Bitte schön ...
Hier sind die ersten fünf Spielercharakter-Startpakete mit mittelalterlich-indischem Flair, angedacht für meine erste entsprechende Indien/Orient-Spielrunde. Bei Interesse und Rückfragen bitte einmal durchlesen und kommentieren.
(Anm.: Ja, ich habe die Punktekosten aus der neuen 6. Edition verwendet. Alle Informationen stammen de facto aus dem Hero System Basic Rulebook, abgekürzt "BR".)
Caste System: The core caste system is represented by the Fringe Benefit Perquisite.
The Perk is expressed on a scale from 1 to 10 ...
Value   Description:           Rough equivalent:
1   Lower Shūdra   menial workers, farmhands, serfs, cleaners
2   Valued Shūdra   non-land-owning farmers, cattle herders
3   Lower Vaishya   village supervisors, craftsmen, poor traders
4   Mid-Rank Vaishya   respected craftsmen, traders, shop owners
5   Upper Vaishya   townsfolk elite, well-off citizens, officials
6   Lower Kshatriya   low-ranking armed aristocracy, princelings
7   Upper Kshatriya   high-ranking armed aristocracy, rajas, generals
8   Lower Bramhan (Brahmin)   low-ranking teachers, scholars, advisors
9   Mid-Rank Bramhan   astrologers, ministers, counselors, gurus
10   Upper Bramhan   high-ranking teachers, ministers, sages
Hero System (6th Edition) Package Deals for new player-characters:
These examples are originally based upon the Package Deal format in LLH and several earlier books.
Basic “Temple Dancer” Package Deal
Abilities
Cost    Ability
2   +2 STR
6   +3 DEX
5   +5 CON
5   +5 PRE
10   +1 SPD
3   +3 PD
2   +10 END
3   Acrobatics
3   Acting
3   Charm
3   Contortionist
3   Disguise
3   High Society
3   Sleight of Hand
2   KS: Temple Dancing 11-
2   KS: Epic Poetry 11-
2   KS: Local Religious Beliefs 11-
2   PS: Temple Dancer 11-
3   Language: Courtly and Sophisticated Language (completely fluent)
3   Fringe Benefit: Member of Vedic Society (must be at least a lower Vaishya)
12   12 Character Points’ worth of Skills from the following list: Acrobatics, Acting, 
   Breakfall, Charm, Contortionist, Conversation, Disguise, High Society, KS: Epic 
        Poetry, KS: Erotic Mastery, Language: any local language, Oratory, Shadowing, 
        Stealth, Contacts, any Background Skill
Total Cost of Package Abilities: 80
Options
Cost    Ability
5   Money: Well Off
30   Super Beauty Attack: Mental Blast 6d6 (60 Active Points); 7-8 Charges (-1/2), 
        Concentration (-1/4), Gestures (-1/4)
Basic “Bramhan Scholar” Package Deal
Abilities
Cost    Ability
3   +3 CON
5   +5 INT
3   +3 PRE
6   +2 OMCV
3   +1 DMCV
2   +10 END
3   Conversation
3   Deduction
3   High Society
2   KS: Arcane and Occult Lore 11-
2   KS: Classical Grammar 11-
2   KS: Ceremonial Law 11-
2   KS: Epic Poetry 11-
2   KS: Local Religious Beliefs 11-
2   KS: Vedic Society 11-
2   PS: Bramhan Scholastics 11-
6   Must put 6 Character Points into Science Skills (any “arcane” science)
3   Language: Courtly and Sophisticated Language (completely fluent)
8   Fringe Benefit: Member of Vedic Society (must be at least a lower Bramhan)
9   9 Character Points’ worth of Skills from the following list: Charm, Conversation, 
   High Society, KS: Arcane and Occult Lore, KS: Classical Grammar, KS: Epic 
   Poetry, KS: Vedic Society, Language: any local language or Sophisticated 
