Bitte schön ...
Hier sind die ersten fünf Spielercharakter-Startpakete mit mittelalterlich-indischem Flair, angedacht für meine erste entsprechende Indien/Orient-Spielrunde. Bei Interesse und Rückfragen bitte einmal durchlesen und kommentieren.
(Anm.: Ja, ich habe die Punktekosten aus der neuen 6. Edition verwendet. Alle Informationen stammen de facto aus dem Hero System Basic Rulebook, abgekürzt "BR".)
Caste System: The core caste system is represented by the Fringe Benefit Perquisite.
The Perk is expressed on a scale from 1 to 10 ...
Value Description: Rough equivalent:
1 Lower Shūdra menial workers, farmhands, serfs, cleaners
2 Valued Shūdra non-land-owning farmers, cattle herders
3 Lower Vaishya village supervisors, craftsmen, poor traders
4 Mid-Rank Vaishya respected craftsmen, traders, shop owners
5 Upper Vaishya townsfolk elite, well-off citizens, officials
6 Lower Kshatriya low-ranking armed aristocracy, princelings
7 Upper Kshatriya high-ranking armed aristocracy, rajas, generals
8 Lower Bramhan (Brahmin) low-ranking teachers, scholars, advisors
9 Mid-Rank Bramhan astrologers, ministers, counselors, gurus
10 Upper Bramhan high-ranking teachers, ministers, sages
Hero System (6th Edition) Package Deals for new player-characters:
These examples are originally based upon the Package Deal format in LLH and several earlier books.
Basic “Temple Dancer” Package Deal
Abilities
Cost Ability
2 +2 STR
6 +3 DEX
5 +5 CON
5 +5 PRE
10 +1 SPD
3 +3 PD
2 +10 END
3 Acrobatics
3 Acting
3 Charm
3 Contortionist
3 Disguise
3 High Society
3 Sleight of Hand
2 KS: Temple Dancing 11-
2 KS: Epic Poetry 11-
2 KS: Local Religious Beliefs 11-
2 PS: Temple Dancer 11-
3 Language: Courtly and Sophisticated Language (completely fluent)
3 Fringe Benefit: Member of Vedic Society (must be at least a lower Vaishya)
12 12 Character Points’ worth of Skills from the following list: Acrobatics, Acting,
Breakfall, Charm, Contortionist, Conversation, Disguise, High Society, KS: Epic
Poetry, KS: Erotic Mastery, Language: any local language, Oratory, Shadowing,
Stealth, Contacts, any Background Skill
Total Cost of Package Abilities: 80
Options
Cost Ability
5 Money: Well Off
30 Super Beauty Attack: Mental Blast 6d6 (60 Active Points); 7-8 Charges (-1/2),
Concentration (-1/4), Gestures (-1/4)
Basic “Bramhan Scholar” Package Deal
Abilities
Cost Ability
3 +3 CON
5 +5 INT
3 +3 PRE
6 +2 OMCV
3 +1 DMCV
2 +10 END
3 Conversation
3 Deduction
3 High Society
2 KS: Arcane and Occult Lore 11-
2 KS: Classical Grammar 11-
2 KS: Ceremonial Law 11-
2 KS: Epic Poetry 11-
2 KS: Local Religious Beliefs 11-
2 KS: Vedic Society 11-
2 PS: Bramhan Scholastics 11-
6 Must put 6 Character Points into Science Skills (any “arcane” science)
3 Language: Courtly and Sophisticated Language (completely fluent)
8 Fringe Benefit: Member of Vedic Society (must be at least a lower Bramhan)
9 9 Character Points’ worth of Skills from the following list: Charm, Conversation,
High Society, KS: Arcane and Occult Lore, KS: Classical Grammar, KS: Epic
Poetry, KS: Vedic Society, Language: any local language or Sophisticated
