Die beiden Ankündigungen von der RenegadeCon:
Vampire: The Masquerade 5th Edition Roleplaying Game Tattered Facade SourcebookThe Skull Beneath the Skin
The Kindred present a blank screen to the outside world: the Masquerade. But behind it, horrors accumulate—on the streets of their cities, in the halls of their Courts, and in the Blood in their veins.
That horror overflows in predatory killings, in twisted uses for vampiric power and position, and in a million spatters and shards. They slowly shred the façade of the Masquerade, and what we see behind it is a panoply of horror.
Behind the Tattered Façade lie many shadows, and all of them conceal darker secrets still, from the Masquerade Machine itself to the worse things waiting for it to fail. This book details the ecology and deepens the horror of Vampire: The Masquerade by working with the game systems to choose a shade of darkness: body horror, Gothic horror, folk horror, or even cosmic horror.
Tattered Façade is the 17th hardcover release for Vampire: The Masquerade the genre-defining Storytelling Game of Personal and Political Horror.
Features
Who’s out on the streets after sundown: victims, rivals, innocents, and monsters.
Collaboratively build your city with Night Maps, and find new ways to hunt for 16 existing Predator types.
Cruel new Archetypes for each Clan including Mother's Boy, Crash Test Dummy, Scapegoat, and more.
More than 25 tempting new Discipline Powers, Rituals, Ceremonies, and Formulae, new Loresheets, and a bargain with your Beast to master even more Discipline Powers.
Intensify the terror in your game using existing rules for Touchstones, Stains, Humanity, Convictions, along with Ambitions & Desires and Compulsions.
New threats to the Masquerade, and to the Kindred, including the shapeshifting Ghūl and the soulless Baali.
Werewolf: The Apocalypse 5th Edition Roleplaying Game The Moonlit PathSecrets of the Umbra Revealed
Werewolves are creatures of flesh and spirit, able to cross the barrier between our familiar, physical reality and the Umbra, a spirit world of mystery and terror. To step into the Umbra is to walk the moonlit path into an everchanging realm of strange spirits and maleficent Banes.
This book gives you all you need to know about the Garou’s spirit heritage, how to use spirits and their dangerous realms in your games, and how to bring the spirit side of your character out to the fore. This sourcebook is the first major expansion for Gifts! Both players and storytellers find a trove of additional material including new Rites, Threats, and Locations. Also included is a complete, horrific story titled The Spider and the Fly. Step onto the path and follow the moonlight…
The Moonlit Path Sourcebook is the fifth hardcover book for Werewolf: The Apocalypse, the classic game of spiritual and environmental horror updated for today’s audience.
Features
Players and Storytellers alike can learn how the Garou interact with spirits and their world.
16 new Gifts with one for every auspice and tribe including Bestial Regression and Howl of Despair.
Use 5 Rites, 8 Talismans, and 3 Loresheets to save the world, including the Grand Klaive.
Interact with 3 sample septs, Sept of the Green, Sept of the Cold Night, and Sept of the Pale Glen, and the Spirit Courts nearby.
Defeat 21 new threats including both Garou and spirits.
Explore 8 new, detailed locations as you journey into the Umbra like the Survival Test Field and the Web of Pipes.
Rage against a migrant detention camp in a complete story: The Spider and the Fly.
