). We have lost some time during this extensive process, but it was important for us to get the right people on this, rather than use the first available resource. Even with the Editor coming online to massage the texts it is always a great help to have the original manuscript in as good state as possible, which we believe we will have with the new guys. We will analyze the impact the delay will have during the summer as to the final product’s release date.
  • Pledge Manager will open in June – this is associated with our quest for translator replacements, which we put focus on first. We apologize for the shift in expected launch date.
  • As a sample, we have added a snippet from the “Beyond Passion” chapter of the core rule book. It is an un-edited non-final text, but we are happy to show it to you, the fans, as an early preview. It is available here: https://www.dropbox.com/s/jx9zxbw0uddk7jk/KULT_Divinity_Lost-Beyond_passion_preview.pdf?dl=0

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With humble regards,

-Marco, Petter & Robin