Autor Thema: Eclipse-Phase mit PbtA  (Gelesen 568 mal)

Kurna und 5 Gäste betrachten dieses Thema.

Online Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #25 am: Gestern um 13:49 »
Und ich habe mich an ersten Basic Moves versucht.

Mesh & System Infiltration (Savvy)

When you hack a system, subvert surveillance, or manipulate the mesh in service of a Firewall objective, roll +Savvy. 
- 10+: Choose 2: 
  - You get in quietly; no obvious alerts. 
  - You get persistent, reusable access. 
  - You alter, erase, or plant data as you like. 
  - You identify hidden backdoors, forks, or TITAN‑linked code. 
- 7–9: Choose 1, and the GM picks one consequence: trace left, partial lockdown, hostile ICE, or time pressure. 
- 6–: Defensive systems or enemy operators react aggressively; expect counter‑intrusion, legal heat, or physical security response. 


Firewall Mandate (Lucidity)

When you invoke Firewall’s mission—preventing existential catastrophe—to justify questionable actions (coercion, black ops, collateral damage), say what you’re willing to risk and roll +Lucidity. 
-10+: You and your allies steel yourselves; take +1 forward on actions following the mandate, and mark 1 XP if your choice clearly compromises your personal ethics. 
7–9: You get the determination you need, but choose 1: 
  - You mark Stress from guilt, fear, or disgust. 
  - A relationship, contact, or faction bond is strained or broken. 
- 6–: Your justification rings hollow; an ally, contact, or your own psyche pushes back hard. The GM makes a move against your reputation, cohesion, or mental stability. 
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Offline Blechpirat

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Re: Eclipse-Phase mit PbtA
« Antwort #26 am: Gestern um 14:56 »
Das klingt für mich so, als ob du - vielleicht wie bei Urban Shadows? - mechanisch abbilden möchtest, wie bestimmte wichtige NSCs und Fraktionen zu den PCs stehen. Finde ich sehr passend fürs Setting. Magst du das mal vorstellen? Dann versteht man den Move vermutlich besser.

Willst du auch die "Menschlichkeit" mechanisch abbilden?

Online Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #27 am: Gestern um 16:15 »
Das klingt für mich so, als ob du - vielleicht wie bei Urban Shadows? - mechanisch abbilden möchtest, wie bestimmte wichtige NSCs und Fraktionen zu den PCs stehen. Finde ich sehr passend fürs Setting. Magst du das mal vorstellen? Dann versteht man den Move vermutlich besser.

Ich überlege, das vielleicht positive Clocks abzubilden. Reputation Clocks oder so.

Willst du auch die "Menschlichkeit" mechanisch abbilden?

Da bin ich mir noch nicht sicher. Evt. als einen eigenen Trauma/– Stress–Track, aber ich möchte das Ganze nicht so überfrachtet wie das Root ptba werden lassen.
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Offline 1of3

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Re: Eclipse-Phase mit PbtA
« Antwort #28 am: Gestern um 16:36 »
When you hack a system, subvert surveillance, or manipulate the mesh in service of a Firewall objective, roll +Savvy. 
- 10+: Choose 2: 
  - You get in quietly; no obvious alerts. 
  - You get persistent, reusable access. 
  - You alter, erase, or plant data as you like. 
  - You identify hidden backdoors, forks, or TITAN‑linked code. 
- 7–9: Choose 1, and the GM picks one consequence: trace left, partial lockdown, hostile ICE, or time pressure. 

Fragen die mir kommen:

Die Klausel "in service of a Firewall objective" bezieht sich auf alle drei Aktivitäten oder nur auf die letzte? Kenner des Settings wissen das wahrsheinlich.

"You get in quietly." Der Move spricht erstmal nicht über physische Sicherheit. Nehmen wir an, dass die automatisch überwunden wird immer? Sonst würde ich entweder den Trigger anpassen oder die Ergebnisse.

Ich bin per se kein großer Freund die Ergebnisse für 6- aufzuschreiben, wenn es nicht gerade ein Downtime Move oder Liebesbrief ist. Aber ich denke, wenn du das tust, sollten die aufgeführten Dinge nicht auch schon oben vorkommen. Also eine Spur hinterlässt man ja auch, wenn man nicht die erste Option wählt.

Zitat
When you invoke Firewall’s mission—preventing existential catastrophe—to justify questionable actions (coercion, black ops, collateral damage), say what you’re willing to risk and roll +Lucidity. 
-10+: You and your allies steel yourselves;

Da sich der Move aufs ganze Team bezieht, würde ich nicht einen Stat eines Charakter nutzen. Siehe z.B. den When You Enter Combat As A Team aus Masks.
« Letzte Änderung: Gestern um 18:08 von 1of3 »

Online Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #29 am: Gestern um 18:03 »
Ich bin per se kein großer Freund die Ergebnisse für 6- aufzuschreiben, wenn es nicht gerade ein Downtime Move oder Liebesbrief ist. Aber ich denke, wenn du das tust, sollten die aufgeführten Dinge nicht auch schon oben vorkommen. Also eine Spur hinterlässt man ja auch, wenn man nicht die erste Option wählt.

Ich sehe das als Hilfe für GM, die dann nicht jedes mal was spontan entwickeln müssen. Also zumindest finde ich es immer herausfordernd, mir on the fly sowas auszudenken; meine Spieler*innen sehen das häufig auch so.
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Online Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #30 am: Gestern um 19:35 »
Das ist der momentane Stand meiner Basic Moves. Die fangen hoffentlich a) das Setting und b) alle relevanten Aktionen ein. Ich muss stellenweise noch ausbaldowern, ob ich Stress oder Trauma als Begriff nutze und bei welchen Ergebnissen ich Bezug auf Clocks nehme.
Das ist der momentane Stand meiner Basic Moves. Die fangen hoffentlich a) das Setting und b) alle relevanten Aktionen ein. Ich muss stellenweise noch ausbaldowern, ob ich Stress oder Trauma als Begriff nutze und bei welchen Ergebnissen ich Bezug auf Clocks nehme.

