Autor Thema: [KULT] Divinity Lost: Kickstarter  (Gelesen 23740 mal)

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Offline Camouflage

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #275 am: 31.01.2019 | 21:34 »
Ankündigung von Helmgast auf Facebook:
Zitat
REMAINING KICKSTARTER EDITIONS
We have a small quantity of Kickstarter Edition’ core rule books left, following the now completed Kickstarter fulfilment. These are being rerouted from the distribution center in the UK to our storage in Sweden. We intend to put them up in our webshop later this year and will of course give a shout out here when we do so. This will be the chance to complete your collection, or if you did miss the original Kickstarter - lay your hands on the uncensored rulebook.
Zitat
12. To beat your enemy, you must know him. 13. Your enemy is the highest authority on the topic of himself. 14. So listen when your enemy speaks, but do not credit his words. 15. Listening is a real bargain. 16. Credit ist way overpriced.
- Book of Del, Chapter 6, The Book of Retcon

Offline achlys

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #276 am: 3.03.2019 | 19:35 »
Hi!
Sorry, war in letzter Zeit nicht so aktiv. Es gibt zwar keine Updates auf KS mehr, dafür aber bei Facebook. Camouflage hat daraus zitiert, ich zitiere aber trotzdem die vollständige Nachricht:
- Sublinzensierung für Übersetzungen von K:DL sind in der finalen Verhandlungsphase
- Die verbliebenen K:DL Kickstarter Editionen werden bald über den Helmgast Shop verkauft.
- Im 2. Quartal soll ein neuer Kickstarter für verschiedene Supplements kommen. Geplant sind:
  + ein unveröffentlichtes Quickplay Scenario, für umme zum Runterladen
  + ‘Beyond Darkness and Madness’ (Arbeitstitel) - ein GM Supplement, um Szenarios und Kampagnen zu gestalten, wie man das Thema Horror in der Kampagne einbinden kann usw.
  + ein weiterer Szenarioband
  + ein Buch über Magie und wie sie in Kult funktioniert
  + ein 'Player's Companion' mit Regeln und Tipps für Dunkle Geheimnisse usw., ggf. mit neuen Archetypen
  + ab 2020: zwei 'City Sourcebook', das jeweils eine (amerikanische) Großstadt beschreibt und als Szenariogrundlage dienen soll
  + ein Sourcebook für Enlightened Characters
  + ein Buch für einen neuen 'Spielmodus', in dem die Charaktere in oder gegen eine Organisation arbeiten und so weg vom persönlichen Horror hin zu einem missionsbasierten Spiel (a la 'Delta Green'?)


Zitat
30.01.2019
Dear Kultists

We are moving out of the Initial Launch phase of KULT: Divinity Lost, and it is time to look ahead, into the future. So here is an update about what’s going on in the studio.

SUBLICENSING
We are in the process of finishing negotiations with several publishers for translations of KULT: Divinity Lost and sourcebooks to their local language. What publishers and languages will be announced as final arrangements are made.

REMAINING KICKSTARTER EDITIONS
We have a small quantity of Kickstarter Edition’ core rule books left, following the now completed Kickstarter fulfilment. These are being rerouted from the distribution center in the UK to our storage in Sweden. We intend to put them up in our webshop later this year and will of course give a shout out here when we do so. This will be the chance to complete your collection, or if you did miss the original Kickstarter - lay your hands on the uncensored rulebook.

UPCOMING PRODUCTS
We are working on a number of books for KULT: Divinity Lost. We will not announce any release dates just yet, but we are currently aiming to have our first new product on Kickstarter during Q2 2019.

So, what are the books that we are working on?

The first book has the working title ‘Beyond Darkness and Madness’ and is a grand toolbox for the Gamemaster when creating scenarios and campaigns. It is meant to be a resource that you can use during the downtime phase and is an asset both for world building in creating Places, Characters, Objects and building Atmosphere. The book also has several chapters devoted to Horror and how to explore disturbing themes, trauma and body horror in a safe and responsible way. This is a book that will push the boundaries for those that wish to explore what horror can be in a Role-playing Game. From the uttermost grotesque to the vulnerable and very personal.

