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Status Quo der Forgotten Realms (Achtung, Spoiler!)
Rhylthar:
Ah, klingt anders, als ich es verstanden hatte! Da bin ich bei Dir!
Und um den Kanon musst Du Dir keine Sorgen machen; wenn ein FRCS herauskommt, ist das in Stein gemeißelt. Der Kanon wurde ja durch Romane vorgegeben/verändert; da keiner mehr für WotC schreibt, passiert da auch nichts. >;D
Rhylthar:
Mal weitere Ausführungen von Ed:
--- Zitat ---Oh, do I sympathize with you. I understand how much you want clear answers to these questions you've posed, and I ache to give them. However, every single question you ask runs head-on into NDAs. That exist for very good reasons.
So let me say just this much:
Just a day ago I had a back-and-forth e-mail with a Wizards staffer about a future project, that involved discussion of specific Realmslore details. Two days before that I was providing extensive Realmslore (photo references, text, explanations) for a future fiction-and-game project. And last week I had a fun, if briefer than usual, phone call with many in-house and freelance Realms creatives, about several related upcoming products. (And the word "usual" is chosen deliberately.)
My specific level of involvement with the gaming side of the Realms changes constantly. And always has done, since the very beginning of the published Realms. That's part of the very nature of gaming publishing, it seems to me.
The problem with saying more is that anything I say will fuel speculation, which may be harmful to everyone and go in directions that are utterly or partly off-base. And directions and decisions for the publishing of the Realms and of D&D itself change over time, so that something said firmly and definitely by someone in a position to "know for sure" can be complete truth when said - - and then not happen, or change markedly before it does happen. That's just the nature of the beast.
Right now, I am chest-deep in the Realms. Because this is one of the Saturdays I have off from my library day job (I usually work alternate Saturdays), I spent about ten hours at the keyboard today, pounding out Realms stuff. Honest. But that's about as much as I can say. Besides, peeking behind the curtain beforehand DOES ruin the fun.
--- Ende Zitat ---
Tintenteufel:
Sehr interessanter Faden! :d
Da ich nicht das Thema in die falsche Richtung führen will, mein Hilferuf in einem gesonderten Beitrag: Niewinter 1489 TZ.
Wisdom-of-Wombats:
--- Zitat von: Rhylthar am 10.02.2015 | 06:19 ---Mal weitere Ausführungen von Ed:
--- Ende Zitat ---
Das erschütternste daran ist seine Erwähnung des Day Jobs, der offensichtlich auch Samstage involviert...
Lasercleric:
--- Zitat von: Murder-of-Crows am 13.02.2015 | 13:22 ---Das erschütternste daran ist seine Erwähnung des Day Jobs, der offensichtlich auch Samstage involviert...
--- Ende Zitat ---
Day-job ist allerdings keine neuere Entwicklung.
--- Zitat ---14. Do you still get the chance to roleplay?
I do, though I’m so busy juggling a day job (I have worked in public libraries for thirty-five years now) and a busy writing career (usually I manage to publish two or three novels, half a dozen short stories, a dozen or more game columns or articles, and a few gaming sourcebooks, every year) that I have less and less time to sit down and really enjoy long play sessions. At conventions, I often run one-shot Realms adventures, and of course participate in various hush-hush playtests of forthcoming game scenarios or rules.
--- Ende Zitat ---
http://grognardia.blogspot.de/2009/09/interview-ed-greenwood-part-iii.html
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