   Language, Oratory, Persuasion, Contacts, any Background Skill
Total Cost of Package Abilities: 71
Complications
Cost    Complication
20   Psychological Complication: Bramhan Rules of Conduct (Common, Total)
10   Social Complication: Small Teaching or Priestly Duties (Infrequently, Major)
Options
Cost    Ability
5   Money: Well Off
5   5 Character Points’ worth of Contacts
Basic “Kshatriya Warrior” Package Deal
Abilities
Cost    Ability
5   +5 STR
6   +3 DEX
5   +5 CON
3   +3 PRE
10   +1 SPD
3   +3 PD
2   +2 REC
2   +10 END
4   +4 BODY
3   +6 STUN
3   Climbing
3   Combat Driving (Charioteer)
12   12 Character Points’ worth of Combat Skill Levels
2   KS: Epic Poetry 11-
2   KS: Local Religious Beliefs 11-
2   KS: Military Hierarchies 11-
2   PS: Soldiery 11-
3   Riding
3   Language: Courtly and Sophisticated Language (completely fluent)
6   Fringe Benefit: Member of Vedic Society (must be a Kshatriya)
15   15 Character Points’ worth of Skills from the following list: Acrobatics, Breakfall, 
   Climbing, High Society, KS: Epic Poetry, KS: Local Religious Beliefs, Language: 
   any language (of area ruled or conquered), Oratory, Paramedics, Persuasion, 
   Shadowing, Stealth, Survival, Tactics, Tracking
Total Cost of Package Abilities: 96
Complications
Cost    Complication
20   Social Complication: Subject to Orders (Very Frequently, Major)
Options
Cost    Ability
5   Money: Well Off
5   5 Character Points’ worth of Contacts
Basic “Vaishya Trader” Package Deal
Abilities
Cost    Ability
3   +3 CON
3   +3 INT
3   +3 EGO
3   +1 OMCV
6   +2 DMCV
2   +10 END
3   Acting
3   Bribery
3   Charm
3   Concealment
3   Conversation
2   KS: Know Customers 11-
2   KS: Epic Poetry 11-
2   KS: Local Religious Beliefs 11-
2   KS: Vedic Society 11-
2   PS: Shopkeeping or Trade/Craftsmanship Skill 11-
3   Language: Courtly and Sophisticated Language (completely fluent)
3   Trading
3   Fringe Benefit: Member of Vedic Society (must be at least a lower Vaishya)
9   9 Character Points’ worth of Skills from the following list: Acting, Bribery, Charm, 
   Conversation, Disguise, High Society, KS: Local Religious Beliefs, KS: Vedic 
   Society, Language: any local language, Oratory, Streetwise, or Contacts
Total Cost of Package Abilities: 63
Options
Cost    Ability
5   Money: Well Off
5   5 Character Points’ worth of Contacts
“Mean Street Thief” Package Deal
Abilities
Cost    Ability
3   +3 STR
8   +4 DEX
3   +3 CON
5   +5 EGO
2   +2 PD
3   +3 BODY
3   Acting
3   Bribery
3   Concealment
3   Conversation
3   Deduction
3   Disguise
2   KS: Local Area or Town 11-
2   KS: Local Religious Beliefs 11-
2   KS: Local Underworld 11-
2   KS: Vedic Society 11-
3   Persuasion
3   Shadowing
3   Streetwise
1   Weapon Familiarity (choose a 1-Point WF with a short staff, club, sling, or knife)
1   Fringe Benefit: Member of the Thieves’ Guild (or equivalent)
9    9 Character Points’ worth of Skills from the following list: Acting, Bribery, Charm, 
   Conversation, Disguise, Forgery, KS: Local Religious Beliefs, KS: Local 
   Underworld, Language: any local language, Persuasion, Sleight of Hand, Stealth, 
   Streetwise, or Tracking
Total Cost of Package Abilities: 70
Options
Cost    Ability
5    5 Character Points’ worth of Contacts
13   Quirky Karma: Luck 6d6 (30 Active Points); 3 Charges (-1 ¼).