BeispielcharaktereDie Survivor-Miniaturen aus Zombicide: Undead or Alive passen perfekt zu Deadlands, und sind schnell als Wild Cards umgesetzt. Fangen wir mal mit ein paar der Survivors aus dem Undead or Alive-Grundspiel an. So wie unten aufgeführt könnten sie beispielsweise aussehen.
Charktererschaffung und Rang: Die Regeln für Charaktererschaffung aus dem Deadlands-Grundbuch gelten, und ich baue für diese Kampagne alle Wild Cards auf dem
Seasoned Rank, mit je sieben
Advances.
Fremdsprachen: Einzige Hausregel: SCs, deren Muttersprache nicht Englisch ist, sollen nicht benachteiligt werden dahingehend, dass sie kostbare Punkte für den
Language-Skill ausgeben müssen. Um dem Abhilfe zu schaffen, dürfen alle SCs gratis zwei Sprachen fließend sprechen, ganz ohne Punktkosten. (Dies kann natürlich jeder GM nach eigenem Ermessen anders machen, es ist nur Geschmackssache und hat nix mit dem eigentlichen Zombies-Wegpusten zu tun.)
Charge und Home Defender: Ein paar der untenstehenden Beispiel-Helden haben einen dieser Vorteile bekommen. Die Regeln für diese beiden Vorteile
Home Defender und
Charge sind hier im Thread zu finden (
https://www.tanelorn.net/index.php/topic,124330.msg135118428.html#msg135118428 und
https://www.tanelorn.net/index.php/topic,124330.msg135118121.html#msg135118121). Wenn man mit denen nicht spielen möchte, kann man sie natürlich einfach gegen reguläre Vorteile austauschen.
Ausrüstung: Als Teil des Setup vom ersten Szenario haben die Wild Cards keine gute Ausrüstung dabei. Ich habe ihre Ausrüstung daher nicht aus der Preisliste im DL-Grundbuch gekauft, sondern einfach ein paar Kleinigkeiten für sie aufgeschrieben, die sie etwas mehr charakterisieren. Die wirklich nützliche Ausrüstung können sie erst im Spielverlauf durch das Plündern von Gebäuden ergattern. (Und Streichhölzer haben sie fast alle dabei, für den Fall dass sie Dynamitbündel finden!)
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Carl WalsonTough-As-Nails CraftsmanAttributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Athletics d8, Common Knowledge d4, Fighting d10, Intimidation d6, Notice d6, Persuasion d6, Repair d8, Shooting d8, Stealth d6
Pace: 6;
Parry: 7;
Toughness: 8
Hindrances: Habit (Minor: Anger management problem), Heroic, Loyal
Edges: Brawler, Brawny, Guts, Two-Fisted
Gear: Blacksmith's apron, gun belt, box of matches, some small metalworking tools
Languages: English, French
• Blue Adrenaline Level: You gain Victory Bennies for killing zombies.
• Yellow Adrenaline Level: Gain +1 on all your Fighting roll results (+2 when using a machete).
• Orange Adrenaline Level: Gain +1 on all your Shooting and Spirit roll results.
• Red Adrenaline Level: Ignore 2 points of Multi-Action penalties each turn.
Carl der Schmied🌵
Sister ConcepciónNun Seeking RedemptionAttributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d6, Common Knowledge d4, Faith d10, Fighting d10, Intimidation d4, Notice d6, Persuasion d6, Shooting d8, Stealth d6
Pace: 6;
Parry: 7;
Toughness: 5
Hindrances: Heroic, Secret (Minor: Her past life before joining the convent), Vow (Major: Protect the flock of the Church)
Edges: Arcane Background (Blessed), Elan, Guts, Holy Warrior
Power Points: 10
Powers: Holy Symbol, Protection, Smite
Gear: Crucifix, gun belt, holy bible (in Spanish), prayer beads, box of matches
Languages: Spanish, English
• Blue Adrenaline Level: You gain Victory Bennies for killing zombies.
• Yellow Adrenaline Level: Gain +1 on all your Faith roll results (+2 when using the Smite power).
• Orange Adrenaline Level: Gain +1 on all your Fighting and Spirit roll results.
• Red Adrenaline Level: Ignore 2 points of Multi-Action penalties each turn.
Sister Concepción die Nonne🌵
Hanna CulbertFrontier SettlerAttributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d6, Fighting d6, Intimidation d6, Notice d6+2, Persuasion d8, Repair d6, Shooting d10, Stealth d6
Pace: 6;
Parry: 5;
Toughness: 5
Hindrances: Curious (Hanna likes to snoop around), Loyal (Fellow Texans), Vow (Major: Rid Texas of zombies)
Edges: Alterness, Guts, Home Defender
Gear: Nice clean handkerchief, gun belt, box of matches, cooking gear, water canteen, flowery hat
Languages: English, Spanish
• Blue Adrenaline Level: You gain Victory Bennies for killing zombies.
