http://www.vovin.de/artikel/tyraniden.htmldie klobigen Dinger, die wie Biovoren aussehen, sind wohl die neuen Tyrantenwachen.
Der Liktor sieht cool aus, wahrscheinlich bekommt die Einheit, FavoriteEnemy gegen alles.
Gerüchteküche:
Tyrants - Flying hive tyrants are 0-1, Tyrant Guard my only be taken
by HT's without wings. Bonesword/lashwhip combo is back, the
bonesword grants a continuous Catalyst effect for the Tyrant and
extents the range of the catalyst psychic power.
Tyrant Guard - New weapon fit.
Broodlord - Higher I stat than a standard `stealer and a Nurgle like
toughness, a tyrant like strength and a marine save. Has synapse and
infiltrate (if he takes a retinue then infiltrate replaces fleet),
Not a TMC.
Lictors - now has feeder tendrils biomorph(so has prefered enemy
against everyone!), deepstrikes into a terrain piece and can assault
straight away.
Warriors - No new information currently, can be given wings and
become a fast attack choice.
Hormagaunts - No new information currently, cannot take the without
number rule.
Gaunts - Exclusively shooty, basic gaunt genus then add on weapons
and biomorphs, under a certain points value they can be
brought "without number".
Genestealers - Loose infiltrate but gain fleet of claw. Possibly have
access to three biomorphs - Feeder tendrils, Acid maw and Scuttle
(gives scout USR).
Rippers - Lose most ranged weapon options (except for spinefists),
limited number of biomorphs available.
Raveners - Become "Beasts" gain deepstrike and can have a optional
thorax mounted ranged weapon in addition to their two standard HtH
weapons (2 x talons or 1 x rending claws/scything talons), now
slightly cheaper but statline remains the same.
Gargoyles - No information but do gain from revision of instinctive
behaviour chart (lurk means no more falling back into terrain and
destroyed but towards nearest synapse creature)
Spore Mines - New FA choice, 0-3 spore mines of the same type,
deepstrike and when one detonates they all blow up.
Zoanthropes - Limited information, ranges of certain powers extended
(not warp blast). 2 powers instead of one.
Biovores - May now have to deploy together, all have to purchase the
same spore mine types, other amendments to the firing rules for
biovores. Rumoured to now use brood telepathy rather than under
synapse.
Carnifex - Has the most number of biomorphs available to it in the
Tyranid army. Under a certain points value the `fex becomes elite,
a "Screamer Killer" variant i.e the 2nd edition Carnifex comes under
the points limit.
Three back options
Spore Cysts - generate spore mines in a similar fashion to Necron
tomb spyders.
Spine Banks -
Thornback -
Tail upgrades (Scythe and Mace tail) require at least 4+ opponents to
use.
Weapons
Venom Cannon - Same as current
Barbed Strangler - Better Range, AP, AND Pinning
DeathSpitter - Better Range
Devourer - Better Range, No AP, Living Ammo
Fleshborer - Living Ammo
Spinefist - Twin-linked
Acid Maw (re-roll To-Wound, first round only)
Adrenal Glands (+1WS & +1 Int)
Bioplasma (Hits on 4+, S+1 - Max S10)
Bonded Exoskeleton (+1T)
Enhanced Senses (+1BS)
Extended Carapace (+1Sv)
Feeder Tendrils (gain "Prefered Enemy", also conferred to all nids
within 2")
Flesh Hooks (same as current version)
Leaping (3" assist zone)
Mace Tail & Scythe Tail (`Fex only - at Int 1and only functions when
facing 4+ opponents)
[Mace Tail +1A at full Str]
[Scythe Tail +d3A at ½ Str]
Regenerate (roll 1d6 for each wound lost - Regain 1W for each 6
rolled)
Reinforced Chitin (1W)
Scuttlers (gain "Scouts" ability)
Spine Banks (Frag Grenades & Spinefist)
Spore Cysts (Spore Mine generation)
Symbiote Rippers (+1 to unit size for Outnumbering purposes)
Thornback (Doubles model's "Counts as", if on winning side)
Toxic Miasma (opponents at -1WS)
Tusked (+2 on charge instead of +1)
Winged (as "Jumppack ", but can not take Leaping or Extended
Carapace)
LivingAmmo darf den WoundRoll wiederholen.