Medien & Phantastik > Multimedia - Spiele
[PS3/XBox360/PC] Dark Souls
Ranor:
Der Patch auf Version 1.05 ist da (der behinhaltet in den USA und Europa den in Japan schon länger erschienenen Patch 1.04) und bringt einige recht große Änderungen mit sich. Hier mal eine Auflistung aller bisher bekannten Sachen:
http://form.fromsoftware.jp/darksouls/blog/2011/10/現在発生している不具合について-2/
Translation provided by Duckroll of NeoGAF:
-Some magic effects have been revised. (Magic Shield, Greater Magic Shield, Tranquil Walk of Peace, Ring of Fog, Iron Flesh)
-Elemental enhanced and Stat enhanced weapons have been rebalanced.
-Some slight adjustments have been made to other weapons, equipment, and magic. (Pyromancer's Flame's magic adjustment)
-Matching and multiplayer conditions have been adjusted.
-Defeating a boss in multiplayer will now reward the host with the full amount of souls from the boss.
-When failing to invade a player's world using the Cracked Red Eye Orb, the item will no longer be used up.
-Adjustments to the amount of souls dropped by enemies.
-Adjustments to the item drops from enemies.
-Some bosses will drop Humanity and Homeward Bones now.
-Increased Drop rates for certain Covenant items and Equipment Enhancement materials which had extremely low drop rates.
-Adjusted the Item Discovery increase rate which scales with Humanity levels.
-Item lists in shops have been adjusted. (Bottomless Box added to Male Undead Merchant. Bunch of arrows added to Female -Undead Merchant, Andrei, Domnhall, Giant Blacksmith, and Vamos. Domnhall will sell the Master Key after he moves to the Firelink Shrine. Giant and Vamos both sell the various equipment boxes. Giant sells a bunch of shards now. Vamos sells Titanite Shards. Ingward sells Transient Curse.)
-The amount of Faith required to join the Sunlight Covenant is now 25 instead of 50. The formula for reducing it with multiplayer remains the same.
-Paying for your sins is now cheaper. The formula is Level x 500 souls, instead of Level x 2000 souls previously.
-Equipment Weight adjustments.
-Lock-on behavior has been adjusted.
-Fixed certain cases of game freezing.
-Changed the way souls are displayed in the Level Up Menu.
-Fixed the exploit with infinite weapon/magic usage.
-Fixed the 1 second delay during certain attack animations.
-Fixed the bug where Solaire isn't in New Game+.
-Fixed the shard bug with Frampt which took away all your shards if you had more than 99.
-Fixed getting stuck in certain parts of the map, being unable to progress.
-Fixed various English translation errors in the overseas version of the game.
Version 1.05
Release Date
11th November 2011 (Japan)
22th November 2011 (US)
Worldwide release uncertain.
-fixed online summoning issues introduced by 1.04.
-relaxed the conditions towards invading other players.
-readjusted the parameters of the Elite Knight Armor set.
-enemy placement adjusted:
the two soldiers guarding the tower overlooking the Taurus Demon fight are both situated to the right of the ladder
the initial location of Shiva of the Easts Bodyguard is inland from his previous cliff edge start point in the Darkroot Garden
Ranor:
Sorry für das Spamming, aber ich bin gerade über die genauen Auswirkungen des Patches gestolpert. Bitte schön:
--------------
Patch 1.04/1.05 Changes
Translated by Brett (twitch.tv/thebrett)
Taken from in-game testing / jp wiki notes (http://w.livedoor.jp/project_dark)
Magic Changes:
Pyro Glove nerfed from 270 to 230.
You can see resonance signs now.
Vow of Silence range increased.
Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.
Magic Shield duration lowered to ~11 seconds.
Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced.
Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect.
Iron Flesh effectiveness nerfed.
Invisible Body duration remains unchanged.
Status Changes:
Base Equipment Burden increased (~6-10 points)
Humanity Item drop rate increased from 10 to 210
Medium roll recovery faster? (unclear and unconfirmed)
Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged.
Item discovery gained via Humanity improved. Capped at 20.
Equipment General Changes:
Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A)
Some scaling reported as changing from A to S with higher upgrades
Upgrade Changes:
Normal scaling buffed by 5-20% (20% at +14).
Crystal scaling buffed by 5-20% (20% at +4).
Lightning +4 nerfed by 2% (+5 remains unchanged).
Raw scaling buffed by 10% (all levels).
Magic stat scaling buffed by 10-20% (20% at +9).