Assess the Threat (Savvy)
When you take time—seconds or hours—to size up a potential x‑risk, hostile faction plot, or anomalous situation, say what you’re worried about and roll +Savvy.
  • 10+: Ask 2 questions and gain true answers .
  • 7–9: Ask 1 question and the GM adds a complication, clock tick, or new detail.
  • 6–: You misread something important; the GM reveals a truth later at the worst possible moment.
  • Example questions:
  • What here is the greatest long‑term threat?
  • What will escalate this fastest if we ignore it?
  • What is being concealed from normal sensors or scrutiny?
  • Who is most compromised, infected, or lying?



Commit Violence (Vigor)
When you attack someone who can resist you (whether in brutal melee, with weapons, or by threatening their morph) roll +Vigor. 
  • 10+: You deal harm and choose 1: 
  • You avoid counter‑attack. 
  • You inflict a lasting injury, disfigurement, or crippling condition. 
  • You push them exactly where you want them (position, cover, line of fire). 
  • 7–9: You deal harm, but the GM chooses 1: 
  • You take harm in return. 
  • You lose position, ammo, or control of the scene. 
  • Collateral damage hits something or someone important. 
  • 6–: Your violence backfires; you’re disarmed, pinned, outgunned or otherwise put in a terrible spot, and the GM makes a hard move.
 

Contain or Destroy (Savvy)
When you try to neutralise an immediate x‑risk (infected morphs, exsurgent nodes, rogue forks, TITAN relics) by force or drastic measures, describe how and roll +Savvy. 
  • 10+: You contain or destroy the threat for now; choose 1: 
  • Collateral damage is minimal. 
  • You recover useful data, samples, or salvage. 
  • No major faction realizes what you did. 
  • 7–9: You stop the immediate danger, but choose 2: 
  • innocents suffer or valuable assets are lost. 
  • Evidence points back to Firewall. 
  • The threat mutates or survives in a subtler form (advance or create a related clock). 
  • 6–: Your attempt backfires; the situation escalates or spreads and the GM makes a hard move.

Destroy the Shell (Vigor)
When you attack a morph (not just its pilot) roll +Vigor. 
  • 10+: You render the shell combat-ineffective and choose 1:
  • Destroy/kidnap the cortical stack intact. 
  • Force an emergency ego backup or psi scream. 
  • Intimidate nearby egos watching their own vulnerability. 
  • 7–9: You damage the morph badly, but the GM chooses 1: 
  • The ego escapes to backup elsewhere. 
  • Destroyed systems vent nanites, spores, or psi static. 
  • You expose yourself to morph countermeasures or witnesses. 
  • 6–: The morph fights back viciously—autonomic defences, final psi burst, or self-destruct sequence activates.


Face the Horrors (Moxie)
When you confront something that should not exist (exsurgent infection, TITAN relics, fork torture, or the consequences of your own actions) roll +Moxie. 
  • 10+: You look the horror in the eye; you keep your composure and ask the GM 1 question about its true nature or intent. 
  • 7–9: You hold it together, but choose 1: 
  • Mark 1 Stress. 
  • Gain a new minor tic, phobia, or intrusive thought. 
  • Freeze, hesitate, or lash out at the wrong target for a brief moment. 
  • 6–: The horror gets under your skin; mark Stress and a Trauma, and the GM defines how it changes your behaviour, relationships, or future rolls until treated.
   

Firewall Mandate (Lucidity)
When you invoke Firewall’s mission - preventing existential disaster - to justify questionable actions (coercion, black ops, collateral damage), say what you’re willing to risk and roll +Lucidity. 
  • 10+: You and your allies steel yourselves; take +1 forward on actions following the mandate, and mark 1 XP if your choice clearly compromises your personal ethics. 
  • 7–9: You get the determination you need, but choose 1: 
  • You mark Stress from guilt, fear, or disgust. 
  • A relationship, contact, or faction bond is strained or broken. 
  • 6–: Your justification rings hollow; an ally, contact, or your own psyche pushes back hard. The GM makes a move against your reputation, cohesion, or mental stability.
 

Mesh Infiltration (Savvy)
When you hack a system, subvert surveillance, or manipulate the mesh , roll +Savvy. 
  • 10+: Choose 2: 
  • You get in quietly; no obvious alerts. 
  • You get persistent, reusable access. 
  • You alter, erase, or plant data as you like. 
  • You identify hidden backdoors, forks, or TITAN‑linked code. 
  • 7–9: Choose 1, and the GM picks one consequence: trace left, partial lockdown, hostile ICE, or time pressure. 
  • 6–: Defensive systems or enemy operators react aggressively; expect counter‑intrusion, legal heat, or physical security response.


Operate Under Cover (Lucidity)
When you act in the open while secretly serving Firewall (posing as citizens, mercs, hypercorp agents), say what cover you present and roll +Lucidity. 
  • 10+: Your cover holds; you pass background checks, social scrutiny, and routine scans, and you may ask the GM one question about how others perceive your cover. 
  • 7–9: You maintain the cover, but: 
  • Someone becomes quietly suspicious, or 
  • You must prove yourself to the role in a risky way. 
  • 6–: Your cover is compromised; the GM decides who realises and what they do about it.
 

