Pantheon of the West
Airon the Protector, Deity of Communities, Tamer and Cultivator
You fiercely fight for the community you swore to protect. You quarrel about laws that keep peace within and between communities. You solicit non-violence, physically and verbally, in your community.
Bamork the Berserker, The Bull, God of Storms
It does not bother you, why you fight. You quarrel to fight as often as you can. You solicit rampage for everybody, because it cleans the soul, and the strongest should always win.
Berul, Deity of Desire, Lechery and Sneer
You quarrel openly and secretly for the individual right to frenzy and to arouse. You try to protect those who have an affair or who are drug addicted. You solicit the recognition of the emotions and needs of the body against the self-controlling mind. You rarely fight, mostly when you need to protect yourself from the bigots who attack you.
Carr the Incorruptible, Goddess of Revenge
If a victim seeks revenge and sacrifices to Carr, your task is to get vengeance from the perpetrator according to your verdict. As long as the wrongdoer did not undergo his punishment or the victim does not forgive, you quarrel or fight for redemption. You solicit the same legal rights for everybody, and thus you pave a way for a classless society.
Doramis the Lush, Goddess of Life, Birth, Healing, Grows
Although evanescence and mortality are part of the circle of life, you fight for long, peaceful, painless and fulfilled lifes. Thus, the enemies you battle, are war, destruction and plagues. You become merciless when fighting necromancy. Generally, you solicit non-violence, harmony and growth.
Elide the Graceful, Goddess of Beauty, Music, Ele-gance
Functioning civilization and nature are the basis of the existence of beauty. You fight against everything and everyone who threats the foundations of exist-ence of beauty. You solicit the exposition of beauty, so you don’t have to ostracize ugliness.
Hexantor the Horrid, Deity of Fear and Pestilence, Decay and Undead
Fear and pessimism have to be part of the living, otherwise they are not trained to potentially survive the next catastrophe. Thus, you don’t want to destroy life, you want to save it by training it. You solicit cautiousness, by shocking people with disfiguring diseases. You often quarrel and sometime fight against harmony and peace because they are danger-ous illusions.
Hiltor, Father in the Sky, The Judge, God of Light, Sun, Air, Rain, Day, Knights
You fight against the undead, the unjust, for decent people. You quarrel for justice. You solicit brightness over darkness, but you do not argue against the ne-cessity of darkness.
Nature
Evolution needs diversity. As long as all biomes exist in stable sizes, evolution isn’t threatened. You fight against monoculture. You fight against necromancy. The most divers biomes, primeval forests and reefs, hold a special place in your heart. You quarrel for limitations for cities. You solicit love for nature and argue against the temptations of civilization like con-venience and division of labor, which means alienation from life.
Quorma, Mother of Night, Goddess of Dreams, of Sleep and Death
Struggle ends with sleep or inevitable death: You just remind creatures of this inconvenient truth, even deities. For a divine of Quorma there is no need to fight. You solicit darkness over brightness, but you do not argue against the necessity of light.
Remurius the Truthseeker, Deity of Knowledge, Science
You solicit more education for everybody. You quar-rel for universities and schools. You fight for places of knowledge like libraries. You keep an open mind to-wards every idea, even towards necromancy: You want to understand everything; that does not mean, you want to promote everything. On the other hand, zombies and other mindless destroyers are especially loathed.
Rosariel the Peaceful, Deity of Peace, the Nonviolent
Nonviolence is an important but utopian dream and you know that. But it is always the ordinary people who suffer from war and oppression, and you at least want to help them. That's why you argue basically for peaceful solutions. If a non-violent approach fails, you give priority to protecting the innocent, the most helpless. Creatures that are violent by nature, without the ability to choose other ways of existence, like vampires and liches, cannot gain your mercy, and you try to redeem them.
Taron the Hunter
You quarrel to go hunting, whenever it seems to be a challenge. You solicit hunting skills, that everybody should be acquainted with. Societies that live as hunters and gatherers hold a special place in your heart.
Warkon, Mother Earth, Deity of the Earth, Fire, Rocks, Volcanoes, Metals
There is no agenda in this faith: stone is the founda-tion on which everything is built; fire is the essence in every living being. No one doubts that. There is noth-ing to prove. Divines of Warkon worship fire and earth. They give the warmth of a flame to anyone who asks them. Other divines speculate that Warkon's mind is unstable, and once her madness wins, the world will be destroyed by fire. They believe that the main task of the priests and mystics of Warkon is to strengthen her state of mind to prevent the apocalypse.