The second book will be a companion to ‘Beyond Darkness and Madness’ and will be a collection of short scenarios that are tightly tied to the different themes of horror presented in the book. Just like in Taroticum & Other Tales, the scenarios will be very different from each other, exploring different aspects of the Kult mythos.

The third book we are working on will be a collection of rituals and a description of magic and how it works in the mythos of KULT: Divinity Lost. This book is primarily aimed for Aware and Sleeper characters that explores the occult. It will contain a large number of rituals for the five different magic arts.

The fourth book is a Player’s Companion that introduce the world of Kult from the player’ perspective and is a guide to deepen characters, explore dark secrets and, there might also be a few new archetypes. The book will contain all information needed for a player to create characters so that they will not need flip through the core rulebook.

Beyond these books (looking into 2020 and beyond) there will be a ‘City X Sourcebook’ that will detail a city in the US and make it available as a stage for campaigns, stories, and exploration. It has a dark history and is locked in a struggle between the Archons and the Death Angels. We are also developing a book about playing Enlightened characters. Another ‘City Y sourcebook’ with a whole different theme and set in a very different location and an accompanying grand campaign, is being prepared as well.

And finally we are creating a book that may add a new “game mode” to KULT: Divinity Lost. It will focus on an organization that the players may either serve or have as their enemies (or maybe both!). Using this book adds the option of to exploring the mythos from more of a classical Mission Based horror where investigators and problems solvers encounters the horror that exist beyond the veil, rather than the personal horror exploration that is the main angle in the Core Rulebook.

So, a lot of different things are being developed in the grand machinery!

Note that everything above is subject to change. The production plan may change in respect of in which order books are published, new items might appear, others might be removed. But we will keep you updated from time to time and are of course keen to hear what you’d like to see.

Also, in February we aim to have a digital release of a previously unreleased Quick Play Scenario that deals with high level politics and manipulation, backstabbing and unholy alliances tied to lictors of Yesod and Netzach.

Take care, and may your game scenarios be dark and wonderful.

/Petter Nallo - Creative Director

ps. Do you want a copy of KULT: Divinity Lost or some of the other books. You can find it here: https://kultdivinitylost.com/products/#buy-box

« Letzte Änderung: 3.03.2019 | 21:10 von achlys »

Offline achlys

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #277 am: 3.03.2019 | 21:09 »
So, hier gleich noch einige Updates von FB Seite:
- Preview zu einem Szenario, das bald veröffentlich werden soll.
- Das Kult Core Rulebook wurde nach USA  versandt und dort beim Zoll als "Bibeln, Testamente und Gebetsbücher" klassifiziert.
- Interview von Modiphius mit Robin Liljenberg (K:DL Lead Game Designer), die Quickplay Scenarios können jetzt auch bei DriveThru heruntergeladen werden.
- We Hate Bards spielt eine K:DL Kampange in ihrem Podcast
- Helmgast wird auf der GothCon ein neues Szenario präsentieren (The 26th Hour)
- Für das Spielleiterbuch fragt Helmgast nach Vorschlägen, welche Inhalte bedient werden sollen.


Zitat
4. Februar 
Later this month we will release a Quick Play Scenario for digital download. The scenario is previously unreleased and is written by Jacqueline Bryk and illustrated by Marcin Tomalak.

As a preview I give to you a glimpse of one of the main antagonists in the story.

/Petter Nallo - Creative Director



Zitat
7. Februar

We sent a big shipments of KULT: Divinity Lost books to the US and they were inspected by the customs office. They classified the material as: “Bibles, Testaments and Prayer Books.”

For some reason it feels very fitting.

Zitat
13. Februar
Fellow Kultists!
Here is an interview with Robin Liljenberg, Lead Game Designer, for KULT: Divinity Lost.

Also, now you can get hold of the Quick Play Scenarios via RPG-Drivethrough. Feel free to drop by, download them and give them a review! (And the core book as well of course)

https://www.drivethrurpg.com/…/KULT-Free-Quickplay-Scenario…

You can also download the scenarios from our homepage of course: https://kultdivinitylost.com/resources/

Otherwise things are moving along in quite a good pace. We have ordered some covers to the upcoming books from Bastien Lecouffe Deharme. There is an internal deadline on the 17/2 for a first draft of the book Beyond Darkness and Madness.