Quarantine Breach (Moxie)
When you perform a lethal containment (sterilising infected spaces, torching exsurgent vectors, or triggering habitat failsafes) roll +Moxie. 
  • 10+: The area is cleansed/neutralised and choose 1: 
  • Minimal collateral (survivors escape or data preserved). 
  • You salvage a crucial sample or clue from the kill zone. 
  • Firewall proxy channels approve your escalation. 
  • 7–9: Containment succeeds but choose 2: 
  • Civilians/agents/bystanders killed or traumatised. 
  • Atmosphere/systems contaminated, requiring evac. 
  • Factions witness your ruthlessness (+rep/-rep). 
  • Partial infection escapes in vents, stacks, or forks. 
  • 6–: Your quarantine fails catastrophically; the threat spreads faster and the GM advances all related threat clocks.
 

Take Harm (Vigor)
When you suffer serious physical trauma (from combat, psi, hazards, or exsurgent effects), roll +Vigor. 
  • 10+: You stay on your feet or keep your head clear; reduce the incoming harm or effect by one step (severe → moderate → minor). 
  • 7–9: You survive but choose 1: 
  • Mark Stress and accept the full harm/effect. 
  • Downgrade the harm by one step but suffer a serious complication (lost gear, pinned, separated). 
  • Stay functional now, but the harm worsens or flares up later. 
  • 6–: The harm hits full force; mark any Stress/Trauma indicated and the GM says how your situation becomes immediately worse.
[/list][/list][/list][/list][/list][/list][/list][/list][/list]
« Letzte Änderung: Gestern um 19:40 von Mr. Ohnesorge »
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Online Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #31 am: Gestern um 19:38 »
Das hier sind meine Ideen für GM Moves. Reichen die so oder müssen die ausführlicher sein?

GM Moves

Hard Moves (6- or when escalation demands it)
GM Moves are the MC's toolkit for driving Eclipse Phase's tension, uncertainty, and horror. Use them when PCs roll 6-, look to you for "what happens next," or hesitate. Always advance Threat Clocks.
  • The infection spreads: Advance an exsurgent clock; describe morphs twitching, voices glitching, or stacks bleeding nanites.
  • Someone gets taken: An NPC ally, innocent bystander, or PC morph gets snatched, infected, or compromised.
  • Continuity fails: Destroy a cortical stack, corrupt a backup, or trigger ego fragmentation—resleeving will cost.
  • The truth is worse: Reveal assessment was incomplete; the threat was underestimated or already inside the team.
  • Morph betrayal: Hardware malfunctions, psi feedback hits, or autonomic systems turn against their pilot.
  • They know too much: Faction security, rival sentinels, or x-threat actors become aware of Firewall involvement.
  • No clean exits: Block all escape routes with collapsing structure, security lockdown, or memetic contamination.
  • Sacrifice demanded: Force PCs to choose: save civilians vs secure data, ally vs mission, morph vs ego integrity.

Soft Moves (build tension on 7-9 or narrative beats)
  • Unsettling signs: Characters notice wrongness—skin patterns shifting, mesh ghosts, whispers in static.
  • Assets fail: Gear jams, contacts ghost you, safehouses compromised, or morph systems lag.
  • Doubt creeps in: NPCs question PC motives/cover; psi effects cause paranoia; memories feel unreliable.
  • Threat escalates visibly: Clock ticks forward; distant explosions, mass panic, or containment sirens activate.
  • Someone breaks: NPC ally cracks under pressure, spills secrets, or shows early infection signs.
  • Surveillance tightens: Drones reposition, audits trigger, or social media flags anomalous behaviour.
  • Morph stress builds: Glitches, phantom pains, or motor tics signal hardware limits approaching.
  • Moral weight: Witnesses see PC ruthlessness; faction rep shifts; personal connections strain.
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Online Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #32 am: Gestern um 20:59 »
Habe mal versucht, Forking in Moves zu gießen, habe aber das Gefühl, dass da noch was fehlt:

Forking (No Roll Required)
Forking creates digital copies of your ego for parallel operations. All forks share your stats (Vigor/Moxie/Lucidity/Savvy) and core identity but have limited Playbook move access based on fork complexity.

Alpha Fork (Full Copy)
When creating a complete ego backup with all memories, skills, and Playbook moves:
  • Alpha fork has ALL your Playbook moves (Core + Optional).
  • Fork operates independently with full agency.
  • Cost: Mark 3 Stress (identity fragmentation risk).
  • Duration: Permanent until merged/deleted.

Beta Fork (Task-Specific)
When creating a limited fork for specific operations:
  • Beta fork has 2 Playbook moves of your choice.
  • Fork follows explicit directives but interprets creatively.
  • Cost: Mark 2Stress.

Gamma Fork (Narrow Focus)
When creating a minimal fork for single tasks:
  • Gamma fork has 1 Playbook move of your choice.
  • Fork executes precise instructions literally.
  • Cost: Mark 2 Stress.
  • Duration: 24 hours maximum.
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Offline Blechpirat

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Re: Eclipse-Phase mit PbtA
« Antwort #33 am: Gestern um 22:17 »
Wie wäre es, wenn du einen Move machst, der aus der transhumanistischen Perspektive an das Thema herangeht:

"Multiply yourself"
Roll to with XXX to see, how you react to ego fragmentation
10+: Forking works as intended
7-9: Forking works as intended, but you suffer identity loss
6-: Your fork is corrupted and takes ... away from you.

Offline 1of3

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Re: Eclipse-Phase mit PbtA
« Antwort #34 am: Gestern um 22:28 »
Let mir try.

"Multiply yourself"
When you create a copy of yourself, roll +Currently Active Copies.
10+: Your fork is corrupted. Say what you lose.
7-9: The forking works. Say how the of you differ.
6-: The new fork is perfect for the time being.

Also ein, was die Zahlen angeht umgedrehter Move, ähnlich wie Take A Blow in Masks.

