Hier sind die Playbooks.
Covert Ops
Covert Ops specialize in infiltration, disguise, and silent eliminations, thriving in the shadows of transhuman conspiracies.
"In the mesh of lies, I am the ghost that never was."
Core Moves
Always an Exit (Moxie)
When you describe your escape plan before an action and weave it into the fiction, roll +Moxie.
10+: If things go wrong, cash in your prepared escape or ruse to dodge a major consequence.
7–9: You have an exit, but it costs: leave someone behind, abandon key gear, or call in a risky contact.
6–: Your "exit" is a trap; using it makes things worse.
Silent Takedown (Vigor)
When you try to subdue a target, roll +Vigor.
10+: The target is subdued and you acquire their access credentials.
7–9: The target is subdued, but you leave traces. Choose 1:
Physical or mesh evidence of the attack remains.
A backup protocol triggers (auto-alert, drone deployment, final transmission).
6–: The takedown succeeds, but major compromise. Choose 1:
You reveal your position (dying transmission, security ping).
Someone spots you or unmasks the fake; you're exposed.
Optional Moves
Organisation's Tool (Moxie) – When you explain how your cell prepped you (caches, codes, safehouses), roll +Moxie. 10+: Pull a perfect asset now. 7–9: Get it, but limited or it draws faction heat. 6–: It's compromised.
Clean Trail (Savvy) – When cleaning traces after an op, roll +Savvy. 10+: Forensics find nothing. 7–9: Mostly gone, but a clue lingers. 6–: It screams professional tampering.
Ice-Cold Focus (Moxie) – When emotionally pressured, roll +Moxie. 10+: Stay controlled, spot their goal. 7–9: Hold, but take stress. 6–: Act impulsively.
Lethal Routine (Vigor) – Ambush close-up, roll +Vigor. 10+: Neutralise as chosen. 7–9: Hit hard, but they react. 6–: It backfires.
Explorer
Explorers push into hostile frontiers, unknown territories, and quarantined areas.
"Beyond the map, life gets interesting."
Core Moves
Beyond the Map (Moxie)
When venturing into unknown or hostile terrain, roll +Moxie.
10+: Lead safely; learn a key fact about the area.
7–9: Get through, choose 1: detour, resource drain, or spotted.
6–: Into environmental hell or ambush.
Makeshift Defences (Savvy)
When securing an area (traps, barriers), roll +Savvy.
10+: Solid net; foes can't surprise without warning.
7–9: Works, but unstable or noisy.
6–: Your setup triggers problems.
Optional Moves
Survival Instinct (Moxie) – Sense unease pre-danger, roll +Moxie. 10+: Pin threat,gain key insight. 7–9: Vague sense. 6–: Wrong direction, exposing own position.
Relic Reader (Moxie) – Probe ruins, roll +Moxie. 10+: Origin, purpose, hook. 7–9: Rough read. 6–: Wake danger.
Tough as Hulls (Vigor) – Harsh environs hit, roll +Vigor. 10+: Just a sracth. 7–9: Survive scarred. 6–: Morph damaged.
Paths Unknown (Savvy) – To plan an access route, roll +Savvy. 10+: Reliable path. 7–9: Tricky one with severe delay or danger. 6–: Bad decision, circling back to starting point and attracting danger.
Hacker
Hackers breach meshes, steal data, and turn code against its makers.
"Code bends to me, or it breaks.“
Core Moves (needs one more)
Augmented Sight (Moxie)
Acting in meat and mesh at once, roll +Moxie.
10+: Dual focus; one meat and one mesh action simultaneous.
7–9: Manage it, but stress or sensory bleed.
6–: Layers blur into fatal error.
Data Spikes (Savvy)
When you weaponize stolen mesh data to overload a target's systems (crashing implants, frying stacks, or bricking security), roll +Savvy.
10+:Systems shatter silently. You repurpose the wreckage: seize control of a drone swarm, security door, or morph sensor suite.
7–9: Target affected as intended, but choose 1:
Feedback surge affects your own gear.
Silent alarm pings faction (tick affected clock by 1).
6–: Data spike lands, but catastrophic cascade into collateral damage (hab meme attack, proxy hunter-killer activation, innocent bystander neural fry).
Optional Moves
Code Signature (Savvy) – Leave marker exiting system, roll +Savvy. 10+: Detect later use. 7–9: Vague clues. 6–: Detected/misused.
Live Exploit (Savvy) – Spur-of-moment vulnerability, roll +Savvy. 10+: Temporary extended control or extraction of valuable data. 7–9: Noisy single-use, activating counter-hacks within minutes. 6–: Backlash, own position exposed.