• Yellow Adrenaline Level: Gain +1 on all your Shooting roll results (+2 when using a rifle).
• Orange Adrenaline Level: Gain +1 on all your Fighting and Spirit roll results.
• Red Adrenaline Level: Ignore 2 points of Multi-Action penalties each turn.
Hanna die Siedlerin🌵
Henry LumpkinRelentless Ghost Rock MinerAttributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Fighting d10, Intimidation d6, Notice d6, Persuasion d4, Repair d4, Shooting d6, Stealth d6, Survival d4
Pace: 8;
Parry: 7;
Toughness: 8
Hindrances: Greedy (Minor: Wants to strike it rich, one way or the other), Habit (Minor: Grimy and smelly), Loyal (No matter their wealth or beliefs, human survivors gotta stick together)
Edges: Brawler, Brawny, Charge, Guts
Gear: Cooking gear, gun belt, box of matches, water canteen, fancy Indian knife sheath
Languages: English, Spanish
• Blue Adrenaline Level: You gain Victory Bennies for killing zombies.
• Yellow Adrenaline Level: Gain +1 on all your Fighting roll results (+2 when using a pickaxe).
• Orange Adrenaline Level: Gain +1 on all your Shooting and Spirit roll results.
• Red Adrenaline Level: Ignore 2 points of Multi-Action penalties each turn.
Henry der Ghost-Rock-Schürfer🌵
Jeb MillerAttributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Athletics d6, Common Knowledge d6, Fighting d6, Intimidation d6, Notice d6, Persuasion d8, Shooting d8, Stealth d6, Taunt d6
Pace: 6;
Parry: 5;
Toughness: 6
Hindrances: Driven (Minor: Help in rebuilding the region and build a new saloon), Hesitant, Loyal (Survivors gotta stick together), Pacifist (Minor: Won't harm living humans)
Edges: Charismatic, Guts, Home Defender, Reliable, Tale-Teller
Gear: Bartender's apron, gun belt, box of matches, box of shot glasses, recent newspapers
Languages: English, Spanish
• Blue Adrenaline Level: You gain Victory Bennies for killing zombies.
• Yellow Adrenaline Level: Gain +1 on all your Shooting roll results (+2 when using a shotgun).
• Orange Adrenaline Level: Gain +1 on all your Notice and Spirit roll results.
• Red Adrenaline Level: Ignore 2 points of Multi-Action penalties each turn.
Jeb der Barkeeper🌵
Jimmy o' HanrahanIrish Gambler & HucksterAttributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d6, Fighting d6, Gambling d8, Intimidation d4, Notice d8, Occult d4, Persuasion d6, Shooting d8, Spellcasting d10, Stealth d8
Pace: 6;
Parry: 5;
Toughness: 5
Hindrances: Curious (Find out more about the occult reasons for the zombie uprising), Loyal (Survivors gotta stick together), Secret (Minor: Huckster)
Edges: Arcane Background (Huckster), Card Sharp, Guts
Power Points: 10
Powers: Boost/Lower Trait, Bolt (Soul blast), Deflection
Gear: Bowler hat, decks of cards, gun belt, box of matches, Hoyle‘s Book of Games (cheap copy), Tombstone Epitaph newspapers
Languages: Irish, English
• Blue Adrenaline Level: You gain Victory Bennies for killing zombies.
• Yellow Adrenaline Level: Gain +1 on all your Spellcasting roll results (+2 when using the Bolt power).
• Orange Adrenaline Level: Gain +1 on all your Shooting and Spirit roll results.
• Red Adrenaline Level: Ignore 2 points of Multi-Action penalties each turn.
Jimmy der Huckster🌵
Molly BancroftBritish Lady GunfighterAttributes: Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Athletics d8, Common Knowledge d8, Fighting d4, Intimidation d4, Notice d8, Persuasion d8, Shooting d12, Stealth d6
Pace: 6;
Parry: 4;
Toughness: 5
Hindrances: Code of Honor (British Lady), Quirk (Minor: Tinhorn), Thin-Skinned (Minor)
Edges: Ambidextrous, Attractive, Calculating, Guts, Two-Gun Kid
Gear: Very expensive fancy dress and lady‘s hat, gun belt, box of matches, pocket mirror
Languages: English (British), French
• Blue Adrenaline Level: You gain Victory Bennies for killing zombies.
• Yellow Adrenaline Level: Gain +1 on all your Shooting roll results (+2 when using a pistol).
• Orange Adrenaline Level: Gain +1 on all your Notice and Spirit roll results.
• Red Adrenaline Level: Ignore 2 points of Multi-Action penalties each turn.
Molly die Duellantin