Online Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #35 am: Heute um 15:05 »
Let mir try.

"Multiply yourself"
When you create a copy of yourself, roll +Currently Active Copies.
10+: Your fork is corrupted. Say what you lose.
7-9: The forking works. Say how the of you differ.
6-: The new fork is perfect for the time being.

Also ein, was die Zahlen angeht umgedrehter Move, ähnlich wie Take A Blow in Masks.

Was ist die Idee dahinter, dass der Move genau andersherum funktioniert?
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Re: Eclipse-Phase mit PbtA
« Antwort #36 am: Heute um 15:06 »
Wie wäre es, wenn du einen Move machst, der aus der transhumanistischen Perspektive an das Thema herangeht:

"Multiply yourself"
Roll to with XXX to see, how you react to ego fragmentation
10+: Forking works as intended
7-9: Forking works as intended, but you suffer identity loss
6-: Your fork is corrupted and takes ... away from you.

Mega cool, das nehme ich mit auf. :d
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Re: Eclipse-Phase mit PbtA
« Antwort #37 am: Heute um 15:12 »
Was ist die Idee dahinter, dass der Move genau andersherum funktioniert?

Weil du so einbauen kannst, dass eine höhere Anzahl aktiver Körper (Currently Active Copies) das Risiko steigert. Ohne irgendwas umzurechnen. Bei Take A Blow in Masks würfelst du entsprechend +Conditions Marked.

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Re: Eclipse-Phase mit PbtA
« Antwort #38 am: Heute um 15:17 »
Wie ist die Meinung zu den Basic Moves? Geben die das gewünschte Feeling wieder?
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Re: Eclipse-Phase mit PbtA
« Antwort #39 am: Heute um 15:18 »
Weil du so einbauen kannst, dass eine höhere Anzahl aktiver Körper (Currently Active Copies) das Risiko steigert. Ohne irgendwas umzurechnen. Bei Take A Blow in Masks würfelst du entsprechend +Conditions Marked.

I see, danke. :d

(Und muss mir Masks zulegen)
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Re: Eclipse-Phase mit PbtA
« Antwort #40 am: Heute um 15:37 »
Muss ich überlesen haben. Zum Setting kann ich nicht viel sagen, insofern schaue ich mal auf die Mechanik.

Zitat
Commit Violence (Vigor)
When you attack someone who can resist you (whether in brutal melee, with weapons, or by threatening their morph) roll +Vigor.

    10+: You deal harm and choose 1:
    You avoid counter‑attack.
   [...]
    7–9: You deal harm, but the GM chooses 1:
    You take harm in return.
 [...]
    6–: Your violence backfires; you’re disarmed, pinned, outgunned or otherwise put in a terrible spot, and the GM makes a hard move.

Die 10+ und 7-9 sind mir unklar. Bei dem einen kann ich wählen keinen Gegenangriff zu bekommen und bei 7-9 kann ich wählen Schaden zu erleiden?

Ich würde sagen:

On a hit, deal harm and pick one of {bad options}. On a 10+, either do not pick from the options above or choose one of the following {good options}.

Wie unterscheidet man, was den Trigger angeht zwischen Commit Violence und Attack the Shell?

Zitat
Operate Under Cover (Lucidity)
When you act in the open while secretly serving Firewall (posing as citizens, mercs, hypercorp agents), say what cover you present and roll +Lucidity. 

Hier frage ich mich, wie das korrekte Timing aussieht. Also ich bin einer Bar, gebe mich als Zivilist aus und höre mich um. Der Erfolg meines Vorgehens wird von dem Move nicht behandelt. Das ist entweder ein anderer Move oder keiner. Wenn das dein Ziel ist, zu welchem Zeitpunkt würfeln wir Operate Under Cover?

Ich würde sowas sagen: "At the end of a scene, when you have assumed an identity to further Firewall's goals, roll..." Oder du machst Operate Undercover so, dass man damit tatsächlich was erreicht, und Verbrennen der Identität ist eine Nebenwirkung.

Zitat
When you try to neutralise an immediate x‑risk (infected morphs, exsurgent nodes, rogue forks, TITAN relics) by force or drastic measures, describe how and roll +Savvy. 

When you perform a lethal containment (sterilising infected spaces, torching exsurgent vectors, or triggering habitat failsafes) roll +Moxie. 

Verstehen Kenner des Settings den Unterschied zwischen Contain And Destroy and Quarantine Breach? Ich tu das nicht wirklich.

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Re: Eclipse-Phase mit PbtA
« Antwort #41 am: Heute um 17:35 »
Commit Violence (Vigor)
Die 10+ und 7-9 sind mir unklar. Bei dem einen kann ich wählen keinen Gegenangriff zu bekommen und bei 7-9 kann ich wählen Schaden zu erleiden?

Ich würde sagen:

On a hit, deal harm and pick one of {bad options}. On a 10+, either do not pick from the options above or choose one of the following {good options}.


Wie unterscheidet man, was den Trigger angeht zwischen Commit Violence und Attack the Shell?

Commit Violence hat das Ziel, Schaden anzurichten (gegen Morphs, Strukturen), bei Destroy the Shell willst du an den Stack. Habe ich geändert in When you attack a morph to grab its stack, roll +Vigor.  Vielleicht braucht der Move dann auch einen anderen Namen? Take the Stack? Catch the Ego?


Operate Under Cover
Hier frage ich mich, wie das korrekte Timing aussieht. Also ich bin einer Bar, gebe mich als Zivilist aus und höre mich um. Der Erfolg meines Vorgehens wird von dem Move nicht behandelt. Das ist entweder ein anderer Move oder keiner. Wenn das dein Ziel ist, zu welchem Zeitpunkt würfeln wir Operate Under Cover?