Mesh Ghost (Moxie) – You leave your morph in shutdown mode to get fully immersed in the mesh, roll +Moxie. 10+: +1 Savvy this scene. 7–9: Bonus, body vulnerable. 6–: Ego drifts, forced logout with disorientation.
Killswitch (Savvy) – Prior access, shut down later, roll +Savvy. 10+: Clean kill. 7–9: Messy shutdown. 6–: Malfunction rampage.
Investigator
Investigators uncover truths from scenes, egos, and lies in the sprawl.
"Every stain tells a story. Most are horror stories.“
Core Moves
All Clues Matter (Savvy)
When you probe a scene, morph body, or data for hidden details (scanning cortical stacks, parsing mesh logs, or dissecting TITAN-infected remains), roll +Savvy.
10+: Find the truth. Ask the GM 3 questions from the list below; take all answers as hard facts.
What/who caused this?
What was their intent?
What's the hidden connection here?
How can I exploit this?
Where/when did this start?.
7–9: Ask 1; your probing leaves a trace (mesh ping, DNA residue) or burns time (5-10 minutes lost to false leads)
6–: Mark experience. The GM gives you a false but convincing conclusion that leads you into trouble.
Interrogation Play (Lucidity)
When you press a target for a specific truth through neural interrogation, psi sleights, or psychological leverage, roll +Lucidity..
10+: They break. You spot all lies, extract the key truth you seek, and leave them cooperat.
7–9: Get useful info (access codes, faction intel, leads), but the target becomes bitter or traumatized.
6–: They clam up or turn tables. Choose 1: they mislead, counterattack, or summon reinforcements.
Optional Moves
Ego Traces (Savvy) – Analyse profiles/backups, roll +Savvy. 10+: Motive/future act. 7–9: Hints with flaws. 6–: Catch memetic taint.
Thread Weaver (Moxie) – Link sources to theory, roll +Moxie. 10+: Solid +forward. 7–9: +forward with blind spot. 6–: Wrong path.
Cold Read (Lucidity) – Quick profile, roll +Lucidity. 10+: Ask hidden flaw. 7–9: Rough sense. 6–: Misread.
Scene Lock (Vigor) – Secure investigation site, roll +Vigor. 10+: No interference. 7–9: Pushback. 6–: Sparks conflict.
Mindhacker
Mindhackers twist egos, memories, and psyches with psi or neural Savvy.
"Your mind is clay. I choose the shape."
Core Moves
Psychosurgery (Lucidity)
When you perform invasive psychosurgery by rewiring neural structures, excising exsurgent taint, or implanting custom psi sleights, roll +Lucidity
10+: Precision success. You achieve the surgical goal (trauma erasure, memetic purge, or sleight installation).
7–9: Surgery works, but choose 1:
Ego instability: target gains a temporary quirk (paranoia spike, identity bleed, phantom limb sensation).
Surgical traces alert faction monitors or leave detectable biomod scars.
The process bleeds over into your ego: submit to anger, fear, or guilt for a scene.
6–: The operation partially succeeds, but psychic blowback occurs. Choose 1:
permanent ego fracture,
exsurgent resurgence,
You absorb taint: mark 2 Stress and gain a lasting nightmare.
Surface Scan (Savvy)
When you perform a non-invasive mind scan (reading surface thoughts via alpha-fork sleights, neural lace taps, or psi probes) to glimpse a target's conscious intent, roll +Savvy t.
10+: Crystal clarity. Learn their current intent, dominant emotion, and one key detail (planned action, hidden fear, or secret allegiance).
7–9: Fragmented read. Get truth and choose 1:
-mixed with noise: useful surface insights (mood, broad goals), but fabrications or irrelevant memories to sift through.
You are overwhelmed with irritating oder alien thoughts; take 2 Stress.
6–: Suffer intrusive memes, baseline phobias, or alien echoes .
Optional Moves
Trigger Word (Lucidity) – Implant a subtle trigger word or neural phrase during social contac, roll +Lucidity. 10+: +Flawless implementation. 7–9: Partial, the trigger works only once. 6–: Backfires, the trigger misfires immediately or imprints on you instead.
Crowd Drift (Lucidity) – Shift group mood, roll +Lucidity. 10+: Group +1/-1 next. 7–9: Noticed. 6–: Chaos.
Reflection Shield (Moxie) – Meme attack on you, roll +Moxie. 10+: Bounce back. 7–9: Resist stressed. 6–: Subtle influence.