Language, Oratory, Persuasion, Contacts, any Background Skill
Total Cost of Package Abilities: 71
Complications
Cost Complication
20 Psychological Complication: Bramhan Rules of Conduct (Common, Total)
10 Social Complication: Small Teaching or Priestly Duties (Infrequently, Major)
Options
Cost Ability
5 Money: Well Off
5 5 Character Points’ worth of Contacts
Basic “Kshatriya Warrior” Package Deal
Abilities
Cost Ability
5 +5 STR
6 +3 DEX
5 +5 CON
3 +3 PRE
10 +1 SPD
3 +3 PD
2 +2 REC
2 +10 END
4 +4 BODY
3 +6 STUN
3 Climbing
3 Combat Driving (Charioteer)
12 12 Character Points’ worth of Combat Skill Levels
2 KS: Epic Poetry 11-
2 KS: Local Religious Beliefs 11-
2 KS: Military Hierarchies 11-
2 PS: Soldiery 11-
3 Riding
3 Language: Courtly and Sophisticated Language (completely fluent)
6 Fringe Benefit: Member of Vedic Society (must be a Kshatriya)
15 15 Character Points’ worth of Skills from the following list: Acrobatics, Breakfall,
Climbing, High Society, KS: Epic Poetry, KS: Local Religious Beliefs, Language:
any language (of area ruled or conquered), Oratory, Paramedics, Persuasion,
Shadowing, Stealth, Survival, Tactics, Tracking
Total Cost of Package Abilities: 96
Complications
Cost Complication
20 Social Complication: Subject to Orders (Very Frequently, Major)
Options
Cost Ability
5 Money: Well Off
5 5 Character Points’ worth of Contacts
Basic “Vaishya Trader” Package Deal
Abilities
Cost Ability
3 +3 CON
3 +3 INT
3 +3 EGO
3 +1 OMCV
6 +2 DMCV
2 +10 END
3 Acting
3 Bribery
3 Charm
3 Concealment
3 Conversation
2 KS: Know Customers 11-
2 KS: Epic Poetry 11-
2 KS: Local Religious Beliefs 11-
2 KS: Vedic Society 11-
2 PS: Shopkeeping or Trade/Craftsmanship Skill 11-
3 Language: Courtly and Sophisticated Language (completely fluent)
3 Trading
3 Fringe Benefit: Member of Vedic Society (must be at least a lower Vaishya)
9 9 Character Points’ worth of Skills from the following list: Acting, Bribery, Charm,
Conversation, Disguise, High Society, KS: Local Religious Beliefs, KS: Vedic
Society, Language: any local language, Oratory, Streetwise, or Contacts
Total Cost of Package Abilities: 63
Options
Cost Ability
5 Money: Well Off
5 5 Character Points’ worth of Contacts
“Mean Street Thief” Package Deal
Abilities
Cost Ability
3 +3 STR
8 +4 DEX
3 +3 CON
5 +5 EGO
2 +2 PD
3 +3 BODY
3 Acting
3 Bribery
3 Concealment
3 Conversation
3 Deduction
3 Disguise
2 KS: Local Area or Town 11-
2 KS: Local Religious Beliefs 11-
2 KS: Local Underworld 11-
2 KS: Vedic Society 11-
3 Persuasion
3 Shadowing
3 Streetwise
1 Weapon Familiarity (choose a 1-Point WF with a short staff, club, sling, or knife)
1 Fringe Benefit: Member of the Thieves’ Guild (or equivalent)
9 9 Character Points’ worth of Skills from the following list: Acting, Bribery, Charm,
Conversation, Disguise, Forgery, KS: Local Religious Beliefs, KS: Local
Underworld, Language: any local language, Persuasion, Sleight of Hand, Stealth,
Streetwise, or Tracking
Total Cost of Package Abilities: 70
Options
Cost Ability
5 5 Character Points’ worth of Contacts
13 Quirky Karma: Luck 6d6 (30 Active Points); 3 Charges (-1 ¼).