Ich würde sowas sagen: "At the end of a scene, when you have assumed an identity to further Firewall's goals, roll..." Oder du machst Operate Undercover so, dass man damit tatsächlich was erreicht, und Verbrennen der Identität ist eine Nebenwirkung.

Klingt sinnig :d

Ich habe geändert in:

Operate Under Cover (Lucidity)
At the end of a scene, when you have assumed an identity to further Firewall's goals (posing as citizen, merc, hypercorp agent), roll +Lucidity. 
10+: Your cover holds perfectly. You secure the data, asset, or contact you targeted, pass all background checks and scans. 
7–9: You maintain the cover and accomplish your mission, but choose 1:
A specific NPC (security chief, coworker, neighbour) becomes quietly suspicious and starts asking questions. 
You must prove yourself to the role in a risky way. 
6–: Your cover is compromised; the GM decides who realises and what they do about it. 

Verstehen Kenner des Settings den Unterschied zwischen Contain And Destroy and Quarantine Breach? Ich tu das nicht wirklich.


Stimmt! :D Ich habe Quarantine Breach mal rausgenommen. In meinem Kopf waren das unterschiedliche Vorgehensweisen, aber im Grunde ist es das gleiche.




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Offline Blechpirat

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Re: Eclipse-Phase mit PbtA
« Antwort #42 am: Heute um 18:21 »
Let mir try.

"Multiply yourself"
When you create a copy of yourself, roll +Currently Active Copies.
10+: Your fork is corrupted. Say what you lose.
7-9: The forking works. Say how the of you differ.
6-: The new fork is perfect for the time being.

Also ein, was die Zahlen angeht umgedrehter Move, ähnlich wie Take A Blow in Masks.

Ja, viel besser. Ich wollte ja nur den anderen Vektor kurz skizzieren, deinen könnte man ja so verwenden!

EDIT: So ein bisschen missfällt mir das umgedrehte dann doch. Mal eben von hoch ist gut weg... schwer.

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Re: Eclipse-Phase mit PbtA
« Antwort #43 am: Heute um 18:31 »
Geht mir auch so. :D
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Offline Blechpirat

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Re: Eclipse-Phase mit PbtA
« Antwort #44 am: Heute um 18:35 »
Zitat
Mesh Infiltration (Savvy)
When you hack a system, subvert surveillance, or manipulate the mesh , roll +Savvy.

    10+: Choose 2:
    You get in quietly; no obvious alerts.
    You get persistent, reusable access.
    You alter, erase, or plant data as you like.
    You identify hidden backdoors, forks, or TITAN‑linked code.
    7–9: Choose 1, and the GM picks one consequence: trace left, partial lockdown, hostile ICE, or time pressure.
    6–: Defensive systems or enemy operators react aggressively; expect counter‑intrusion, legal heat, or physical security response.

Das könnte ja so aus Shadowrun kommen... das erscheint mir noch nicht transhumanistisch genug.

Mein Vorschlag wäre eher ein Move, bei dem man auf nicht gewalttätige Weise Änderungen vornimmt. Der bildet dann alles ab, von Computer hacken bis "Charme NSC".
Kernthema des Moves wäre nicht ob es klappt, sondern was es mit dir macht. Was macht es mit dir, einen Space-Oktopus zu verführen oder hastig deinen Frontalkortex mit einem Gleitkommaprozessor zu verschmelzen?

Interface
Roll +??? to manipulate someone or something into doing what you want.
10+: They comply, choose 2
You can keep your distance
They like you
They never realise that you manipulated them
7-9: You copy parts of their ego onto yours. Choose 1:
It does not poison your mission
It does not ...
It does not contain any malware
They do not realise being manipulated (after they complied)
6-:

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Re: Eclipse-Phase mit PbtA
« Antwort #45 am: Heute um 18:53 »
Das liebe ich, ist gekauft. :)

Du hast den besseren/ geschärfteren Blick für Transhumanismus, stelle ich fest. Meiner scheint eher aus Richtung SR/ Spionage-Kram zu kommen. Also lass' deinen Gedanken gerne weiter freien Lauf.
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

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Re: Eclipse-Phase mit PbtA
« Antwort #46 am: Heute um 20:48 »
Hier sind die Playbooks.

Covert Ops
Covert Ops specialize in infiltration, disguise, and silent eliminations, thriving in the shadows of transhuman conspiracies.
"In the mesh of lies, I am the ghost that never was."

Core Moves
Always an Exit (Moxie)
When you describe your escape plan before an action and weave it into the fiction, roll +Moxie.
10+: If things go wrong, cash in your prepared escape or ruse to dodge a major consequence.
7–9: You have an exit, but it costs: leave someone behind, abandon key gear, or call in a risky contact.
6–: Your "exit" is a trap; using it makes things worse.
Silent Takedown (Vigor)
When you try to subdue a target, roll +Vigor.
10+: The target is subdued and you acquire their access credentials.
7–9: The target is subdued, but you leave traces. Choose 1:
Physical or mesh evidence of the attack remains.
A backup protocol triggers (auto-alert, drone deployment, final transmission).
6–: The takedown succeeds, but major compromise. Choose 1:
You reveal your position (dying transmission, security ping).
Someone spots you or unmasks the fake; you're exposed.
Optional Moves
Organisation's Tool (Moxie) – When you explain how your cell prepped you (caches, codes, safehouses), roll +Moxie. 10+: Pull a perfect asset now. 7–9: Get it, but limited or it draws faction heat. 6–: It's compromised.
Clean Trail (Savvy) – When cleaning traces after an op, roll +Savvy. 10+: Forensics find nothing. 7–9: Mostly gone, but a clue lingers. 6–: It screams professional tampering.
Ice-Cold Focus (Moxie) – When emotionally pressured, roll +Moxie. 10+: Stay controlled, spot their goal. 7–9: Hold, but take stress. 6–: Act impulsively.
Lethal Routine (Vigor) – Ambush close-up, roll +Vigor. 10+: Neutralise as chosen. 7–9: Hit hard, but they react. 6–: It backfires.​

Explorer
Explorers push into hostile frontiers, unknown territories, and quarantined areas.
"Beyond the map, life gets interesting."