Risky Therapy (Savvy) – Weaponize a target's buried trauma, roll +Savvy. 10+: Target succumbs to trauma or views you as white knight. 7–9: Break temporarily, but trauma gets worse after. 6–: Target breaks completely.
Negotiator
Negotiators broker deals in the faction wars, turning words into weapons.
"Trust is a currency. I set the exchange rate.“
Core Moves
Leveraged Deal (Lucidity)
When you forge or bend an agreement under pressure through blackmail, faction leverage, or cortical stack threats, roll +Lucidity.
10+: They sign and stick to it, even if painful.
7–9: Deal holds short-term, but includes a nasty clause against you.
6–: They twist it brutally against you.
Read the Room (Moxie)
When you gauge group dynamics and motives (parsing body language, mesh pings, or alpha-fork tells), roll +Moxie.
10+: Razor insight. Spot 2 pressure points (leverage targets) or hidden agendas; exploit one for free this scene.
7–9: Spot 1 key dynamic, but miss a key player whose countermove complicates your mission.
6–: Misread alliances catastrophically, leading to betrayal or advancing a suitable clock.
Optional Moves
Debt Collector (Lucidity) – Call in favour, roll +Lucidity. 10+: Full aid. 7–9: Aid with strings. 6–: Turns hostile.
Face Trade (Savvy) – Swap digital IDs/proofs, roll +Savvy. 10+: Seamless. 7–9: Traceable. 6–: Blackmailed.
Calm the Storm (Moxie) – De-escalate tension, roll +Moxie. 10+: Peace holds. 7–9: Uneasy truce. 6–: Blows up.
Ultimatum (Vigor) – Issue hard threat, roll +Vigor. 10+: They fold. 7–9: Comply grudgingly. 6–: Calls bluff.
Scientist
Scientists dissect x-risks and anomalies, sometimes ethics be damned.
"Hypotheses die. Data endures.“
Core Moves
Theory Under Fire (Moxie)
When you test a scientific theory or hypothesis under pressure (calibrating weapons against exsurgents, modeling TITAN vectors under fire, or improvising containment), roll +Moxie.
10+:Hypothesis holds. Gain a working model and extract actionable data (mesh activity, meme vulnerability, weakness identified).
7–9: Risky hypothesis; it works, but drains ressources or has temporary negative side effects.
6–: Your theory worsens the crisis: contagion spread, sensory overload, structural collapse, weapon backfire.
Unethical Test (Savvy)
When you test a dangerous substance, tech, or anomaly on live ego, gear, or the environment, roll +Savvy.
10+: lear results. Learn the precise effect and gain an immediate boon (antidote formula, weapon mod, or survival edge).
7–9: Data gained, but fallout hits. Choose 1:
The subject mutates violently.
Mission-critical gear bricks
The environment destabilizes or becomes infected.
6–: The experiment becomes the threat (exsurgent infection vector, rogue AI bloom, hab-killing chain reaction).
Optional Moves
Mental Archive (Moxie) – Recall/research, roll +Moxie. 10+: Main + fringe theory. 7–9: Standard view. 6–: Outdated error.
Field Antidote (Savvy) – Jury-rig counter, roll +Savvy. 10+: Works clean. 7–9: Partial/ side effects. 6–: Amplifies.
Clinical Eye (Moxie) – Ignore horror/morals, roll +Moxie. 10+: You + ally ignore penalties. 7–9: Cold distance. 6–: Crack.
Log Everything (Savvy) – Document scene, roll +Savvy. 10+: Perfect. 7–9: Usable but flawed. 6–: Lost/corrupted.
Smuggler
Smugglers run black market cargo through hypercorp blockades and exsurgent zones.
„'corps can't catch what they can't see.“
Core Moves
Shadow Route (Moxie)
When you plot a hidden path through monitored space, smuggling cargo, crew, or egos via gatecrashing relays, black-market shuttles, or exsurgent-riddled debris fields, roll +Moxie.
10+: Clean run. Arrive undetected and spot a bonus opportunity (abandoned derelict, faction defector, or unscanned artifact).
7–9: You get through, but face complication. Chose 1:
Pay a steep toll to a faction.
Pick up a persistent tracker.
Suffer from the hazards of space travel for the ego and take 2 Stress.
6–: The route collapses into interdiction or hazard (ambush, radiation spike, or TITAN-rigged trap).
Black Market Link (Lucidity)
When you tap your networks for restricted gear, morphs, or intel, roll +Lucidity..
