Hier mal eine Liste was in FRED drin ist aber nicht in Sidekick:
Things not in Sidekick: 
Options for variant power level games. 
Skills: 
Analyze 
Autofire Skills 
Defense Manuever 
Penalty Skill Levels 
Rapid Attack 
Teamwork 
Two-Weapon Fighting 
Powers: 
Absorption 
Damage reduction 
Duplication 
Endurance Reserve 
Find Weakness 
Lack of Weakness 
Missile Deflection 
ShapeShift 
Summon 
Power Frameworks: 
VPP 
Advantages: 
attack versus limited defense 
cumulative 
delayed effect 
difficult to dispel 
does body 
does knockback 
double knockback 
duration-inherent 
hole in the middle 
indirect 
megascale 
penetrating 
range-line of sight 
sticky 
time delay 
transdimensional 
trigger 
usable on others 
variable advantage 
variable special effect 
Limitations: 
duration 
gradual effect 
independant 
some limited examples 
no conscious control 
reduced penetration 
restrainable 
variable limitations 
Disadvantages: 
Age 
Combat: 
List of Sense Groups 
Perception roll modifiers 
Multiple Power Attacks 
From Actions Table (how long to do this or that): 
These actions are missing: Find Weakness, missile defelection, Perception with non-targeting sense, casual strength. 
This action is new to Sidekick: Get to one's feet 
(guess somebody must've asked in a forum how long it took to stand up.) 
Velocity based DCV and section on movement. 
DCV Modifers Table: 
Affects of no DEX, Affects of no STR, Autofire, Bulky Focus, Rapid Fire or Sweep 
Combat Modifiers: 
Bouncing Attack, Coordinated Attacks, Spreading Attacks, Throwing Object, Unusual Weapon Size or Shape. 
Missing on area attacks works differently. 
Moving while Encumbered 
Multiple Attackers 
Combat Maneuvers: 
Grab By, all of the optional manuevers, the special maneuvers of the martial arts styles. 
These sectcions are all completely not present: 
Special circumstances on adding damages 
Optional Effects of damage Section (such as hit locations, wounding, bleeding, placed shots, etc) 
Other COmbat Effects Section (invisibility, breaking grabs, casual strength, missed shots) 
Endurance and Pushing Section 
Environmental Effects (temperature, dehydration, pressure, magnetic fields, etc) 
Living in a Dangerous World: 
Missing Vehicle Impact 
Radiation 
'Other' Guidelines 
Concealment section missing 
Animals section missing 
Equipment Chapter: 
Automatons 
Computers 
Bases 
Gamemastering Chapter missing 
Changing the System Chapter missing 
Conclusion Chapter missing