Core Moves
Beyond the Map (Moxie)
When venturing into unknown or hostile terrain, roll +Moxie.
10+: Lead safely; learn a key fact about the area.
7–9: Get through, choose 1: detour, resource drain, or spotted.
6–: Into environmental hell or ambush.
Makeshift Defences (Savvy)
When securing an area (traps, barriers), roll +Savvy.
10+: Solid net; foes can't surprise without warning.
7–9: Works, but unstable or noisy.
6–: Your setup triggers problems.
Optional Moves
Survival Instinct (Moxie) – Sense unease pre-danger, roll +Moxie. 10+: Pin threat,gain key insight. 7–9: Vague sense. 6–: Wrong direction, exposing own position.
Relic Reader (Moxie) – Probe ruins, roll +Moxie. 10+: Origin, purpose, hook. 7–9: Rough read. 6–: Wake danger.
Tough as Hulls (Vigor) – Harsh environs hit, roll +Vigor. 10+: Just a sracth. 7–9: Survive scarred. 6–: Morph damaged.
Paths Unknown (Savvy) – To plan an access route, roll +Savvy. 10+: Reliable path. 7–9: Tricky one with severe delay or danger. 6–: Bad decision, circling back to starting point and attracting danger.​

Hacker
Hackers breach meshes, steal data, and turn code against its makers.
"Code bends to me, or it breaks.“

Core Moves (needs one more)
Augmented Sight (Moxie)
Acting in meat and mesh at once, roll +Moxie.
10+: Dual focus; one meat and one mesh action simultaneous.
7–9: Manage it, but stress or sensory bleed.
6–: Layers blur into fatal error.
Data Spikes (Savvy)
When you weaponize stolen mesh data to overload a target's systems (crashing implants, frying stacks, or bricking security), roll +Savvy.
10+:Systems shatter silently. You repurpose the wreckage: seize control of a drone swarm, security door, or morph sensor suite.
7–9: Target affected as intended, but choose 1:
Feedback surge affects your own gear.
Silent alarm pings faction (tick affected clock by 1).
6–: Data spike lands, but catastrophic cascade into collateral damage (hab meme attack, proxy hunter-killer activation, innocent bystander neural fry).
Optional Moves
Code Signature (Savvy) – Leave marker exiting system, roll +Savvy. 10+: Detect later use. 7–9: Vague clues. 6–: Detected/misused.
Live Exploit (Savvy) – Spur-of-moment vulnerability, roll +Savvy. 10+: Temporary extended control or extraction of valuable data. 7–9: Noisy single-use, activating counter-hacks within minutes. 6–: Backlash, own position exposed.
Mesh Ghost (Moxie) – You leave your morph in shutdown mode to get fully immersed in the mesh, roll +Moxie. 10+: +1 Savvy this scene. 7–9: Bonus, body vulnerable. 6–: Ego drifts, forced logout with disorientation.
Killswitch (Savvy) – Prior access, shut down later, roll +Savvy. 10+: Clean kill. 7–9: Messy shutdown. 6–: Malfunction rampage.​

Investigator
Investigators uncover truths from scenes, egos, and lies in the sprawl.
"Every stain tells a story. Most are horror stories.“

Core Moves
All Clues Matter (Savvy)
When you probe a scene, morph body, or data for hidden details (scanning cortical stacks, parsing mesh logs, or dissecting TITAN-infected remains), roll +Savvy.
10+: Find the truth. Ask the GM 3 questions from the list below; take all answers as hard facts.
What/who caused this?
What was their intent?
What's the hidden connection here?
How can I exploit this?
Where/when did this start?.
7–9: Ask 1; your probing leaves a trace (mesh ping, DNA residue) or burns time (5-10 minutes lost to false leads)
6–: Mark experience. The GM gives you a false but convincing conclusion that leads you into trouble.
Interrogation Play (Lucidity)
When you press a target for a specific truth through neural interrogation, psi sleights, or psychological leverage, roll +Lucidity..
10+: They break. You spot all lies, extract the key truth you seek, and leave them cooperat.
7–9: Get useful info (access codes, faction intel, leads), but the target becomes bitter or traumatized.
6–: They clam up or turn tables. Choose 1: they mislead, counterattack, or summon reinforcements.
Optional Moves
Ego Traces (Savvy) – Analyse profiles/backups, roll +Savvy. 10+: Motive/future act. 7–9: Hints with flaws. 6–: Catch memetic taint.
Thread Weaver (Moxie) – Link sources to theory, roll +Moxie. 10+: Solid +forward. 7–9: +forward with blind spot. 6–: Wrong path.
Cold Read (Lucidity) – Quick profile, roll +Lucidity. 10+: Ask hidden flaw. 7–9: Rough sense. 6–: Misread.
Scene Lock (Vigor) – Secure investigation site, roll +Vigor. 10+: No interference. 7–9: Pushback. 6–: Sparks conflict.​