We have also received artworks for the Quick Play Scenario that we are planning to release this month so Dan Algstrand is doing the final parts of the layout.

Here is the Interview with Robin:
http://modiphius.libsyn.com/episode-3-kult-divinity-lost

/Petter, Creative Director

Zitat
17. Februar

Do you need more Kult in your life? Well, if you can't play it or read it right now perhaps you might be interested in a podcast where they play KULT: Divinity Lost.

We Hate Bards has a game of KULT that has been running since November 2018 and also some early play tests episodes.

So, give it a listen!

http://www.wehatebardspodcasts.com/?p=archive&cat=kult
Bild könnte enthalten: Text

Zitat
23. Februar

Helmgast is back on Sweden's biggest roleplaying convention GothCon 19-21 April.

This year, the game designers Robin Liljenberg and Petter Nallo are leading you down in the dark depths of Stockholm’s underground system in the scenario “The 26th Hour” (Tjugosjätte Timmen).

Explore the forgotten subway tunnels, dugout shelters and service tunnels beneath Stockholm, as one of four subway technicians. We welcome you on a journey into the depths of your minds and the border between Elysium and the Underworld.

We are in need of gamemasters with a familiarity of KULT: Divinity Lost. A group of chosen ones which will receive the scenario a month before the convention and prepare themself in order to spread fear to those few brave enough to wander the tunnels and stairwells of the underground at the 26th hour. As most groups will be Swedish it’s good if you can speak Swedish, however if any English speaking Kultist is visiting Gothenburg for the convention we could probably find some group willing to play in English too. A reward will be given to the gamemasters that help us spread KULT’s gospel at GothCon and you will also have the opportunity to have interesting and weird discussions with Robin Liljenberg and Petter Nallo before and after the scenario.

We have planned the following play sessions:
Friday 22:00 - 03:00
Saturday 16:00 - 21:00 / 22:00 - 03:00

You can find information about GothCon here: http://www.gothcon.se/xliii/information?lang=en

And apply to be a gamemaster for the scenario Tjugosjätte Timmen here: https://secure.gothcon.se/webbanmalning/

Here is a link to the description of the scenario at GothCons webpage: http://www.gothcon.se/xliii/innehall/arrangemang

Zitat
28. Februar

Fellow Kultists

We in the KULT-team seeks your advice and suggestions.

We are right now working with Beyond Darkness & Madness. A book aiming to be a grand toolbox for the Gamemaster when creating scenarios and campaigns. Both when giving life to characters and locations but also in crafting stories that explore disturbing themes, trauma and body horror in a safe and responsible way. This is a book that will push the boundaries for those that wish to explore what horror can be in a Role-playing Game.

So, now we want to know from you: What do you want to see in a book that should be a tool for a Gamemaster in crafting stories and give advice how to explore different kinds of horror and sublime experiences?

Please, share your thoughts and insights with us.

/Petter, Creative Director


Offline LushWoods

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #278 am: 16.03.2019 | 08:49 »
Nachdem ich jetzt ganz in Ruhe durch alle Bücher durch bin, muss ich sagen das das Internetz Recht hat:
Ich bin auch sehr für ein Sourcebook oder Spin-Off RPG über die Children of the Underworld. Da steckt so viel Potenzial in diesem Setting im Setting, das mich sehr (positiv) an Clive Barker's Nightbreed erinnert hat. Scheint aber wohl nichts in Planung zu sein.
"I can take all you bitches on!"

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Online tartex

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #279 am: 16.03.2019 | 09:20 »
Frosty hat übrigens ein 12teiliges, deutschsprachiges Kult-Audio-Let's-Play bei YouTube online. Zumindest die ersten vier Teile mit jeweils so 30 Minuten Länge sind schon verfügbar. Der Rest wird wohl erst im Laufe der Zeit freigeschalten.
Die Zwillingsseen: Der Tanelorn Hexcrawl
Im Youtube-Kanal: Meine PnP-Let's-Plays

Offline achlys

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Re: [KULT] Divinity Lost: Kickstarter
« Antwort #280 am: 17.03.2019 | 15:26 »
Oh, cool!
Danke für den Hinweis!