10+: Acquire the goods clean, no strings attached.
7–9: You get it, but it's hot (faction-tracked serials) or comes owed.
6–: Sting operation or faked goods.
Optional Moves
Cargo Hide (Savvy) – Conceal illicit load, roll +Savvy. 10+: Invisible. 7–9: Holds casual scan. 6–: Exposed.
Bribe Flow (Lucidity) – Grease palms, roll +Lucidity. 10+: Smooth passage. 7–9: Costly. 6–: Blackmail.
Hot Evasion (Vigor) – Shake pursuit, roll +Vigor. 10+: Clean break. 7–9: Lose some cargo. 6–: Captured.
Contact Burn (Moxie) – Cut traceable link, roll +Moxie. 10+: Gone forever. 7–9: Lingers weakly. 6–: Blows back.
Techie
Techies jury-rig in the field, keeping morphs and drones alive.
"If it moves, I fixed it. If it doesn’t move, I'm working on it.“
Core Moves
It Runs – For Now (Savvy)
When you field-repair damaged drones, gear, or morphs (patching nanite leaks, hotwiring stacks, or jury-rigging failing biomods), roll +Savvy.
10+: Rock-solid fix. Drone/ gear/ morph restored to full function, plus a bonus tweak.
7–9: Temporary patch holds. It works for the scene, but with a clear flaw Choose 1:
Heat buildup.
Intermittent power drop.
Traceable repair signature.
6–: imp repair. Delays the inevitable bigger failure; create a new Threat Clock.
Remote Control (Moxie)
When you coordinate multiple devices, drones, or synth morphs in combat or ops, roll +Moxie.
10+: Perfect sync. All units operate at peak.
7–9: Coordination holds, but one unit glitches. Choose 1:
Mental overwork leads to headache and 2 Stress.
Unit loses a turn.
Unit misfires on ally.
Unit broadcasts your position.
6–: Swarm control snaps. Devices turn on you.
Optional Moves
Gaffer Magic (Savvy) – Improv hack, roll +Savvy. 10+: Surprisingly solid. 7–9: Risky hold. 6–: Sparks disaster.
Tool Bond (Moxie) – Push trusted tool beyond standard limits, roll +Moxie. 10+: Pushed without consequences. 7–9: Pushed, but accelerated wear or signal flare. 6–: Tool fails.
Scrap Backup (Savvy) – Rebuild lost gear from junk, roll +Savvy. 10+: Near-original. 7–9: Limited. 6–: Tool fails critically mid-use.
Redundancy Hack (Moxie) – Pre-harden gear, roll +Moxie. 10+: First fail mitigated. 7–9: Partial buffer. 6–: Permanent minor malfunction.
Xenoarcheologist
Xenoarcheologists decipher alien ruins, risking infection for forbidden lore.
"The void whispers secrets.“
Core Moves
Glyph Sense (Moxie)
When you decode a xeno relic, script, or site (probing TITAN glyphs, Iktomi markings, or exsurgent-riddled artifacts), roll +Moxie.
10+: Full revelation. Grasp the meaning, function, and hidden peril; safely interface once without backlash.
7–9: Partial decryption. Uncover core purpose or effect, but don’t note a specific risk (memetic trap, activation timer, psi bleed).
6–: Your decoding attempt triggers disaster. You activate a function with a negative effect.
Containment Hack (Savvy)
When you seal or stabilize an alien anomaly, roll +Savvy.
10+: Airtight lockdown. Anomaly fully secured; extract a viable sample for analysis.
7–9: Temporary hold. It stays contained this scene, but subtle leaks emerge (trace infection, AR glitches, monitoring alerts).
6–: Hack fails catastrophically. Choose 1:
Hab-wide contagion
Nanite swarm triggers.
X-risk vector escapes.
Optional Moves
Echo Trace (Moxie) – Sense alien intent, roll +Moxie. 10+: Clear purpose. 7–9: Fragments. 6–: Possess/taint.
Exsurgent Autopsy (Moxie) - Dissect an exsurgent-infected morph or biomass for alien biology insights, roll +Moxie. 10+: Vital breakthrough. 7–9: Risky data. 6–: Sample fights back.
Pandemonium Mapping (Savvy) - Map a xeno ruin's chaotic spacetime distortions, roll +Savvy. 10+: Master chart. 7–9: Partial layout. 6–: Flawed mapping.
Ward Mind (Moxie) – Resist memetic/exsurgent, roll +Moxie. 10+: Clean repel. 7–9: Shaken. 6–: Infected.