Mindhacker
Mindhackers twist egos, memories, and psyches with psi or neural Savvy.
"Your mind is clay. I choose the shape."
Core Moves
Psychosurgery (Lucidity)
When you perform invasive psychosurgery by rewiring neural structures, excising exsurgent taint, or implanting custom psi sleights, roll +Lucidity
10+: Precision success. You achieve the surgical goal (trauma erasure, memetic purge, or sleight installation).
7–9: Surgery works, but choose 1:
Ego instability: target gains a temporary quirk (paranoia spike, identity bleed, phantom limb sensation).
Surgical traces alert faction monitors or leave detectable biomod scars.
The process bleeds over into your ego: submit to anger, fear, or guilt for a scene.
6–: The operation partially succeeds, but psychic blowback occurs. Choose 1:
permanent ego fracture,
exsurgent resurgence,
You absorb taint: mark 2 Stress and gain a lasting nightmare.
Surface Scan (Savvy)
When you perform a non-invasive mind scan (reading surface thoughts via alpha-fork sleights, neural lace taps, or psi probes) to glimpse a target's conscious intent, roll +Savvy t.
10+: Crystal clarity. Learn their current intent, dominant emotion, and one key detail (planned action, hidden fear, or secret allegiance).
7–9: Fragmented read. Get truth and choose 1:
-mixed with noise: useful surface insights (mood, broad goals), but fabrications or irrelevant memories to sift through.
You are overwhelmed with irritating oder alien thoughts; take 2 Stress.
6–: Suffer intrusive memes, baseline phobias, or alien echoes .
Optional Moves
Trigger Word (Lucidity) – Implant a subtle trigger word or neural phrase during social contac, roll +Lucidity. 10+: +Flawless implementation. 7–9: Partial, the trigger works only once. 6–: Backfires, the trigger misfires immediately or imprints on you instead.
Crowd Drift (Lucidity) – Shift group mood, roll +Lucidity. 10+: Group +1/-1 next. 7–9: Noticed. 6–: Chaos.
Reflection Shield (Moxie) – Meme attack on you, roll +Moxie. 10+: Bounce back. 7–9: Resist stressed. 6–: Subtle influence.
Risky Therapy (Savvy) – Weaponize a target's buried trauma, roll +Savvy. 10+: Target succumbs to trauma or views you as white knight. 7–9: Break temporarily, but trauma gets worse after. 6–: Target breaks completely.​

Negotiator
Negotiators broker deals in the faction wars, turning words into weapons.
"Trust is a currency. I set the exchange rate.“

Core Moves
Leveraged Deal (Lucidity)
When you forge or bend an agreement under pressure through blackmail, faction leverage, or cortical stack threats, roll +Lucidity.
10+: They sign and stick to it, even if painful.
7–9: Deal holds short-term, but includes a nasty clause against you.
6–: They twist it brutally against you.
Read the Room (Moxie)
When you gauge group dynamics and motives (parsing body language, mesh pings, or alpha-fork tells), roll +Moxie.
10+: Razor insight. Spot 2 pressure points (leverage targets) or hidden agendas; exploit one for free this scene.
7–9: Spot 1 key dynamic, but miss a key player whose countermove complicates your mission.
6–: Misread alliances catastrophically, leading to betrayal or advancing a suitable clock.
Optional Moves
Debt Collector (Lucidity) – Call in favour, roll +Lucidity. 10+: Full aid. 7–9: Aid with strings. 6–: Turns hostile.
Face Trade (Savvy) – Swap digital IDs/proofs, roll +Savvy. 10+: Seamless. 7–9: Traceable. 6–: Blackmailed.
Calm the Storm (Moxie) – De-escalate tension, roll +Moxie. 10+: Peace holds. 7–9: Uneasy truce. 6–: Blows up.
Ultimatum (Vigor) – Issue hard threat, roll +Vigor. 10+: They fold. 7–9: Comply grudgingly. 6–: Calls bluff.​

Scientist
Scientists dissect x-risks and anomalies, sometimes ethics be damned.
"Hypotheses die. Data endures.“

Core Moves
Theory Under Fire (Moxie)
When you test a scientific theory or hypothesis under pressure (calibrating weapons against exsurgents, modeling TITAN vectors under fire, or improvising containment), roll +Moxie.
10+:Hypothesis holds. Gain a working model and extract actionable data (mesh activity, meme vulnerability, weakness identified).
7–9: Risky hypothesis; it works, but drains ressources or has temporary negative side effects.
6–: Your theory worsens the crisis: contagion spread, sensory overload, structural collapse, weapon backfire.
Unethical Test (Savvy)
When you test a dangerous substance, tech, or anomaly on live ego, gear, or the environment, roll +Savvy.
10+: lear results. Learn the precise effect and gain an immediate boon (antidote formula, weapon mod, or survival edge).
7–9: Data gained, but fallout hits. Choose 1:
The subject mutates violently.
Mission-critical gear bricks
The environment destabilizes or becomes infected.
6–: The experiment becomes the threat (exsurgent infection vector, rogue AI bloom, hab-killing chain reaction).
Optional Moves
Mental Archive (Moxie) – Recall/research, roll +Moxie. 10+: Main + fringe theory. 7–9: Standard view. 6–: Outdated error.
Field Antidote (Savvy) – Jury-rig counter, roll +Savvy. 10+: Works clean. 7–9: Partial/ side effects. 6–: Amplifies.
Clinical Eye (Moxie) – Ignore horror/morals, roll +Moxie. 10+: You + ally ignore penalties. 7–9: Cold distance. 6–: Crack.
Log Everything (Savvy) – Document scene, roll +Savvy. 10+: Perfect. 7–9: Usable but flawed. 6–: Lost/corrupted.​

Smuggler
Smugglers run black market cargo through hypercorp blockades and exsurgent zones.
„'corps can't catch what they can't see.“

