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Skele-Surtur:
Warum?

afbeer:

--- Zitat von: Surtur am  9.11.2011 | 17:24 ---Warum?

--- Ende Zitat ---
Weil, wenn der DM einen Charakter töten will, schafft er das auch.

Aus den Äusserungen von Archoangel entnehme ich nicht, dass er Naldantis das Seil zum Hängen seines Chrakters gibt, so dass Naldantis dies dann selbst besorgt, weil er mit der Spielweise von Archoangel nicht zurande kommt.

Samael:
(Klicke zum Anzeigen/Verstecken)Character progression from level 1 to level 6 is as per the Pathfinder Rules. Upon attaining 6th level, for each 10,000 experience a character gains, they earn a new feat. Feats with unattainable prerequisites under this system generally remain unattainable. For the purpose of experience awards, 5 feats are treated as +1 CR (or level), to an upper limit of 20 feats.  

Additional Feats

Acolyte
Prereq:  Ability to cast first level spells.
Benefit: You count as having the Ritual Magic feat when supporting rituals.

Capstone Feats
These feats represent one of the primary ways for a character to continue advancing in power after becoming max level. They all require character level 6 as a baseline (not stated in the prerequisites), and many of them have additional requirements as well. Unless otherwise noted, each of these feats may only be taken once.

Ability Advancement
One of your Abilities increases.
Prerequisite: -
Benefit: Choose one Ability. You gain a permanent +1 bonus to that ability.
Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.

Barbaric Resilience
Prerequisite: Barbarian level 6
Benefit: You gain DR 1/-

Skill Beyond Your Years
Benefit: Pick a skill. Your max ranks rise from 6 to 8.

Holy Strikes
Prerequisite: Paladin 6
Benefit: Your melee attacks are considered good for the purpose of overcoming damage reduction.

Bardic Inspiration  
Prerequisite: Bard level 6
The bonus granted by your inspire courage ability increases to +2.

Extra Domain Power
Prerequisites: Wis 16 +, Cleric level 6, Knowledge (religion) 6 ranks, Skill Focus: Knowledge (religon)
Benefit: You gain the domain power of one additional domain associated with your deity. You may only take this feat once.

Extra Domain Access
Prerequisities: Wis 16 +, Cleric level 6, Knowledge (religion) 6 ranks, Extra Domain Power, Skill Focus: Knowledge (religion)
Benefit: You gain access to the domain spell list of one additional domain assciated with your deity. This domain must be the same one as that chosen for the Extra Domain Power feat. You may only take this feat once.

Restoration
Prerequisites: 6th level, ability to cast 3rd-level divine spells, Wisdom 16, Healing 6 Ranks
Benefit: You can use Restoration, as the spell (paying the material component), with a casting time of 1 hour.

Swift Metamagic (Metamagic)
Prerequisite: Metamagic feats (see below), Caster Level 6
Benefit: When you take this feat, select a metamagic feat. As a swift action once per day, you may apply this metamagic feat to a spell you cast with no adjustment to the level of the spell cast.
Special: You must have a number of Swift metamagic feats equal to the level increase of your chosen metamagic, minus one, to take this feat. For example, Empower Spell, which boosts the level of a spell by 2, has a prerequisite of 1 Swift feat. Split Ray, which has an increase of 1, would have no prerequisites. This feat may be taken multiple times.

Stone to Flesh (General)
Prerequisites: 6th level, ability to cast 3rd-level arcane spells, Intelligence 16, Craft (Alchemy) 6 Ranks
Benefit: You can use stone to flesh, as the spell, with an expensive and secret magical ingredient with a market value of 1000 gp and a casting time of 1 day.

Excelling Flurry [General]
Prereq: Monk 6
Benefit: You use Flurry of Blows with no penalty to your attack bonus. In addition, you qualify for feats that a Monk may take as 6th level bonus feats.

Open Minded
You are naturally able to learn new things and hone your skill expertise
Benefit: You immediately gain 5 skill points. Spend these skill points as normal. You cannot exceed the normal maximum ranks for your level in any skill.

Caster Training
Prereq: Spellcasting ability
Benefit: Choose a spell casting class for which you can cast spells. Your caster level for that classes spells increases by 1 for all purposes except for spells/day and spells known.
Special: This feat may be taken four times for each spell casting class. It's effects stack.

Expanded Spell Repertoire
Prereq: Ability to spontaneously cast spells.
Benefit: Choose a spontaneous spellcasting class in which you can cast spells. You gain an additional spell known for each level of spell that you can cast.

Expanded Casting I
Prerequisite: Ability to cast spells
Benefit: Choose a spellcasting class in which you have levels. You gain an additional first level spell/day for that class. If you are normally able to cast second level spells you also gain an additional second level spell/day for that class.

Expanded Casting II
Prerequisite: Expanded Casting I, ability to cast third level spells
Benefit: Choose a spellcasting class in which you have levels. You gain an additional third level spell/day for that class.

Expanded Casting III
Prerequisite: Expanded Casting II, ability to cast third level spells
Benefit: Choose a spellcasting class in which you have levels. You gain an additional first, second, and third level spell/day for that class.

School Specialist
Prereq: Wizard 6, Knowledge (Arcana) 6 ranks
Benefit: You gain the eighth level specialist power from your chosen school. If you have chosen the Abjuration School, your Energy Absorption power doubles instead.

Awakened Bloodline
Prereq: Sorcerer 6
Benefit: You gain your bloodlines bonus 3rd level spell, and the 9th level granted bloodline power.

Improved Divine Channeling
Prereq: Ability to channel divine energy
Benefit: Your channel and/or Lay on Hands dice increase from d6 to d8.