Enchanted stat scaling buffed by 15-20% (20% at +4).
Divine stat scaling buffed by 10-20% (20% at +9).
Occult stat scaling buffed by 15-20% (20% at +4).
Fire +9 nerfed by 2%. (+5 remains unchanged)
Dragon stat scaling buffed by 5-20% (20% at +5).
Specific Gear Changes:
Grant scaling changed to Strength:B and Faith:A
Gold-hemmed nerfed, still can't be upgraded.
Dust skirt nerfed hard (streamlined to match the other pieces).
Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability.
Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50
Dragon Greatsword buffed from 360 to 390.
Silver Knight's Sword lightning effect removed. Now enchantable.
Elite Knight gear nerfed, then buffed slightly in 1.05
Combat Changes:
Lock-on acquisition range increased.
Lock-on changing/switching got easier (more responsive).
Ring of Fog users can now be locked on.
PVE Changes:
Overall increase in souls gained (~2-2.5 times more)
Damage reduced on some mobs?
HP lowered on some mobs?
Reduced acquisition range on normal enemies.
Supposedly reduced poise on some enemies.
Bosses drop Humanity and Homeward Bones
Ghosts and Skeletons give souls now.
Twinkling Titanite drop rate improved.
Pyromancers in Catacombs drop Skull Lanterns.
Darkwraiths in New Londo drop Dark Hand.
Online Changes:
You can see resonance signs.
Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.
1.05: Summon restrictions improved slightly again.
Amount of souls the Master of the game gains changed.
Cracked Eye Orbs no longer get consumed on failure. Confirmed
You can hit Select to rate messages.
1.05: Fixed 1.04 bug where summon signs were invisible.
Covenant Changes:
Covenant Material drop rate improved.
Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)
Other Changes:
Official Guide nerfed.
Forest Hunter NPC farming remains unchanged.
Dark Anor Londo NPC farming remains unchanged.
Kiln Skip Glitch still works in 1.05
Merchant stock updates:
Male Undead Merchant: Also sells bottomless box
Female Undead Merchant: Sells Arrows / Crossbolts
Andrei: Sells Arrows / Crossbolts
Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000)
Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large Tit Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes
Vamos: Arrows / Crossbolts, Small Tit, Large tit, Repair box / upgrade boxes
Inglwood: Sells Transient Curses
Fixes:
Fixed some freeze issues
Lvl up screen displays souls needed properly now
Dragon-head glitch, snuggly, and magic shield glitches fixed.
Fixed a bug where your inputs come out 1 second later.
Fixed a bug where the second solaire event wont progress.
Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero.
Fixed some specific map areas where you'd get stuck or be unable to progress.
Changed some english subtitles on the overseas port.
------------------
Yeah! Das 3.000 Posting ist zu Dark Souls. Gefällt mir ;D
Timo:
GAH, und YAY in einem mit diesem Patch.
Mein Schild und meine Rüstung kann ich jetzt wohl knicken (EliteKnight), der Homing Spell ist dann wohl auch doff, dafür ist meine Waffenform(Enchanted) jetzt wohl besser, immerhin etwas.
uns das mit den Droprate Changes kapier ich gerade nicht.
achso und im Spiel bin ich gerade Lvl.52 und farme gerade Souls bei den Dieben um meine Weitermachwunschstats(Int40/End20/Zauberslotsmachstat 19) zu erreichen bevor ich den Golem auf Sen's Castle plätte.
bolverk:
Hab ich es übersehen, oder steht es nicht in der Liste? Skelette und Geister geben jetzt offenbar auch Seelen.
Quelle: http://www.youtube.com/watch?v=_HITanD8IxU
Ranor:
--- Zitat von: ChaosAptom am 23.11.2011 | 15:05 ---uns das mit den Droprate Changes kapier ich gerade nicht.
--- Ende Zitat ---
Was meinst du?
--- Zitat von: bolverk am 23.11.2011 | 15:31 ---Hab ich es übersehen, oder steht es nicht in der Liste? Skelette und Geister geben jetzt offenbar auch Seelen.
--- Ende Zitat ---
Hast du übersehen, steht unter dem Punkt "PvE Changes".
Ein bisschen bin ich gestern noch zum Spielen gekommen. Und der Patch macht sich schon massiv bemerkbar - Gegner droppen spürbar mehr, es gibt mehr Souls und mein Crystal Ring Shield ist massiv generft ;)
Ich finde es auf jeden Fall sehr positiv das From Software ihr Spiel so umfangreich supporten :d
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln