Autor Thema: Warhammer The Old World (RPG)  (Gelesen 7964 mal)

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Online Andropinis

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Re: Warhammer The Old World (RPG)
« Antwort #125 am: Gestern um 15:55 »
Hier wird auf potentielle Erweiterungen eingegangen:

CEO tells us what's next for Warhammer The Old World tabletop RPG
...
"The next wave of The Old World books will be the starter set, an adventure book, and the GM screen,"
...
Beyond that, he says, "in the next year or two The Old World Role Playing Game will be in that sort of establishing phase."

"So we'll be mixing in campaigns with bestiaries and the setting guides, the things that really start to establish the game and give people a load of playable information, but also a lot of adventure content and things like that."

McDowall tells me Cubicle 7's published campaign books will each focus on one of the game's 'Dark Threads' (interlinked narrative strands of baddie activity, custom NPCs, factions, and lore hooks) - and "[expand] it out into a bit more of a structured campaign".

"We're going to be building some location expansions into that as well," he adds, "so [for the first campaign] we'll be looking at Talabheim, obviously, which is just over the way from Talagaad, so a quite logical place to explore next - and then go a little bit further afield."

How far afield? "At the moment Nuln is in pole position for the next geographic expansion," says McDowall. "This could change as we go through things, but that's the plan. And the plan will be that the campaign will follow those locations, and head off even further afield after that. But exactly where is still sort of TBC."

Cubicle 7 promised early on that TOWR - "we're still working out how you pronounce that acronym," McDowall admits - would start out focusing only on the core of the Empire of Man, but quickly start exploring other connected areas. Where might those be? McDowall is still tight lipped.
...


https://www.wargamer.com/warhammer-the-old-world-rpg/upcoming-releases-interview

A reader lives a thousand lives before he dies. The man who never reads lives only one.

George R.R. Martin

Online schneeland

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Re: Warhammer The Old World (RPG)
« Antwort #126 am: Gestern um 16:05 »
Das klingt doch schon mal recht gut - gerade die Versorgung mit Abenteuermaterial. Und erstmal nur im Imperium zu spielen finde ich vollkommen ok.
All good things come to those who wait! ... like dual flamethrowers and beer.

Offline sma

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Re: Warhammer The Old World (RPG)
« Antwort #127 am: Gestern um 17:53 »
Abenteuer klingt neben Starterbox und SL-Schirm klingt gut. Und auch gut, dass sie daneben auch noch Pläne für die kommenden Jahre haben :)

Online schneeland

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Re: Warhammer The Old World (RPG)
« Antwort #128 am: Gestern um 19:43 »
Es gab ein Update fürs Spielerhandbuch. Änderungen laut DriveThru-Mail:
Zitat
Version 1.2

Following changes have been made since the last changelog update:
* A higher quality map of the Empire Divided has been uploaded.
* Career Talents for the Arcane Wizard and Hedge Wizard have changed to provide a clearer benefit for characters Touched by the Winds who Change Career to better master their powers.
* Courtiers, Engineers, and Priests have gained the Literacy Lore, meaning they can always use their writing kits.
* Using thief tools to pick locks and disable traps now requires the Criminal Underworld Lore (your GM might still allow you to use Environmental Lores to disable certain environment-specific traps).
* In combat, you can no longer sacrifice your free move to remove the Prone condition if there is an enemy in Close Range. You can stand still stand by using the Recovery action though. Updates have been made throughout to address this.
* The descriptions of some Contacts have been altered to better match their full description in the Gamemaster’s Guide.
* A few images and assets have been replaced: the Wood Elf Origin character on page 21; the Horse profile on page 124; the diagram accompanying the example combat on page 114.
* The Improvised Spell Example Tables now reiterate that characters Touched by the Winds can attempt Petty Magic.

* Index added.

* Page 3: Contents page has been updated, with the broken hyperlinks fixed, missing headers added, and other errors corrected.
* Page 11: Using This Book updated to more accurately reflect the book’s contents and introduces the core setting of Talagaad to new readers.
* Pages 14-15: Annotated character sheet updated to reflect new version of the character sheet.
* Page 23: High Elves no longer start with more Skills at 3 than other Origins.
* Page 24: Clarification added that there is no benefit for duplicating Lores between your Origin and Career.
* Page 50: Slayer’s Living Doom Talent clarifies how attack successes are calculated, providing a good reason to keep your greataxe handy.
* Page 54: The Waywatcher’s starting Lore has been corrected.
* Page 72: Effect of Accelerated Recovery changed to actually accelerate your recovery, by removing a Wound faster once per adventure.
* Page 78: Longbeard Talent now clarifies the effect of conforming to or defying expectations.
* Page 88: Explanation of the normal effect when you apply poisons to a weapon using the Concoction Lore.
* Page 116: Hazards added for excessive alcohol consumption and an example disease.
* Page 132: Per the Gamemaster’s Guide, the Aid Contact Endeavour can now also be used to gain a new Contact, if you’ve endeared yourself to a sufficiently influential NPC.
* Page 135: Rekindle Fate explicitly confirms it cannot be used if you’ve burned your last Fate point.
* Page 137: Clarification of what Favoured Lores mean for a god’s devotees.
* Page 157: Miscasting now causes you to lose all successes you’ve generated on Casting Tests — you can use your banked successes to cast immediately before rolling on the Miscast Table, but doing so makes your Miscast more dangerous.
* Page 159: Miscast results have been renumbered to avoid duplication.

* Various spelling, grammar, versioning, and formatting errors throughout have been fixed.
All good things come to those who wait! ... like dual flamethrowers and beer.

Online schneeland

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Re: Warhammer The Old World (RPG)
« Antwort #129 am: Gestern um 19:52 »
Und weil ich gerade auf dem Rat Catcher's Discord drüber stolperte und das vielleicht andere Leute hier auch nützlich finden, hier eine Tabelle von Erfolgswahrscheinlichkeit, die ein Nutzer dort erstellt hat:



(Originalbeitrag)
All good things come to those who wait! ... like dual flamethrowers and beer.