Martial Veteran
Prereq: Fighter 6
Benefit: You may select feats with a requirement of up to fighter level 8, and with a Base Attack Bonus requirement of up to +8. In addition, you may choose to use any other feats you know which look at BAB as if your BAB were +8 (feats like Power Attack and Expertise).

Master Combatant
Mastery of your craft has increased the effectiveness of your fighter special abilities.
Prereq: Fighter 6
Benefit: The Bravery ability increases to +3, Armor Training increases to 2 and you may select a second group of weapons to gain the Weapon Training bonus from, though that bonus remains as a +1.

Focus Your Rage
Prereq: Barbarian 2
Benefit: You may select an additional Rage Power from the list on page 32/33 of the Pathfinder book.

Skin Like Iron
Prereq: Barbarian 6, Barbaric Resilience
Benefit: Your DR improves to 2/-

Plant Shape
Prereq: Druid 6, Knowledge (Nature) 6 ranks
Benefit: Your Wild Shape ability now also lets you transform into a Plant creature as per the Plant Shape I spell.

Improved Elemental Form
Prereq: Druid 6, Knowledge (The Planes) 6 ranks
Benefit: Use the stats as per the Elemental Body II spell when Wild Shaping into an Elemental.

Extra Wild Shape
Prereq: The ability to Wild Shape one of more times per day.
Benefit: You may Wild Shape one additional time each day.

Step of the Wild Lands
Prereq: Ranger 6, Survival 6 ranks
Benefit: You gain the Woodland Stride, Swift Tracker and Camouflage class abilities.

Extra Favored Terrain
Prereq: Ranger 3
Benefit: You may select a second Favored Terrain. However, your terrain bonuses do not improve.

Aura of Faith
Prereq: Paladin 6
Benefit: You gain the Aura of Faith supernatural ability as detailed on page 63 of the Pathfinder book.

Flow Like Water
Prereq: Monk 6, Dex 13, Dodge, Mobility
Benefit: You gain the Improved Evasion special ability and your Monk AC Bonus increases to +2.

Enlightened Spirit
The order of the universe flows through your mastery of ki
Prereq: Monk 6
Benefit: You gain the Ki Pool (lawful) benefit.

Enlightened Fist
Prereq: Monk 6, Enlightened Spirit
Benefit: Your unarmed strikes damage increases by one step (to 1d10 for medium sized monks).

Rogue Talent
Prereq: Rogue 2
Benefit: You learn an additional Rogue Talent from the list on page 68 of the Pathfinder Core book.

Advanced Rogue Talent
Prereq: Rogue 6, Rogue Talent feat
Benefit: You learn one of the Advanced Rogue Talents from the list on page 69/70 of the Pathfinder book.

Experienced Performer
Prereq: Bard 6, Perform (any) 6 ranks
Benefit: You may start a bardic performance as a move action instead of a standard action.

Master Performer
Prereq: Bard 6, Perform (any) 6 ranks, Experienced Performer, Skill Focus: Perform (any)
Benefit: You may start a bardic performance as a swift action.

Lingering Song
Your inspirational bardic music stays with the listeners even after the last note has died away.
Prereq: Bardic Music
Benefit: If you use Bardic Music to Inspire Courage or Inspire Competence, the effect lasts for a number of additional rounds equal to the number of rounds that your performance lasted.

Ritual Magic
You can combine with other powerful spell casters to call forth certain higher level spells.
Prereq: Ability to cast third level spells; Spellcraft 6 ranks; Skill Focus: Spellcraft; Spell Casting stat of 15+
Benefit: Two or more spell casters of the same type (divine, arcane or druidic) who each have the Ritual Magic feat may work together in an elaborate ritual to invoke select 4th and 5th level spell effects. Each person may only begin one ritual per day, though they may help assist with any number of other rituals. Only the person beginning the ritual has to have knowledge of it (as per a ritual spell feat). A Ritual Spell takes one hour to perform. For a level 4 spell, three ritual participants are needed, while for a level 5 spell, seven ritual participants are needed. If you take this feat, you also gain one ritual spell feat for free.

Ritual Spell
Prereq: Ritual Magic
Benefit: You gain knowledge of one selected spell, which is available as a ritual.
Special: You can take this feat several times. Each time, it applies to a different spell.
The following spells are available as rituals:
Arcane
Break enchantment
Stoneskin
Locate Creature
Geas, Lesser
...

Divine
...

Greater Ritual Spell
Prereq: Three Ritual Spells
Benefit: You gain knowledge of one selected spell, which is available as a ritual.
Special: You can take this feat several times. each time, it applies to a different spell.
The following spells are available as greater rituals:
Arcane
Teleport
Dream
...

Divine
...

Wondrous Rings
Prerequisites: Craft Wondrous Item
Benefit: You treat rings as wondrous items for the purpose of meeting item creation prerequisites. You must still meet caster level requirements for any ring you create.

Archoangel:
Wenn ich in einem 1er Abenteuer einen Betrachter beschreibe gibt es zwei Herangehungsweisen:

a) Das Monster hat eine unerreichbare CR - es musss also eine Gasspore sein. Attacke!

b) Run Forest, run!

Da Spieler, deren Argumentationsart der von Naldantis ähnelt, in der Regel a) denken, ich aber in der Regel b) leite, ist die Halbwertszeit deren Charaktere (und die Gruppenverweildauer der entsprechenden Spieler) meist sehr gering.

... um nur ein extremes Beispiel zu nennen.

Archoangel:
@ Samael: Spoiler?

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