Core Moves
Shadow Route (Moxie)
When you plot a hidden path through monitored space, smuggling cargo, crew, or egos via gatecrashing relays, black-market shuttles, or exsurgent-riddled debris fields, roll +Moxie.
10+: Clean run. Arrive undetected and spot a bonus opportunity (abandoned derelict, faction defector, or unscanned artifact).
7–9: You get through, but face complication. Chose 1:
Pay a steep toll to a faction.
Pick up a persistent tracker.
Suffer from the hazards of space travel for the ego and take 2 Stress.
6–: The route collapses into interdiction or hazard (ambush, radiation spike, or TITAN-rigged trap).
Black Market Link (Lucidity)
When you tap your networks for restricted gear, morphs, or intel, roll +Lucidity..
10+: Acquire the goods clean, no strings attached.
7–9: You get it, but it's hot (faction-tracked serials) or comes owed.
6–: Sting operation or faked goods.
Optional Moves
Cargo Hide (Savvy) – Conceal illicit load, roll +Savvy. 10+: Invisible. 7–9: Holds casual scan. 6–: Exposed.
Bribe Flow (Lucidity) – Grease palms, roll +Lucidity. 10+: Smooth passage. 7–9: Costly. 6–: Blackmail.
Hot Evasion (Vigor) – Shake pursuit, roll +Vigor. 10+: Clean break. 7–9: Lose some cargo. 6–: Captured.
Contact Burn (Moxie) – Cut traceable link, roll +Moxie. 10+: Gone forever. 7–9: Lingers weakly. 6–: Blows back.​

Techie
Techies jury-rig in the field, keeping morphs and drones alive.
"If it moves, I fixed it. If it doesn’t move, I'm working on it.“

Core Moves
It Runs – For Now (Savvy)
When you field-repair damaged drones, gear, or morphs (patching nanite leaks, hotwiring stacks, or jury-rigging failing biomods), roll +Savvy.
10+: Rock-solid fix. Drone/ gear/ morph restored to full function, plus a bonus tweak.
7–9: Temporary patch holds. It works for the scene, but with a clear flaw Choose 1:
Heat buildup.
Intermittent power drop.
Traceable repair signature.
6–: imp repair. Delays the inevitable bigger failure; create a new Threat Clock.
Remote Control (Moxie)
When you coordinate multiple devices, drones, or synth morphs in combat or ops, roll +Moxie.
10+: Perfect sync. All units operate at peak.
7–9: Coordination holds, but one unit glitches. Choose 1:
Mental overwork leads to headache and 2 Stress.
Unit loses a turn.
Unit misfires on ally.
Unit broadcasts your position.
6–: Swarm control snaps. Devices turn on you.
Optional Moves
Gaffer Magic (Savvy) – Improv hack, roll +Savvy. 10+: Surprisingly solid. 7–9: Risky hold. 6–: Sparks disaster.
Tool Bond (Moxie) – Push trusted tool beyond standard limits, roll +Moxie. 10+: Pushed without consequences. 7–9: Pushed, but accelerated wear or signal flare. 6–: Tool fails.
Scrap Backup (Savvy) – Rebuild lost gear from junk, roll +Savvy. 10+: Near-original. 7–9: Limited. 6–: Tool fails critically mid-use.
Redundancy Hack (Moxie) – Pre-harden gear, roll +Moxie. 10+: First fail mitigated. 7–9: Partial buffer. 6–: Permanent minor malfunction.

Xenoarcheologist
Xenoarcheologists decipher alien ruins, risking infection for forbidden lore.
"The void whispers secrets.“

Core Moves
Glyph Sense (Moxie)
When you decode a xeno relic, script, or site (probing TITAN glyphs, Iktomi markings, or exsurgent-riddled artifacts), roll +Moxie.
10+: Full revelation. Grasp the meaning, function, and hidden peril; safely interface once without backlash.
7–9: Partial decryption. Uncover core purpose or effect, but don’t note a specific risk (memetic trap, activation timer, psi bleed).
6–: Your decoding attempt triggers disaster. You activate a function with a negative effect.
Containment Hack (Savvy)
When you seal or stabilize an alien anomaly, roll +Savvy.
10+: Airtight lockdown. Anomaly fully secured; extract a viable sample for analysis.
7–9: Temporary hold. It stays contained this scene, but subtle leaks emerge (trace infection, AR glitches, monitoring alerts).
6–: Hack fails catastrophically. Choose 1:
Hab-wide contagion
Nanite swarm triggers.
X-risk vector escapes.
Optional Moves
Echo Trace (Moxie) – Sense alien intent, roll +Moxie. 10+: Clear purpose. 7–9: Fragments. 6–: Possess/taint.
Exsurgent Autopsy (Moxie) - Dissect an exsurgent-infected morph or biomass for alien biology insights, roll +Moxie. 10+: Vital breakthrough. 7–9: Risky data. 6–: Sample fights back.
Pandemonium Mapping (Savvy) - Map a xeno ruin's chaotic spacetime distortions, roll +Savvy. 10+: Master chart. 7–9: Partial layout. 6–: Flawed mapping.
Ward Mind (Moxie) – Resist memetic/exsurgent, roll +Moxie. 10+: Clean repel. 7–9: Shaken. 6–: Infected.
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

Online Mr. Ohnesorge

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Re: Eclipse-Phase mit PbtA
« Antwort #47 am: Heute um 20:50 »
Die Optional Moves habe ich kurz gehalten, damit das Ganze nicht zu sehr ausufert.
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters

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Re: Eclipse-Phase mit PbtA
« Antwort #48 am: Heute um 21:22 »
Das waren zweieinhalb intensive und arbeitsreiche Tage, aber den Flow wollte ich nutzen.
"These things are romanticized, but in the end they're only colorful lies." - This Is Hell, Polygraph Cheaters